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It was still possible that FMF or Furby attempted a hit on Erage and got Rev. RBed, and since the write up was so screwy, it would not appear in there.
Quote : Originally Posted by mbauers
Ok, so this game's finally over?
Who the eff daykilled me back to back days? Seriously.
i just did not want to dragon the game and take away someones win when I knew there was no way to win, if i had been a standar sk i would have persued this to the end
The floating man came into view. He was smiling and he had his arms around all of his friends. "Well kids, this looks like the end of this episode. It's been a fun ride, and I think we learned a lot together." Everyone's smiling faces became somber as the emergency comms unit flashed and beeped. "Looks like a distress call from Etheria." commented Duncan. The screen showed a distorted picture of a blonde woman and her battle worn compatriots. "He-Man! We're under attack! Hordak and his minions have managed to overcome our defenses! Many of us are wounded and out of commission for the time being! We need the help of you and the Masters! Help me Orko, He-Man, Duncan. You're my only hope!" The Princess of Power bent over to turn off the comms unit and the distorted screen went blank. He-Man barked, "Duncan, we've got all the masters back from their quests now. Assign some of them to stay and keep Skeletor's remaining minions at bay while the rest of us go help save Etheria. I'm leaving now with Battle Cat. The rest of you meet up with me later."
A fat bald man with a goatee and his dapper partner stepped in front of the camera. "Thanks for playing, everyone. We're thankful to have all of you as supporters. This isn't the end of the story, either. Tune in next time when we see if He-Man and the Masters can help She-Ra and her friends defeat Hordak. Oh and by the way Conan died, but he's such a wuss that it's not really worth watching. I mean he just swings around a sword and yells 'CROM' a lot."
Town: (13)
1) Keldor - controlled misdirector/lightning rod - The brother of King Randor and obsessed with gaining magical power, you accidentally thrust yourself into a new world, lost to the people of Eternia for some time. Your current fate is known, but how you arrived to this is anyone's guess. Lost in between dimensions, you have now found your way back to Eternia... for now. As you were lost in the dimension, you learned much in the way of magic, and now you want to take over Eternia and claim the powers of all the magic for your own. All that stands in your way is He-man and the Masters of the Universe. Using your magical powers, you will do everything you can to destroy them and claim all the magic of the realm. Each night, you may choose a player. You then choose another player. Your first target will be forced to target your second. Alternatively, once per game, you may choose a target for the night and turn that player into a lightning rod. All night actions will then have a 50% chance of targeting your target. (mermaidmurder)
Alignment: Evil
Win Condition: You win when all threats to your faction have been eliminated.
2) Tri-Klops - rev track/rev RB - You began as a noble swordsman who wore a bandana which concealed your eyes completely. You were blinded by a magic spell, and became the defender of a scientific research center. Having been given this position by the building's owner, whose life you had saved, when the building came under attack by Keldor, the two of you began to battle. Keldor tricked you into believing the tower's owner had been keeping the spell on your sight intact for the sake of using you as his defender, and you helped Keldor overcome the tower. Keldor rewarded you by creating the mechanical visor you wear today to restore your sight. You can see in a multitude of directions using specific types of enhanced vision. Each night you may perform one of the following actions. 1) Choose a player to investigate. You will watch their surroundings for the night and make a note of everyone who targets them during the night. 2) Choose a player to protect each night. You will blast one player who targets that player during the night. This will roleblock that player. If more than one player targets the person you are protecting the roleblocked player will be chosen at random. You cannot perform the the same action on two consecutive nights. Failing resets this.
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated. (eternalrage)
3) Beast Man - tracker- You originate from the Berserker Islands, where you first encountered Keldor when the two of you were captured. You have remained subservient to him ever since he saved your life in exchange for recruiting you as his servant.
You can communicate with animals and have them do your bidding. Choose a player to investigate each night. You will have your animal friends follow that player and inform you who they targeted. You are immune to actions performed by characters defined as "beastlike".
