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And where did you hear about the new DS Castlevania? If history has taught me anything, it'll be awesome x 1000. I do hope it tries something different this time, although I am scared of losing the classic 2D goodness. Talk about torn.
The new DS Castlevania is offical, but that's all we know. Check the DS section of Gamespot or IGN. I believe both have a placeholder up for it.
On the subject of different Castlevania, I recently saw a game called Valkyrie Profile which is a 3D sidescroller. That's right, everything is in 3D, but the camera is always at your side. The game happens to take place in a castle too, so looking at it was just making me drool to see Castlevania in that format.
If you guys want some good Castlevania info, check out www.classicgaming.com/castlevania. They have a good forum there too (I post as Nocturnefoxx), but it's not modded that well. That is, the mods keep things civil, but profanity and name calling abounds.
Beat Dawn of Sorrow last night. Did you know that in Julius mode (which I then started playing, after beating the regular quest) is something of a CVIII clone? That is, you start with Julius, and later pick up Yoko, who you can change to at anytime a' la' CVIII, and she plays just like her ancestor Sypha from CVIII...staff, magic, and all. I hear a certain emo-vampire is available later in the game too...
Beat Dawn of Sorrow last night. Did you know that in Julius mode (which I then started playing, after beating the regular quest) is something of a CVIII clone? That is, you start with Julius, and later pick up Yoko, who you can change to at anytime a' la' CVIII, and she plays just like her ancestor Sypha from CVIII...staff, magic, and all. I hear a certain emo-vampire is available later in the game too...
He is. That's all I've been using since getting him, too. What can I say, I really liked SotN.
Proud to be Straight Edge
In the time it takes you to read this, I'm hitting on your sister. If she doesn't take the bait, I've got your mom on hold.
I don't know if I'd call Alucard an emo...more in the bad ### category I think. Though it's been forever since I played Castlevania 3 so I forget what he was like in that. He's definitely a lot of fun to play with though.
I heard the next DS one is going to have more multiplayer components and possible wi-fi compatibility. I guess that's a good thing, though I still wonder why there's so much effort to make an obviously one player game a multiplayer one. Hopefully we'll get a new cast this time around too. Nothing against Soma, just think his story is over.
I don't know if I'd call Alucard an emo...more in the bad ### category I think. Though it's been forever since I played Castlevania 3 so I forget what he was like in that. He's definitely a lot of fun to play with though.
I heard the next DS one is going to have more multiplayer components and possible wi-fi compatibility. I guess that's a good thing, though I still wonder why there's so much effort to make an obviously one player game a multiplayer one. Hopefully we'll get a new cast this time around too. Nothing against Soma, just think his story is over.
From what I understand, Dracula Castlevania (as it's being called) is definitely going to have wi-fi capabilities. I think IGA realizes that it's time to grow Castlevania out a bit, as the Castletroid formula on the handheld entries is getting old and the two 3D games have gotten lukewarm receptions at best. Online content is the thing these days, so I guess he sees that as the way to go.
As for the story, I don't know WHAT they're doing. IGA has said that all of the handheld CV titles would take place AFTER the Battle of 1999, when Dracula dies for good. That said, if Dracula Castlevania is in any was offical or relating to the story, it seems Dracula is back in some form, so I don't know where that puts the story.
Personally, I'd like to see a balls-to-the-wall game, handheld or on a home console, that focued on Julius Belmont and the Battle of '99. Soma is getting old, but Juilius still owns.
Have it more of a Lord of the Ring's playstyle (where you can still level up, but you can replay levels and level up as well-additionally being able to choose your own character).
So long as they don't screw up on the level design (like in Curse or Lament where it's repetitive hallway, battle room, repetitive hallway) and Castlevania is twice as big as the town, clocktower, forest, caverns, mountain, temple, aqueduct, and graveyard combined and Dracula is unbeatable.
Eh . . .
I have no sekrets, I just am.
Want to see me strip, sing, screw up my lines, and dance for my senior year spring play? Then check this out!
Death would have to be the second-to last boss, and take just about as many hits to kill as Drac.
But Drac should do tons more damage-like at the start he turns into a giant wolf beast and charges you. Then he turns into a giant bat. If you try and strike him, he'll either dodge, turn into an etheral body ala Vision or Martian Manhunter, disperse into bats or rats that claw and bite you, or just slap you with his cape.
Then when you survive long enough he tears off the ceiling of the thrown room and stands on a large pedastal channelling lightning, hail, snow, rain, sleet, heavy winds and various undead to try and stop you.
