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Couldn't you just TK the medic out so I could have something to take my frustrations on? Did you really have to heal Billy?
Probably didn't have to...but I wanted that small chance to get another SA for Billy! One that he doesn't need! Plus, I didn't think about TK'ing the Medic to Billy...you should've told me beforehand!
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Also, I'm choosing to wait 48 hours to post my turn so you have to ask for a sub to clear Arkon so you can officially be declared the winner, so nah! :-P
Just kidding.
Turn 15B:
Arkon clears.
Good game T, good luck in the playoffs! And in classic Westlefest voice "I can't wait for the rematch!"
Good game to you to jb! That was definitely a very close game. I was pretty nervous throughout most of the game cuz it could've went either way for almost the 2/3rds of the way through. I think my luck with the dice helped out a lot though. Cuz if I missed a few of those attacks, things would've been VERY different....I just it holds out for the next few games. :O But yeah, it was definitely a very good game!
Quote : Originally Posted by jbship628
Nobody has seen anything..... REDO! ;-)
Also, I'm choosing to wait 48 hours to post my turn so you have to ask for a sub to clear Arkon so you can officially be declared the winner, so nah! :-P
Just kidding.
Turn 15B:
Arkon clears.
Good game T, good luck in the playoffs! And in classic Westlefest voice "I can't wait for the rematch!"
Manager of the Heroclix Fantasy League's Legion of Super Heroes
I think the heal of Booster Gold was the most critical roll of the game. It put him back on a spot where I couldn't just smack him aside in 1 turn and used another attack to KO someone.
Basically, my poor placement cost me the game. If I had moved Nebs back so she was 8 away from the roof edge, she would only have been dealing with Shazam! and not taking flak fire from Sandman and co.
If I had put Ultron 8-10 away from the roof edge, he'd have survivied Hawk, killed him, and been able to assist for the last 5 turns or so.
So, you live you learn. I played Shazam! just like I wanted to, let him take one swing and keep him on the Billy clicks. Just needed to be a littler farther away when I did it.
Oh well, I guess I'm on the quest for 17th place now!
Also, as a question, why are we keeping stats in the playoffs if we can't upgrade in the playoffs? Doesn't that just let figures aquire a pile of stats that they then use to upgrade 5 times next season?
Yeah that's true...I think the Booster heal was pretty critical...didn't think it was until you said so though.
Yeah if you were farther away, it woulda been a LOT harder...i really don't like this map...
Quote : Originally Posted by jbship628
I'm trying to think of the critical spots.
I think the heal of Booster Gold was the most critical roll of the game. It put him back on a spot where I couldn't just smack him aside in 1 turn and used another attack to KO someone.
Basically, my poor placement cost me the game. If I had moved Nebs back so she was 8 away from the roof edge, she would only have been dealing with Shazam! and not taking flak fire from Sandman and co.
If I had put Ultron 8-10 away from the roof edge, he'd have survivied Hawk, killed him, and been able to assist for the last 5 turns or so.
So, you live you learn. I played Shazam! just like I wanted to, let him take one swing and keep him on the Billy clicks. Just needed to be a littler farther away when I did it.
Oh well, I guess I'm on the quest for 17th place now!
Manager of the Heroclix Fantasy League's Legion of Super Heroes
The worst about this map is there is only one way up to the roof, the side you picked! So I'm sitting there with only one flyer and one other person that could get up there if they wanted to, so it left me no choice but to keep the fight grounded. From there it's a lot like chess. Whomever controls the center, generally has the upper hand.
The worst about this map is there is only one way up to the roof, the side you picked! So I'm sitting there with only one flyer and one other person that could get up there if they wanted to, so it left me no choice but to keep the fight grounded. From there it's a lot like chess. Whomever controls the center, generally has the upper hand.
Yeah this map can really screw over people that don't have fliers or L/Cs or phasers...its really unbalanced. Hence why I don't like it.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
The worst about this map is there is only one way up to the roof, the side you picked! So I'm sitting there with only one flyer and one other person that could get up there if they wanted to, so it left me no choice but to keep the fight grounded.
Story of my team this season. I've learned to hate a lot of maps lately, including this one.
1) R Shazam* 105 pts (9/9) [2 SA, 2 KO]
* Double Time 5 pts, Automatic Regeneration 12 pts
2) E Lightning Lad 70 pts (6/6) [1 SA]
3) R Gee 40 pts (4/4) [1 SA]
4) U Sandman 59 pts (7/7) [4 SA, 2 KO, 1 AST]
5) R Hawk** 45 pts (7/7) [3 SA, 1 KO]
** Lunge 5 pts
6) R Booster Gold (OR) 46 pts (7/7)
7) R SHIELD Medic 12 pts (3/3) [2 SA, 2 AST]
Total - 399 pts
Final stats
Tanis11's Justice League
V Shazam* 217 pts
SA [11] KO [2] AST [1] DFD [3]
V Blue Beetle (CR) 65 pts
SA [4] KO [2] AST [0] DFD [0]
U Sandman** 59 pts
SA [4] KO [7] AST [4] DFD [5]
E Lightning Lad (LOSH)*** 70 pts
SA [8] KO [4] AST [1] DFD [0]
R Question (OR) 40 pts
SA [4] KO [1] AST [7] DFD [5]
LE Alfred Pennyworth 34 pts
SA [2] KO [0] AST [6] DFD [1]
R Jade 64 pts
SA [5] KO [4] AST [10] DFD [3]
LE Montgomery Kelly 32 pts****
SA [0] KO [0] AST [2] DFD [0]
R Booster Gold (OR) 46 pts
SA [6] KO [4] AST [4] DFD [4]
R Hawk 45 pts
SA [8] KO [3] AST [0] DFD [0]
R Mr Miracle 64 pts
SA [5] KO [3] AST [1] DFD [2]
V Martian Manhunter 218 pts
SA [0] KO [0] AST [3] DFD [1]
R SHIELD Medic 12 pts
SA [8] KO [0] AST [3] DFD [0]
R Gee 40 pts
SA [11] KO [2] AST [4] DFD [0]
U Jonah Hex 46 pts
SA [1] KO [0] AST [0] DFD [0]