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Back before it became lisenced we used to download naruto mangas from stoptazmo.com and the anime from any good torrents site..... but off course now that the americans have decided to start translating it themselves your not suposed to do that anymore...... not that it stops anyone.
I just watches shuppiden 11... their currently ripping gaara's deamon badger out of him! :p
Back before it became lisenced we used to download naruto mangas from stoptazmo.com and the anime from any good torrents site..... but off course now that the americans have decided to start translating it themselves your not suposed to do that anymore...... not that it stops anyone.
I just watches shuppiden 11... their currently ripping gaara's deamon badger out of him! :p
I really enjoy Naruto after the time-skip. I haven't seen any of the episodes, but I've read all the manga online. :)
How about some Shipudden cards?
Gaara, Fourth Kazekage
Cost: 7
Team: Sand
Atk/Def: 16/16
Flight/Range: No/Yes Kazekage. Leader: Pay 3 endurance-> Sand characters adjacent to Gaara have reinforcement this turn.
Stun Gaara-> Sand characters adjacent to Gaara cannot be attacked this turn.
This represent's Gaara's new outlook on life after becoming Kazekage, where he is willing to sacrifice himself to protect the people of the Sand village. The 'Kazekage' rank is equal in rank to the 'Hokage' and 'Sannin' ranks.
Deidara, Akatsuki Bomber
Cost: 2
Team: Akatsuki
Atk/Def: 3/3
Flight/Range: No/Yes
Replace a face-up resource you control-> replace target face-up non-Team-Up resource an opponent controls.
KO Deidara, pay 5 endurance-> put a biju counter on a face-up resource you control named Nine Dragon Consuming Seals. "Art is a bang!"
Nine Dragon Consuming Seals, Ninjutsu
Plot Twist, Threshold: 1
As an additional cost to flip Nine Dragon Consuming Seals, reveal an Akatsuki character from your hand. Ongoing: Exhaust an Akatsuki character you control-> put a biju counter on Nine Dragon Consuming Seals. Use this power only once per turn.
When there are nine biju counters on Nine Dragon Consuming Seals, you win the game.
This represents the theme of my Akatsuki cards-> winning the game through an alternate condition. Like Deidara, there are alternate ways of putting biju counters on Nine Dragon Consuming Seals, so you don't have to wait until turn 10 to win. Deidara's other power represents his explosive clay abilities. There are also other cards that work off of having biju counters on NDCS, like these cards, for instance:
Pein, Akatsuki Leader
Cost: 6
Team: Akatsuki
Atk/Def: 10/10
Flight/Range: No/Yes
While there are five or more biju counters on a face-up resource you control named Nine Dragon Consuming Seals, Pein gets +5 Atk/+5 Def.
Performance of a Hundred Puppets, Ninjustu
Plot Twist, Threshold: 4
As an additional cost to play Performance of a Hundred Puppets, remove a biju counter from a face-up resource you control named Nine Dragon Consuming Seals.
Search your deck for a Puppet with cost 4 or less, reveal it, and put it into your front row. At the start of the recovery phase this turn, KO it. Ongoing: While you control Sasori, Puppets you control get +2 Atk/+2 Def.
Replace Performance of a Hundred Puppets-> search your deck for a Puppet, reveal it, put it into your front row if you do not already control a character with the same name, and shuffle your deck. Use this power only if you control Sasori.
There's also a tutor for Nine Dragon Consuming Seals:
Capturing the Biju
Plot Twist, Threshold: 3
As an additional cost to play Capturing the Biju, exhaust an Akatsuki character you control.
KO a resource you control. Search your deck for a card named Nine Dragon Consuming Seals and put it face-up into your resource row. Put a biju counter on it. Shuffle your deck.
Its very hard not to do some of these guys insanely powerful isnt it?
Rock Lee
2 drop
Rock lee cannot attack a protected character or cause breakthrough
4/4
Gai Sensai
3 Drop
you may substitute gai sensai into play if you control a leaf defender with cost 2.
4/4
"never fear the leafs beautiful beast will save you!"
Neji
2 drop
Activate -> neji gains +5/+5 this attack.
range
4/0
"kaiten!"