If that is surpassed, then he uses this bigass sword.
Death should be almost completely etheral and only hittable when he's about to attack with his scythe. He should be able to raise the dead, and channel life force stealing, poison, and curse energies via his scythe.
Eh . . .
I have no sekrets, I just am.
Want to see me strip, sing, screw up my lines, and dance for my senior year spring play? Then check this out!
You Play: Sonia Belmont (to bring her back into the timeline).
You Weild: A variety of swords, and later you get the Vampire Killer AND swords.
Special Attack System: Something involving the classic sub-weapons (axe, crucifix, knife).
Plot: After his encounter with Leon Belmont, Mathias (now known as Dracula) goes into hiding, building up his forces and planning his vengence against God and the church. In that time (timeframe to be determined, but it has to be before Trevor/CVIII), the Belmont clan has trained each generation in vampire hunting, though most of the hunters see little action, only having to defeat small packs of monsters here and there. Sonia becomes the first Belmont to actually have to face Dracula's hordes, as the Count resurrects the first true Castlevania, appoints a General to control it, and to begin an assault on the countryside (Dracula would be off attending to other matters, as the timeline states that Trevor is the first Belmont to actually face and defeat Drac). Sonia, still a student in the ways of vampire hunting, heads out towards Castlevania to detroy it, and Dracula's General.
Levels and Progression:
Town/Countryside: Sonia starts off at Level 1, armed only with a short sword. First area would be a town or countryside, where Sonia must make her way through. It would be mostly a 'learning' level, with low-level monsters for you to learn the controls. Control system would work something like a hybrid of Lament and Curse, with different weapons providing different combos, but the combos would be customizable, not just Curse's attack + finisher.
Forest: First real level. At the end, you find the traditional family home of the Belmonts, where you get the Vampire Killer, though the whip 'sleeps', it's true power not unlocked yet. Once you get it, you can weild it WITH a sword, allowing stronger, longer combos.
Devil's Bog: A swamp-like level. Fishmen and Mudmen abound.
Gateway to the Demon Castle: A platforming-heavy level where you scale the cliff up to Castlevania, and then fight your way across the drawbridge and through the gates, leading into...
Demon Castle Courtyard: Skeletons, Armor Knights, and BATS. Small level, mostly a prelude to...
Infinite Hedgemaze: An actual maze you have to figure out. Puzzles, dead ends, and lots of Bone Pillars.
Marble Hallway: Traditional Castlevania entrance. Zombies, more Bats, and Peeping Eyes.
Arcane Library: Quija Tables, the magic books from Symphony, and Flame Demons abound. There would be lots of platforming here, with the high bookshelves and many floors. Long level.
Astrological Mysteries Tower: First 'tower' level, so even more platforming. Low-level Meduesa heads, and a chance to use the whip to swing around. At the top would be a puzzle involving a telescope and constellations to open the next level, OR open a secret area depending on how you solve the puzzle.
*Alchemy Lab*: Hidden level. Frankenstein's Monsters, flea men, and succubuses all over, while there's lots of death-traps involving the alchemy experiments.
Dead Gardens: The normal area after the Astrological Tower. A garden level similar to the Garden Forgotten by Time in Lament. Very 'organic' level.
Corrupted Chapel: Typical CV chapel level, with lots of platforming and highly-detailed backrounds. Spectral Swords, Killer Dolls, and other nasties.
Machina Clock Tower: You know how a clock tower should be in CV. Meduesa heads, winding platforming towers, and *gasp!* spike pits at the bottom.
Prelude to the Dark Chamber: Another filler level, with a 'trophy room' theme, to kick you around a bit before...
Dark Prince's Throne Room: Dracula's throne room, where you fight the General, and the final level.
BOSSES:
Zombie Lord (Town/Countryside): High level zombie, just to give the player a little challenge.
Ancient Tree (Forest): Guardian of the forest, he'd be a challenge for you. HAving just got the Vampire Killer, you'd need it to whip up into his branches and attack weak points.
Abyssian Monster (Bog): A swamp monster. Think the dragons from CVIII, or the lake monster from Legacy of Darkness. It'd be in and out of the water, making you rely on what little footing you have to keep him in range.
Ape Skeleton (Gateway): A giant skeleton who throws boulders at you. Typical big boss; easy to hit and quite slow, but does a LOT of damage should he hit you.