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated. (PaxZRake)
4) Mer Man - bus driver/night kill - The amphibious ruler of the Crystal Sea, you follow Skeletor's command when he has a plan that involves water. Armed with your sword and an army of cold-blooded sea creatures, you keep the seas under your thrall. Each night, you may target a player with your fish friends. A big fish will come along and eat one player. Another fish will come up to your second target. The fish will then swim to the opposite locations and spit the players back out. Alternative, once per game, you may choose to have one fish come along and eat a player of your choice. The player will be killed. (charlesx)
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated.
Unrevealed: This is a janitored kill.
5) Stinkor – misdirector - Originally a common thief named Odiphus, you resembled a large house cat. A chemical accident in Tri-Klops' lab mutated you into Stinkor and gave you your horrible stench. You are not immune to your own stench, and must wear an oxygen mask to breathe properly. You eventually incorporated into your breathing apparatus a way to control your stench into focused blasts and joined the ranks of Skeletor’s army. Each night choose a player to douse with your stench. That player will alter their intended path for the evening (have their target randomized). Once per game, you may use your stench in its concentrated form to poison someone. They will die the night after they are poisoned. Doctoring this player will delay the death a single night. (Ex: Night 4, player A is poisoned. Night 5, Player A will die unless doctored. If doctored on Night 5, Player A will die Night 6 and so on until they are not doctored. ) Alignment: Evil. Win Condition: You win when all threats to your faction have been eliminated. (Morpheousdr3am3r)
6) Evil-Lyn - Inventor - The second in command and easilythe most competent of all of Skeletor's minions, you carry respect and radiate fear among the lesser members of Snake Mountain. You tend to be in charge while Skeletor is away, and should anyone not listen to you, your vast array of spells will quickly put them in place. It is unclear why you remain working with Skeletor. You often aid other villains in their endeavors. You even stand in defiance of Skeletor. He likely does not take offense to this because you are the most powerful of all of his warriors. Maybe some day you will be able to obtain Skeletor's powers and then just be rid of him. As a master of sorcery, you have a variety of spells that you may cast at night. Choose a spell or magical item and a player, and that player will be affected by your magic during the night. (PhoenixFire)
Darkness (Misdirection) - You obfuscate your target's view for the night, causing them to lose direction.
Diamond Ray (Jail-Keep/Silence) - The diamond ray of disappearance shunted people out of the plane of Eternia. They only returned when He-man destroyed the diamond. This item will send your target far away. The following night, the diamond will be destroyed, and the player will return to the game.
Shaping Staff (Role-Block) - The power of this staff allows you to transform anyone into whatever you desire. When you use this, choose whatever you wish for the player to transform into, and that player will appear in the write-up as that.
Possession (Controlled Misdirect) - You implant your will over your target and force them to do your bidding for the night. You get to choose who your target targets.
Spellstone (Doube-Vote/Doubler) - This artifact increases the arcane power of a person to immeasurable levels. When using this, your target gains a double vote for the following day OR will be doubled for the following night. The target will receive a message saying that that they can do one or the other.
Erase (Vote Removal) - This spell depowers a player for a short time, preventing their vote from being counted for the next day phase.
Mirror of Moruvad (Cop) - The mirror creates an opposite copy of the target. If the player is evil, it will make a good duplicate. If the player if good, it will make an evil duplicate. You will know if it creates an evil or good copy of your target. Unrevealed: This does exactly what it says. It will show the opposite alignment of the target. Evil cops as Good. Good cops as Evil. If a neutral is targeted, it will show lartuen.
Scrying Portal (Track/Reverse Track) - You can watch over your target at night, either learning who they targeted or who targeted them.
Shrink (Guide) - Though used more as capturing spell, you can actually use it to make your target small enough that they cannot be hindered by others's misdirection and blocking.
Alignment: Evil. Win Condition: You win when all threats to your faction have been eliminated.
Unrevealed: If Evil-Lyn target Kothos, he will die and Evil-Lyn receives the note: "You found a better spell/item to use this night. You still have your *spell/item name*."
