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Lead & Tin have shape change and outwit as special powers on the click they're on. Heat Wave needs to roll for that: 6. He's safe (if it's any consolation I just tried attacking Mysterio in our Magic game and got three 6 rolls in a row).
By the way Sentinel has toughness so his damage is reduced to 4.
Mento to F2.
Wasp on Masque. Needs 4, rolls 7. Madame is ma-done.
Lead & Tin outwit Wizard's outwit and attack Spymaster first. Needs 6, rolls 7. He's out. Then they'll attack Wizard needs 8 + 1, rolls 11. Wizard takes 2 damage after toughness.
Flash will push to attack Bizarro after Deadpool makes his damage 3. Flash runs to G13 and attacks, needs 7, rolls 8. Imperv roll is 6. Flash forces a reroll: 5. Argh...Flash ends at H/I9.
Polaris V D2 (Telekinetic Reach)
Banshee I11 (Lucky Break)
Deadpool V H11 (Mercenary) (stealthed)
Flash (Crisis) @@ (2) H/I9 (Damage Shield)
Mento @ F2
Lead and Tin (1) @ I17 (Sidestep)
Sentinel H13 (4) (Force Field)
Wasp (Ultimates) @ K9 (Point Blank)
You know it's hard picking new characters for this game. With the new Batman set coming out, I'm hesitant to use too many Bat villains. Maybe someone like Joker or Ra's al-Ghul, since the versions we have are already pretty good. But it's always tempting to bring in the Riddler or Harley if I'm looking for a Perplexer. But I'm hoping we'll see improvements on that front. Indeed, with Rogue's Gallery coming later this year, I'm hoping to see better versions of a lot of the older villains. (I'm looking at you Grodd.) And now they announce a new Spider-Man set coming in the fall. I tell you.
Okay. Anyway, Wizard Perplexes L&T's DV down to 16.
Purple Man tries to MC them. Shape Change is 2. AV9 on DV16. Gets 5. Rerolls for Power Ring. Gets 4. Sheesh.
Power Ring on Lead & Tin. Shape Change is 1. AV9 on DV16. Gets 10. They'll take 3 from that.
Mako to C18
Crimson Cowl to Incap Sentinel. AV7 on DV14. Gets 6.
Crimson Cowl (Drag) @ H12 (4!)
Heat Wave H23
Dr. Polaris (Triage) H24 (3!)
Captain Mako @ C18 (2!)
V Bizarro (Large Object) G14 (1!)
V Wizard G19
Power Ring @ F23/F24
U Purple Man @ G23
HO J18, R18, E3, F3, E5
LO C18, R14, K8, C5, D5
Figures used: Crimson Cowl, Heat Wave, Bulldozer, Queen Bee, Spymaster, Dr. Polaris, Zzzax, Felix Faust, Madame Masque, Monarch, Persuader, Captain Mako, Bizarro, Wizard, Power Ring, Purple Man - 1617
Feats used: Drag, Movethrough, Extended Range, Flashbang, Triage, Shake-Off, Force Field, Damage Shield, Opportunist, And Stay Down, Large Object
Don't forget to show Wizard's damage of 2 from the last turn.
Banshee will rs to I15 to attack Purple Man. First Deadpool ups his damage to 4 and he gets a shape change roll of 3. Needs 5, rolls 7. Power Ring rerolls a 4. Someone on your side gets a token. Flash rerolls 12. Nice. Purple Man gets 4, a 5th for critical hit and 6th for kb to the edge of the board. He's at G24 now.
Sentinel on Bizarro. Needs 9, gets 6.
Deadpool on Cowl. Needs 3, gets 7. Cowl is out.
Polaris V D2 (Telekinetic Reach)
Banshee @ I15 (Lucky Break)
Deadpool V @ H11 (Mercenary) (stealthed)
Flash (Crisis) (2) H/I9 (Damage Shield)
Mento F2
Lead and Tin (4) I17 (Sidestep)
Sentinel H13 (4) (Force Field)
Wasp (Ultimates) K9 (Point Blank)
"I dunnae much about ye, lad, but I know from experience that mind controllers need to be stopped and i need to be quick about it," Banshee says hurling a sonic scream that incapacitates the villain.
"Nice to see that THIS plan worked at least," Sean says.
He turns around to notice he's surrounded by by enemies.
"We could say the same thing, you know," the Wizard replies.
KOing Crimson Cowl you're doing me a favor. Now I can say I've played her and I don't ever have to do so ever again. Now Purple Man was more disappointing.
I'd have given Cowl the token for Power Ring's PC, even if it did push her. She's pretty useless otherwise.
Wizard moves back to I23
Bizarro attacks Sentinel. AV10 on DV14. Gets a 12. Deadpool cuts off Flash's LOF. More than enough to KO Sentinel, even with his Force Field. Bizarro takes a Mystic click.
Enter Ulik the Troll. With Unstoppable. He'll Charge to J18, grabbing the HO from there and try to attack Lead. Shape Change. Gets 6. Guess he'll just stand there stupidly.
Wizard Perplexes Heat Wave's AV to 10. Heat Wave tries to attack them. Gets 2 on Shape Change. Now AV10 on DV17. Rolls 2. Rerolls for Power Ring. Gets 7. 2 to them after Toughness. Polaris can take the token.
Heat Wave @ H23
Dr. Polaris (Triage) @ H24 (3!)