Stalker (Hedgemaze): At the end of the maze, this maniacal, knife-weilding beast would stalk (get it? HAHA!) you through the last part, attacking you from the walls of the maze. Should definitely be hard.
Giant Bat (Hallway): Yeah, it's obvious, but I love me my traditional CV elements.
Librarian's Ghost (Library): A ghostly keeper uses books, spells, and other specters to KICK YOUR ###.
Moon Demon (Astrological ToweR): After you solve the Tower's puzzle, you face this nasty. A flying boss, he'd be fast and annoying.
Gaibon and Slogra (Alchemy Lab): Throwback to Symphony, these two would be the game's 'hidden' boss, and third in difficulty, after the General and Death.
Meduesa (Garden): Another traditional CV boss. Full-bodied Meduesa, not just the head; she'd be able to summon Meduesa heads, as well as turn you to stone herself.
Dark Spectral Priest (Chapel): You'd fight in in a giant auditorium-like room, and he'd rely on summoning dead saints by praying (when he prays, you'd have to attack).
Clock Tower Mistress (Clock Tower): Controls time. A 'cheap' boss, she could freeze time to get a few hits in on you. I imagine her as a succubus-like beauty, but clearly not human nor friendly.
Death (Prelude): You know him, you love him. He'd be HARD. If you didn't beat him in a certain amount of time, you die. I mean, he is Death.
Dracula's General: Not sure about him, but he'd probably be a powerful vampire. Whatever the specifics about the character are, he'd be the toughest boss in the game.
SO! That's the basic elements of the game. Naturally, you'd have hidden rooms, lots of weapons both obvious and secret, and even a secret character if you beat the game. Crazy Mode would be playable from the start for the lovers of insane difficulty; the soundtrack would be all classical and orchestrated, with none of the guitar stuff from Curse or Symphony.
If they did a game like this, you would never see me again. Well you would, but it'd be on Ripley's Believe It or Not, with bleeding eyes and hands deformed like a PS2 controller.
You Play: Choice between Trevor, Grant, Sypha, and Alucard (with Hidden Character Pumpkin)
Weapons:
Trevor merely starts with the vampire killer with its power not yet unlocked (since it wasn't used since Sonia wielded it so long ago) its your basic leather whip. After gaining enough experience he can upgrade to rose whip, chain whip, flame whip, wind whip, ice whip, lightning whip, dark whip, holy whip, and lastly the vampire killer with unlocked potential.
He can use the axe, dagger, crucifix ala boomerang, and holy water.
Grant wields a variety of swords and gets to do double damage with the axe and dagger. upgrading allows him to do more special attacks with the axe and dagger or buy the more powerful swords. He also gets some kung fu moves.
Sypha starts out with a simple staff and the holy book, but by upgrades gets to do just about every spell the mage type innocent devils can do she can wield the holy water, holy book, rebound stone, ashes, dagger, crucifix (both item crash and boomerang) and stops time.
Alucard uses his mother's family heirloom sword, gets some spells, and can upgrade to more devastating spells, shape changes, and staffs. Alucard can wield the axe, dagger, and rebound stone.
Plot: After Lament, Mathias went into hiding, took the name Vlad Dracula, ruled Walachia for a bit, got dethroned, and met Lisa, the spitting image of his true love. Together they sired a son-Adrian. Soon after Lisa was executed for being a witch-Adrian witnessed this act and when Dracula learned of it, he cursed the land by raising the Demon Castle once ruled by Walter. He vows to rule humanity and raises and army. He has his son Adrian rule by his side, but his conscious refuses. Alucard rebelled, but was cast out and disowned. Dracula chose his other son from his political marriage-Minhea. Adrian fled and renounced his name (to Alucard where he would be the inverse of his father since he still plotted to defeat him). He later met Sonia Belmont the last of her name. Her father died early and never sired a son. It was expected that Sonia would either marry or die a maiden and the Belmont legacy would fade into oblivion. She, like Alucard, was disowned by her family. The two met and fell in love. But the happy times were not to last long, Dracula's legion spread across the land. Alucard vowed to stop him, but he secretly knew he could never fulfill the deed. Sonia offered her assistance, and so Alucard trained her. The day she set off the day he set himself into a vampiric sleep so that his bloodline would end. Sonia took up the vampire killer whip and defeated Dracula who vowed he would return in a century's time. However, the people of the land felt afraid of Sonia's power-someone to rival the dark prince could not be trusted. She was run out of town, but gave birth to a child-the son of Alucard.