7) Clawful - Roleblocker - You are a member of a race of crab-like creatures who populate a small island in Eternia. More specifically, you resemble a large humanoid fiddler crab in that your right hand/arm is significantly larger than the left. You're one of Skeletor's strongest minions, but also one of him least intelligent. Choose a player to put in a vice grip each night. You will cause them to fail in their action. Once per game, you may target another player with a draggin jailkeep. That player will be drug into the write-up, roleblocked, and doctored.
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated.(vlad3theimpaler)
8) Faker - encourager - You are the robotic blue skinned clone of He-Man, created as a duplicate to fool the citizens of Eternos into thinking you're the real He-Man. This plan would be absolutely perfect if all of the citizens were blind. Blue skin... really? No... That's not going to do. You're going to be the Faker from the cartoon. At least then you really look the part. So there. You're a copy of He-Man that was created by the shaping staff. The idea is to have you replace He-Man, and then evil will be able to infiltrate Castle Grayskull. Because you are a duplicate, you know all about doubles. Each day, you may choose a target and you will double that person's action for the night. Your target will be notified at the end of the day phase, so you must submit your target before the day phase ends.
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated.(Fullmetalfreak94)
9) Webstor - JK & clue cop - You are the humanoid spider mercenary that Skeletor hires from time to time when you're not plotting your own evil deeds. You've always been a sort of free lance villain, but the price was right this time around so you've lumped yourself in with all the lesser villains around you. In time, the big boss will see that your inflated fees are worth every bit when compared to his other lackeys. Choose a player to web up each night. That player will be jailkept. They will fail in their intended action and will be immune to night kills for the evening. You will also gain a clue about their identity.
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated. (Silver Lantern)
10) Karg - guide & misd/intention tracker, You're the half man and half bat leader of Skeletor's bounty hunters and the commander of Skeletor's militia. You're a strange, grotesque creature with high and long white hair, pointed ears and a tight bodysuit, your torso covered by shining black armor. A long, black cape adorns your back, your shoulders covered by a fur stole, and you have a hook in place of your left hand. Your overall appearance, with his elegantly-combed hair and carefully-fitted clothing, is almost regal and resembles a mediaeval monarch, suggesting an element of respectability and even vanity about your character, contrasting strikingly with your undoubtedly ugly, gruesome visage. Each night you may perform one of the following actions. 1) Choose a player to target. They will be immune to misdirection and roleblocking. 2) Choose a player to misdirect. Their target will be randomized, and you will be informed who they intended to target. You cannot perform the the same action on two consecutive nights. Failing resets this.
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated. (Shadow40)
11) Skull Man - doctor/deflector - It was no surprise that Dr. Wily was running out of ideas for robot masters after building 3 waves of them. To try to keep himself from looking like an idiot, Wily coerced Dr. Cossack into creating you. And create he did! Some would joke you were the skeleton of fallen robots from days past. Others just assumed that Wily never finished putting your face on. Whatever the reason behind your origin, you were given the ability to lay on heavy defense with your skull barrier. What you are doing in Eternia is anyone's guess. Try to blend in. Choose a player to protect each night. You will prevent a kill from being performed against that player. Additionally, once per game, instead of doctoring a player, you may turn that player into a deflection nexus. All other actions that target the player will be deflected back onto the other players who targeted your target.
Alignment: Evil.