Captain Mako C18 (2!)
V Bizarro (Large Object) @ G14 (2!)
V Wizard @ I23 (2!)
Power Ring F23/F24
U Purple Man G24 (5!)
V Ulik (Unstoppable) @ J18
HO J18, R18, E3, F3, E5
LO C18, R14, K8, C5, D5
Figures used: Crimson Cowl, Heat Wave, Bulldozer, Queen Bee, Spymaster, Dr. Polaris, Zzzax, Felix Faust, Madame Masque, Monarch, Persuader, Captain Mako, Bizarro, Wizard, Power Ring, Purple Man, Ulik - 1764
Feats used: Drag, Movethrough, Extended Range, Flashbang, Triage, Shake-Off, Force Field, Damage Shield, Opportunist, And Stay Down, Large Object, Unstoppable
"Whether you're in armor or some magically animated statues, I don't care. I will crush you!" Ulik bellowed, running at them. The Metal Men used their ability to change shape to foil the Troll-King's attack.
"Ha! You missed!" Tin said.
"Yeah, but I didn't," Heat Wave said. While their attention was focused on the Troll, he targeted them with a blast from his heat gun.
"Bizarro won't hit you until you stand up!" the backwards creature said pressing the attack on Sentinel. "Stand up, I don't say!" Ultimately, his strength overwhelmed Alan Scott and he went under. "Ha! Hello and bad riddance!" Bizarro laughed.
For some reason the link to CM maps you graciously gave me only links to one map from this computer. Makes no sense but whatever, it's not the map I need. I'll try to make due.
I'll draft Firehawk. Polaris tks her to L12. Deadpool perplexes her attack rto 10. She'll rs to Q20 (rooftop I think) and attack Polaris. Needs 8, rolls 6. Flash rerolls 8. 3 to Polaris.
Lead & Tin roll to break away: 3.
Wasp to E3.
Polaris V @ D2 (Telekinetic Reach)
Banshee I15 (Lucky Break)
Firehawk @ Q20
Deadpool V H11 (Mercenary) (stealthed)
Flash (Crisis) (2) H/I9 (Damage Shield)
Mento F2
Lead and Tin (6) @ I17 (Sidestep)
Wasp (Ultimates) @ E3 (Point Blank)
Sorry, but that's not going to work for Firehawk. Q20 isn't elevated, even if she could get that far. With Running Shot, the farthest forward she could get is row 17. There's no elevated anywhere she can get to that will let her target Dr. Polaris, even if her range were long enough, which it isn't. She'd fall one square short. No grounded square she could get to could she get LOF to him. She could manage to target anyone else except Purple Man.
Wow, I rushed this but didn't realize just how badly. Even without the map I know that Firehawk can't move THAT far. I know I misjudged her range, thought it was 8, not this scant 6. Well she wasn't the figure I needed then but to keep things simple, I'll keep her.
Polaris tks her to L12 where Deadpool now ups her range to 11.
She'll rs to G18 to attack Purple Man. Shape change is a 1 so it can happen. Needs 5, rolls 6. Power Ring rerolls a 7. Purple Man is down.
Not really what I wanted but I guess it'll do.
Polaris V @ D2 (Telekinetic Reach)
Banshee I15 (Lucky Break)
Firehawk @ L12
Deadpool V H11 (Mercenary) (stealthed)
Flash (Crisis) (2) H/I9 (Damage Shield)
Mento F2
Lead and Tin (6) @ I17 (Sidestep)
Wasp (Ultimates) @ E3 (Point Blank)
Since he was still on the board and eligible to receive it, I'll give Purple Man himself the token for Power Ring's PC. Purple Man disappointed. Only one shot at doing anything and he blew it.
For now, just a quick placeholder, someone to keep Banshee occupied and hopefully frustrated with his Super Senses. Sidewinder comes in and Serpents over to I16
Power Ring on Banshee, Wizard Perplexing his AV to 10 on DV15 +2. Gets 4. Rerolls and gets 6. Still no good. Mako will take the token
Heat Wave H23
Dr. Polaris (Triage) H24 (3!)
Captain Mako @ C18 (2!)
V Bizarro (Large Object) G14 (2!)
V Wizard I23 (2!)
Power Ring @ F23/F24
V Ulik (Unstoppable) J18
V Sidewinder @ I16
Deadpool ups Firehawk's attack to 10. Firehawk pushes to rs to F19 to attack Polaris. Needs 8, rolls 9. Power Ring rerolls 11. Three to him, what a beast to knock off his support. He's got 1 click left. Firehawk takes a token. Someone gets a token for PR's reroll.
Almost used Sidewinder myself in the other game. Anyway Sean attacks him. Shape change is 2. Needs 5, rolls 5. SS is 6.
Lead & Tin outwits Ulik's imperv and attacks. Needs 9, rolls 5. Tin needs 10, rolls 9. So close...a push to them.
Flash will hss to G13 to attack Bizarro. Needs 5, gets 6. 1 to Bizarro, Flash ends at H/I9.
Polaris V D2 (Telekinetic Reach)
Banshee @ I15 (Lucky Break)
Firehawk @@ (1) F19
Deadpool V H11 (Mercenary) (stealthed)
Flash (Crisis) (2) @ H/I9 (Damage Shield)
Mento F2
Lead and Tin (7) @@ I17 (Sidestep)
Wasp (Ultimates) E3 (Point Blank)