100 years have passed and Dracula has returned raising the demon castle with him. However ruling humanity has become trite to the likes of him. Instead Dracula has decided that in order to truly curse God for taking the love of his life, he shall become a God himself and dethrone God and end this planet in the forge of chaos. War has arrived to the people of Transylvania and a hero is needed. Trevor Belmont, a confused outsider begs his Great grandmother (Sonia) at her deathbed that he do something. She knows he is the one to save mankind and passes down the Vampire Killer. Trevor must set off to save the world from Darkness.
While IGA says that Sonia did not slay Dracula, I say different. But Trevor's the one who gave the Belmonts their name how's that.
Levels and Progression:
Footpath to the town: Trevor races to the town of Cordova that is under siege. Here he practices with the leather whip and gains the dagger at the end of the level. Enemies: Skeleton level 1, Zombie level 2, wolf level 2, vampire bat level 1, Lizard level 3. Boss: Ogre level 3
A Town Called Cordova: Trevor must hurry throughout the town being attacked by monsters. He must rescue civillians combat trained monsters, and make his way to the town center where the boss awaits him. At the end of the level, the town people praise him for his help and give him the axe to aid him in his quest. Enemies: Skeleton level 1 and 2, Zombie level 2, armored knight level 3, axe knight level 4, skeleton knight level 2, ghoul level 3, fleaman level 1 and 2, lizard warrior level 4. Boss: Pestilence level 5-the first of the four horsemen of the apocalypse. His defeat reveals Trevor must go to the Clock Tower (this is a ruse, since Famine and Nasty Grant await him)
The Eneamos Machine Tower: Trevor races up the steps to the clock tower and fights his way through the gears, spike pits, and platform jumping to the top of the clock tower where Nasty Grant wishes to meet you. At the end of the level, Grant and Trevor decide to join forces and the two are attacked by famine (another horseman) and fall off the clocktower into the nearby sea. which washes them into a river that enters the forest of Jigramunt. Enemies: Skeleton level 1, 2, and 3 Zombie Level 2, and 3, medusa head level 3, and 4, Harpy level 3, armored knight level 3, and 4, axe knight level 4, and 5, skeleton knight level 2, 3, and 4, fleaman level 1, 2, and 3, Necromancer level 3, and 4. Boss: Nasty Grant level 7 who after defeat restores to Grant Dynastie who was cursed by Dracula back when he was Vlad. Grant offers to join you. Trevor is given the crucifix that he can propel via boomerang.
Forest of Jigramunt: As either Grant or Trevor, fight your way through the dense forest battling the followers of Dracula who have set up camp. The bosses level-Medusa has imprisoned Sypha and after freeing her she joins you and advises you that if you wish to infiltrate Dracula's castle without dying effortlessly, you should sneak through the caves of Jigramunt. Oddly enough you take his advice (at this point, Sypha has told you her name is Syphe and she seems like a man . . .). She also gives Trevor access to the holy water. Enemies: Skeleton level 1, 2, 3, and 4. Zombie level 2, and 3. Ghoul level 3, and 4, Wolf level 2, 3, and 4, Armored Knight Level 4, 5, and 6, Ogre level 4, and 5, Cyclops level 3, and 4 Medusa Head level 3, 4, 5, and 6, Killer plant level 1, 2, 3, 4, 5, and 6 Axe Knights level 5, 6, and 7, Knight Rider level 5, and 6, Skeleton Knight level 3, 4, and 5 Skeleton Rider level 5, and 6, Fleaman level 2, 3, and 4, Necromancer level 4, 5, and 6, Lizard level 3, 4, and 5 Lizard warrior level 4, and 5. Boss: Medusa level 9
Cave of Jigramunt: As Trevor, Grant, or Sypha you must discern the maze like caverns that will lead you closer to Castlevania. At the end of the level, you awaken Alucard and in a Lazarus Pit resurrection attacks you in beserker fashion. have him come to his senses and he'll offer his assistance in knowledge of Castlevania-plus he saves your life in a cutscene so yeah. Enemies: various skeletons, lizards ,wolves, zombies, fleamen, knights, fishmen, mermen and mudmen. Boss: Alucard level 11
Aiolon seaside: The caves exit out to sea near the ruins of an unholy land that is cursed with monsters. The band of heroes must enter the ruins where the collapsed temple will lead them to where Trevor can gain access to the Vampire Killer's untapped potential. Enemies: The usual suspects no new villains. Boss: Slogra and Gaibon both level 13
Aiolon dilapidated temple: The cavernous ruins are just as mazelike but with even deadlier opponents. The Vampire Killer is guarded by Trevor's doppleganger. Enemies: Usual suspects plus Ghost level 8, and 9. Boss: Doppleganger Level 15.