Win Condition: You win when all threats to your faction have been eliminated. (RCricket55)
12) Tuvar - Cop w/50% chance to kill - You are one of two rival bounty hunters that Skeletor hired to capture He-Man for him. The other is Baddrah. Dispite Skeletor's command, you refuse to work with Baddrah to accomplish this goal. You're sure this will have consequences eventually, but you don't really care. You just can't stand that other guy. Still, your fates are intertwined. If at any time Baddrah leaves the game, you will as well. Choose a player to investigate each night. You will use your night vision goggles to determine their alignment, and you will have a 50% chance to kill them with your sai. Alignment: Evil. Win Condition: You win when all threats to your faction have been eliminated. (Truffle Shuffle)
13) Baddrah - Pusher - You are one of two rival bounty hunters that Skeletor hired to capture He-Man for him. The other is Tuvar. Dispite Skeletor's command, you refuse to work with Tuvar to accomplish this goal. You're sure this will have consequences eventually, but you don't really care. You just can't stand that other guy. Still, your fates are intertwined. If at any time Tuvar leaves the game, you will as well. Choose two players (A & B) each night. You will push player A in front of player B. Anyone targeting player B will be misdirected into player A. Alignment: Evil. Win Condition: You win when all threats to your faction have been eliminated. (Quebbster)
[If Tuvar and Baddrah ever target the same player, that player will have a 100% chance of being killed by Tuvar due to Baddrah's help. Only counts for Baddrah's Player A.]
Neutral: (5)
14) Conan - PGO SK - The last thing you remember was that you were in a white palace tearing the horn off a weird monster and then a flash of lightning momentarily blinded you. The next thing you knew, you were in this strange world and everyone around you seemed hostile. They all had elaborate costumes and rode large metal beasts. You're wary of this place and you don't sleep well. Choose one player to taunt each night. You will have a 50% chance of misdirecting them into targeting you, at which point you will kill them. If you do not misdirect them, you will track them, and you will kill one random player who targets you. Crom help anyone who gets in your way. Alignment: Neutral. Win Condition: You win when all other players in the game have been eliminated. (Iceman425)
15) Mattel Executives - Clue Cop/Name Gatherer - Oh Mattel, this game wouldn't even exist without your marketing experts producing an awesome toy line with an awesome 30 minute [s]commercial[/s] cartoon show. Now of course, it's your product. You oversaw the design, the marketing, and the profits of these characters (sort of). But something;s wrong. Your record keeping got out of hand once the show went into extended universe territory. He-Man went into outer space. A comic line was launched. 2002 brought a new, edgier version. With everything going in every direction, it's time to catalog your inventory once and for all. Choose a player, alive or dead, to investigate each night. You will gain a clue about their identity. Each night submit a list of all the players in the game and what character you think they are. You will be informed how many of your guesses are correct. (Vorlon20)
Alignment: Neutral
Win Condition: If at any time, you've successfully guessed 17 of the 23 players/characters, you will leave the game a winner.
16) Crossbones (Captain America) - dragger - In your youth you led the Savage Crims gang on New York's lower east side. After you brutalized fifteen year old Rachel Leighton, two of her brothers assaulted you, and the elder brother died. You fled, entering Taskmaster's school for criminals. You later met and impressed the original Red Skull, Johann Schmidt. Skull accepted your services, code-naming you “Crossbones.” After serving under the Red Skull in the 616 with the assistance of Skeletor, he "recruited" you with the understanding that after you performed the task he'd laid out for you in Eternia, he'd return you to your world to rejoin the Skeleton Crew. Of course, he betrayed you and left you to fend for yourself in this strange world. Now you're on a mission to find someone, anyone who will help you get home. Choose a player to drag into the write-up each night. You will gain clues about their identity in this manner. The player you drag will be be unmisdirectable for the night. Alignment: Skeleton Crew Win Condition: You win if you are alive at the end of the game, and have successfully dragged one player of each faction (Town/Neutral/Mafia) during the course of the game. You will be informed each time you meet part of this condition. (NAES72)
[Immune to PGO's]
17) Kothos - bounty hunter - A powerful wizard preferring to work alone, it's likely you could accomplish great things on Eternia if you were a little less lazy and little more willing to work with others. But maybe you are justified in your lone gun stance. After all, so many times Evil-Lyn has humiliated you and He-man has defeated you. Transforming you not once, but twice into a giant, goo-like monster (first time blue, second time brown for whatever reason), you want to pay her back for everything that she's done to you (we can probably blame her for your inexplicable appearance change as well). Now you want revenge against Evil-Lyn for everything she's done to you. Each night, choose a player. If that player is Evil-Lyn, you will defeat her and leave the game a winner. If Evil-Lyn leaves through means other than you, you become a neutral survivor. Additionally, He-Man must be gone at the end of the game in order for you to win. Because you don't like to work with anyone, your lynch vote does not count. (ChiRocker)
Alignment: Neutral
Win Condition: Target Evil-Lyn and have He-Man removed from the game, or survive until the end if Evil-Lyn and He-Man are gone.