Shino
2 drop
Activate -> Put a bug counter on target character or location
Cards with bug counters cannot ready during the recovery phase.
range
2/2
Hnita
2 drop
You may look at the top card of each players deck.
range
3/3
Hinata
Cost:2
Range
Stats:2/3
Team:Leaf
At the start of the combat phase you may look at target players hand and facedown resources.
"Byakugan!"
Kiba
Cost:3
Range
Stats:4/4
Team:Leaf
When Kiba comes into play you may discard a card from your hand. If you do search your deck for a card named Akamaru with cost 1 or less and put him into play.
Akamaru
Cost:1
Range
Stats:4/3
Team:Leaf
Akamaru can only attack while team attacking with a character named Kiba.
Shino
Cost:4
Range
Stats:7/7
Team:Leaf
Whenever Shino enters combat with a character you may put a bug counter on that character. If a character with two or more bug counters would become stunned, remove all bug counters and ko that character.
Lee
Cost:3
Range
Stats:5/4
Team:Leaf
Lee can't be stunned while attacking. At the start of your recruit step loose 5 endurance.
"Lotus!"
Neji
Cost:4
Range
Stats:7/7
Team:Leaf
Whenever Neji stuns a character an opponent controls, ko that character if your opponent has more faceup resources than you.
"I can see your chakra points!"
Tenten
Cost:2
Range
Stats:3/2
Team:Leaf
While equipped Tenten has activate-> Discard an equipment card from your hand. Stun target character with cost 3 or less. Use this power only once per turn and only during your attack step.
Shikamaru
Cost:4
Range
Stats:7/7
Team:Leaf
Activate-> Exhaust any number of target characters with cost 4 or less.
Choji
Cost:2
Range
Stats:2/2
Team:Leaf
At the start of the recovery phase you may discard a character card, if you do put two +1/+1 counters on Choji.
Ino
Cost:3
Range
Stats:4/5
Team:Leaf
Activate, Ko Ino-> Move target character an opponent controls with cost 3 or less to your front row. Lose endurance equal to that characters cost times two.
Kankuro
Cost:2
Range
Stats:2/3
Team:Sand
When Kankuro comes into play you may search your deck for an equipment card named Crow and equip it to Kankuro.
Crow
Equipment
(2)
Equip only to a character named Kankuro.
Pay 5 endurance-> If a character named Kankuro would become stunned you may exhaust him instead.
Temari
Cost:3
Range
Stats:4/6
Team:Sand
Temari can't be stunned by characters with cost 2 or less.
Gara
Cost:4
Range
Stats: 7/7
Team: Sand
Whenever gara enters combat with a character he gains X defense this attack where X is the cost of that character.
Activate-> Ko target stunned character.
Kankuro, Puppet Master
Cost: 2
Team: Sand
Atk/Def: 2/3
Flight/Range: No/Yes
When Kankuro comes into play, you may discard a card. If you do, search your deck for a Puppet, reveal it, and put it into your hand. Shuffle your deck and gain 1 resource point. Use this resource point only to recruit Puppets.
Crow, Puppet
Cost: 2
Team: Sand
Atk/Def: 4/4
Flight/Range: No/Yes
Crow may only be put in play if you control Kankuro or Sasori. Backup: Activate-> if you control Kurorai, KO target front row character. Crow does not ready this turn. Use this power only during the build phase.
Kurorai, Puppet
Cost: 2
Team: Sand
Atk/Def: 3/5
Flight/Range: No/Yes
Kurorai may only be put in play if you control Kankuro or Sasori. Backup: Activate->If you control Crow, KO target front row character. Kurorai does not ready this turn. Use this power only during the build phase.
Pein, Akatsuki Leader
Cost: 6
Team: Akatsuki
Atk/Def: 10/10
Flight/Range: No/Yes
While there are five or more biju counters on a face-up resource you control named Nine Dragon Consuming Seals, Pein gets +5 Atk/+5 Def.
I would think Pein should be an 8-drop at least. I mean, he defeated Hanzo, a guy who took out all three Sannin at once. That's pretty dang impressive.