The Abandoned Castle-courtyard and main hall: The caves hid a secret entrance to an abandoned Castle. The doppleganger escaped with the Vampire Killer here and so you must defeat the monsters ahead which include Famine. Enemies: No one new. Boss: Famine level 17
Abandoned Castle-Outer Wall and caverns: From the castle's main hall, the band of heroes battle their way to the first defense the outer wall, but before the doppleganger can be pursued, the four are tricked into a trap that leads them into the caverns below the castle. Enemies: More of the same, plus some cave trolls. Boss: The Sea Creature level 19
Abandoned Castle-Dungeon and Lift: Lots of traps and fleamen. four bosses in this level. The elevator to the upper levels of the castle is guarded by Igor and the Creature. After their defeat the heroes take the lift to the Castle Keep battling skeletons and zombies. Before the group can enter the castle, they are accosted by the Mummy brothers. Enemies: All of the above with lower level Mummies. Boss: Igor and the Creature both at 21, with the Mummy brothers both at 23.
Abandoned Castle-Castle Keep: The heroes spiral upwards to regain the Vampire Killer Whip, however, the Doppleganger flees via birdcage and leaves the group to combat the Third Horseman-War. War's defeat allows access to the birdcage elevator which depending on how well the heroes are doing (if they are finding secrets that is) they can gain access to the bonus level. Enemies: Various forms of previous faced enemies but with the addition of Armor Lords at levels 19, 20, and 21. Boss: War Level 25.
Bonus Level-Aviary: Similar to the last half of the dungeon level, the heroes must fight a plethora of villains while riding a giant birdcage elevator. One catch is all the enemies are bird enemies or flying enemies. No boss here, but this is easily the hardest level so you'll be happy there isn't. Enemies: ??? Boss: None
Baljhet Mountains: Battle your way through the grand peaks of Walachia as you pass collapsing bridges and fight uphill battles against bow and arrowed ogres and angry cyclopses. Climbing to the mountain top just to face the boss is considered lucky. Enemies: More of the same, thow an Ogre at level 36 (highest level non boss enemy) is around. Boss: Rock Golem Level 27
Borgo Pass: The Doppleganger can only elude you for so long. Give chase to him through the thick fog of the trail to Dracula's Castle. The pass ends at the graveyard where the boss will be happy to serve as a distraction. Enemies: No one new. Boss: Phantom Bat Level 29
Dracula's Castle-Entrance: The endless hallway of the demon castle. chase after the vile Doppleganger, just be careful of the behemoth chasing after you. Enemies: None. Boss: Behemoth level 31
Dracula's Castle-Caverns: As the behemoth fell so do our heroes since the floor beneath gives way to the monster's large mass. More underwater subterranean creatures must be fought before Scylla can be encountered. Enemies: Nothing new here. Boss: Scylla level 33
Dracula's Castle-Alchemy Laboratory: Various spells to be learned by Sypha here! After you fight your way through the deathtraps and high level axe lords, you will do battle with the most twisted experiment in science yet-the Legion and Granfaloon. Enemies: Nameless ones level 22. Boss: Legion/Granfaloon level 35
Dracula's Castle-Conservatory: Lots of plant creatures here, fight your way through the enchanted gardens of the demon castle-might want to have Grant go through with his axe. Enemies: Dodo bird level 23. Boss: Monstrous Plant level 37
Dracula's Castle-Inner Halls: The living quarters of Castlevania-quick levels, lots of ghosts and phantoms-quija tables and all that sort of stuff. Enemies: Phantasm level 22, 23, and 24, Quija Table level 13, 14, and 15. Boss: Spectral Sword level 38
Dracula's Castle-Olrox Quarters: Dracula has a helper with him this time, another vampire that is high ranking in magic. He knows something you don't know-what Dracula plans to do. Enemies: Malachai level 25, and 26 and Cthulu level 27, and 29. Boss: Olrox level 39
Dracula's Castle-Marble Gallery: This is a major hub of the upper level of the castle. Battle molten lava men, bug eyed faries, magic using creatures, demonic little imps, various birds, gargoyles, and dragons where you will fight an innocent devil creator-Hector. Though he gives up near the end of the battle and resigns his aid to Dracula. Enemies: Infant Fairy level 1, Magmard level 2, Crow level 3, wood rod caster level 4, fledgling level 5, leaffle level 6, speed mail level 7 phoenix level 8, goat rod caster level 9, imp level 10, probiscus level 11, corpsey level 12, Khaos level 13, crystal rod caster level 14, tiramasu level 15, juggernaut level 16, gargoyle level 17, dragon scale rod caster level 18, Iytei level 19, ice dragon level 20, Ytarish devil level 21, Crystal fighter level 22, red dragon level 23. Boss: Hector level 40.