18) Man-E-Feces - vote negation - There was a midichlorian malfunction in the flux capacitor that caused a warp core breach. You got sucked into a worm hole and body slid to an alternate reality. After your quantum leap, you realized you weren't in Kansas anymore. Ok so I'm lying. You're a simian version of Man-E-Faces and I'm just grasping for a way to put a terrible pun into this game. Here's where it gets good though. Choose a player each night to fling poo at. You will make them stink so bad that everyone will avoid them the following day phase, and ignore whatever vote they cast. Once per game you may perform an uber fling and misdirect every player in the game, randomizing all of their targets. Alignment: Neutral. Win Condition: You win when all threats to the mafia have been eliminated. (zyxba)
Mafia: (5)
19) He-Man - role-block/misdirect nexus - Ah, Prince Adam, the son of King Randor and Queen Marlena, you will one day inherit the kingdom of Eternos. Until then, you are one of the Masters of the Universe (and the leader depending on which continuity you want to use). As a normal prince, you tend to be a bit clueless and unresponsive, which annoys Teela to no end. If only she knew you possess the sword of power and can transform into the muscle-laden He-Man! Of course, how no one but Duncan, the Sorceress and Orko knows this secret is a bit of a mind boggler. But enough. With the power of He-Man, you are strong, fast, agile, cunning, brave, and nearly impervious to harm! It is up to you to lead the heroes to victory against the evil forces of Snake Mountain. Each night, if you are not assigned the hit, you may choose a target. Using your powerful breath, your massive strength, your swift agility, but for whatever reason never your sword, you will attack your target and role-block them for the night. Alternative, once per game, you may spin around really fast, creating a tornado effect. All actions that target you for the night will be misdirected. If you are assigned the hit, you will role-block your target first.
Alignment: Good
Win Condition: When all threats to your faction have been eliminated. (DarqFeonix)
20) Man-At-Arms - inventor - The master of weapons and inventor extraordinaire, you are Duncan, Prince Adam's mentor and Teela's father. Though Teela is not your actual daughter, you have promised the Sorceress that you will do all that you can for her to raise her into a strong and self-reliant woman. You are one of only a handful of people who knows Prince Adam is He-Man, and as much as it pains you to keep secrets from her, you cannot reveal this information to her. In addition to being a mentor, you are one of the leading commanders of the Royal forces, training them and designing powerful weapons for them to use. Each night, you may choose one of your powerful inventions to use on another player. Unless otherwise stated, inventions are not used up, but you must use each invention once before you can use the same invention again. If you are making a hit, the invention's effect can be used against your target in addition to you killing the player, or you can choose to make a vanilla hit with a blaster instead. (Cornucopia)
Frequency Transmitter (Power Cop) - This machine can take data and process it into a form that is simple to understand. You will power cop your target. Since this requires rainbow quartz to use, a rare material indeed, you must mine for rainbow quartz before you can use it.
Mining (Charge) - When you use this, you cannot be assigned the hit, and you do not target a player for the night. Instead, you obtain the rainbow quartz needed for the frequency transmitter.
Mind Projector (Tamper) - A screen pops up and shows someone a memory from their past. Using this, your target will get a night result they received previously in the game, negating the result they should normally get for the night.
Teleporter (Push/Janitor Hit) - This forces your target to disappear and then reappear in front of another player. If this is used during a hit, the target is removed from the game, and the character will be revealed only to Duncan. This can only be used with the hit once.
Roboto (Jail-Keep) - Roboto was repaired and utilized to give Man-E-Faces someone to play chess against. When used, your target will be forced to play chess against Roboto. If anyone targets your target the same night, Roboto will be destroyed and can only be used again if you spend one night to repair him.