Dracula's Castle-Long Library: Defeat the various enchanted books so that you may find the master librarian. There's nothing in this castle he doesn't know about. However, you'll have to get through the admodacius unicorn creature first. Enemies: A buncha repeats, spell book level 21 and 22, magic tome level 23 and 24, unicorn level 25, lesser demon level 27 and 29, and those giant spherical monsters that curse you whenever you touch them. Boss: Admodacius level 41
Dracula's Castle-Colliseum: Of course, to prove to the librarian that you can help him, you have to slay the Minitoar and Werewolf first. Enemies: None Boss: Mnitorus and Wolf-Man both level 42.
Dracula's Castle-Outer Wall: The Librarian gave you the information you wanted. The Doppleganger is headed toward the Castle Keep. Why not, you were headed there anyway. Defeat the bloody skeletons, bone pillars, and various armored knights that guard every part of this castle. At the top of the tower before the entrance to the Clock tower, you will combat the Doppleganger one final time. His defeat grants you the Vampire Killer to be unlocked. Enemies: No one new. Boss: Doppleganger level 43
Dracula's Castle-Clocktower: Hurry, Dracula's plan is about to unfold and now its a race to beat the clock. Fight your way up the stairless clock tower battling some of the toughest monsters ever-some that were even monsters-Medusa, Minitorus and his buddy the werewolf, slogra and gaibon, Igor and his creation, the mummy brothers, etc. Enemies: Just about every boss ever battled. Boss: Death-of course it makes sense since he can raise the dead . . . He's level 44.
Dracula's Castle-Castle Keep: Jumping out of the clocktower you realize you've got a lot further to go before you can reach Drac. Climb the stairs and run as fast as you can from the collapsing stairs that lead to Dracula's private chamber. Rest easy-there's no boss. Though no time to tary since you're still timed. Enemies: Everything you've fought before. Boss: None
Dracula's Castle-Dracula's Throne room: sorry pals no secret treasury here. Enter the cursed hall where Dracula sits in his throne sipping some nice cool blood. Exchange some words like Die monster you don't belong in this world or Have at you and then fight the most difficult Dracula yet faced. Enemies: None. Boss: Dracula-level 45
First Drac turns into a wolf monster and just launches himself at you aiming for the jugular. If you're lucky you'll manage to hit him. If not, he'll just phase through the attack and continue going. Piss him off enough he'll transform into a giant bat that just tears you up. If you get him past that he'll use his remaining strength to open up his ceiling. His ascension to God-hood is at hand so he cannot fight you indirectly, instead he stand atop a giant pedastal channeling the life force of the universe in him. He'll launch various forms of weather at you and some magic. Mostly distraction and hurdle stuff like raising the dead. Manage to get to the top of his pedastal your nose will start bleeding. Couple of hits drains him and his ascension will be halted. But he's had enough of the band of heroes. Now he draws out his sword-the one he used to command Walachia and war against the Turks. One attack from him will kill you instantly so watch out. Also, if he doesn't shield himself with his cape from your attacks, turn into a group of bats or rats and attack you momentarily, phase through the attack, you might just hurt him. Eventually the Vampire Killer whip does its job and Dracula is defeated. The heroes flee and the world is safe for a while. Trevor restores the legacy of the Belmont name and marries Sypha who as it turns out is a woman. Grant and Trevor rebuild the town. Alucard leaves to sleep eternally ending his cursed bloodline.
Though Drac does cast a curse before his death which is the whole reason for Curse of Darkness . . .
Eh . . .
I have no sekrets, I just am.
Want to see me strip, sing, screw up my lines, and dance for my senior year spring play? Then check this out!
So I was reading some rumor stuff on the next Castlevania for the DS (Dracula Castlevania). The one thing we know is that it will utilize the DS' wi-fi capabilites for online play of some sort. Anyone care to speculate on how Castlevania could be sucessfully brought online?