Duplicating Machine (Doctor) - You will make a duplicate of a target player in the game, and then you will choose a second target who that duplicate will stand in for. If your second target is killed, the duplicate dies instead. The duplicate does not leave the game until it or you are killed. You cannot use the machine again as long as a duplicate is in play.
Mechanical Sword of Grayskull (Frame) - This sword allowed Prince Adam to become He-Man during the time that the two halves of the power sword still needed to be joined together. By giving this to another player, you will make them come across as He-man to copping effects. Once you give out the sword, it is gone and will not return.
Alignment: Good
Win Condition: When all threats to your faction have been eliminated.
21) Teela - Pusher - The daughter of the sorceress, you were given to Duncan to be cared for as you grow. Eventually, you will take the place of Sorceress within Castle Grayskull. Until then, you are fulfilling your duties as a heroic warrior goddess... or something like that. You have exceptional fighting skills and determination, but you do tend to make poor decisions from time to time. Nevertheless, you are an asset to have and always try to be the best that you can be. Each night, if you are not assigned the hit, you may choose a player and push that player in front of another player of your choosing. If you are assigned the hit, you will use your fighting skills to knock your target off balance, causing them to be misdirected before you kill them.
Alignment: Good.
Win Condtion: When all threats to your faction have been eliminated. (JackofHearts2005)
22) Ram-Man - guide - You're easily the largest of He-Man's allies though not the brightest which often makes you the brunt of people's jokes. You've got a bit of an aggressive nature, but you do your best to control it. On the battlefield, you're a true force to be reconed with. You're one of the only Masters who regularly fights completely unarmed, relying on your metal plate in your head to help you bash your opponent into submission. Choose a player to guide each night. You will clear a path for them to proceed unhindered in their task. They will be unblockable and unmisdirectable for the night. If you are assigned to make the hit, you are immune to misdirection. (VenomDaBomb)
Alignment: Good
Win Condition: When all threats to your faction have been eliminated.
23) Man-E-Faces - Ghost Writer - Your origins started as a man with multiple personalities then changed to the more viewer-friendly actor with a limited wardrobe. Is it any wonder that you suffer from an identity crisis? No one can blame you for switching it up once and a while. Even though Skeletor tried his best to recruit you, you've remained true to heart and are one of the good guys. As an actor of the Royal court, you know how to set the stage and put on a good show. Each night, you will plot out an act of a play that will appear in the night write-up. You will give the basis of the scenario, and the moderators will write the story. (Immortal_Raven)
Of course, every actor knows you must choose a proper costume and put your best face forward. If you are assigned the hit, you can write out the actual hit. This write-up will be written entirely by you. Additionally, you must choose one of the following faces to wear when making the hit, though you will appear as whatever character you want to in the write-up:
Human Face - This is your standard face and the one you are the most comfortable in. This is your default face and it cannot be changed until you are assigned the hit. Unrevealed: He will cop as mafia in this face, but he cannot be misdirected when making the hit.
Robot Face - Robots are programmable, and as a robot, people think you can be reprogrammed. People looking at you will assume you are Neutral, and your alignment will reveal as such. Unrevealed: The target is randomized and may even include mafia members. If a mafia member if targeted this way, it has a 50% chance of killing the target. Otherwise, the target is blocked.
Monster Face - Skeletor's minions are all manner of beast. When you wear this face, it's no wonder that people assume you are evil. Unreveled: If Beast-Man targets him, Beast-Man will gain a second vote and Man-E-Faces will lose his vote for as long he keeps the Monster Face on. He has a 33% chance of failing to succeed at his action.
Alignment: Good
Win Condition: When all threats to your faction have been eliminated.
Battlecat: Any mafia member may use Battlecat to perform a hit. They will be unblockable. If the player using Battlecat is killed that night or the following day, Battlecats dies as well. If Battlecat is not used at night, the following day you may designate a member of your team to gain his protection. That player will require 10% more than majority to lynch.