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When I read the OP, I immediately thought "gamer exhibit A: the Stickler". n The Stickler is a player type who loves the comfort a set of rules provides and basks in his knowledge of said rules independent of whether that knowledge is exhaustive or accurate. The Stickler struggles with social skills and relies on the written rule set to govern any interaction with opponents. Deviation from the rules set makes the Stickler uncomfortable and clearly demonstrates his opponent's inferiority...and perhaps his perfidy? Is he trying to cheat the Sticker? After all, rules are rules.
Sticklers often lie in wait, disguising their true nature until the moment is right to bust out chapter and verse. And who could blame them? That's how you win! Carpe diem! Sadly, Sticklers are often blind to their own rigidity and consider themselves "good sports" and "fun to be around", failing to notice that their games are usually tense and quiet and that their opponents abandon the table shortly thereafter to find someone, anyone else to talk with. "Ah, that person is just a poor loser. No fellowship for him!" They mistake their ability to spring incidental rules traps with strategic skill and feel compelled to regale all with their gaming prowess.
The Stickler is common in gaming circles, especially high-level tournaments. They are rarely seen in friendly environments as a high percentage of Stickers tend to make those environments hostile.
On the other hand, the OP could represent a different type of gamer: the Awesome Dude. It's hard to tell on the Interwebs sometimes.
Sorry I haven't been around to much to reply to everyone's posts. I've been really busy at work and home with some projects. I'll read through and read everything soon. I didn't mean to create a firestorm, then not be around to reply.
On to the next part:
I enjoyed your psychological profile. That was quite the post. Rep given. In most cases, I would consider myself a stickler, as the opposite of that is chaos, anarchy, and arguments.
However, my social skills are great (I win fellowship more than anyone I know ), especially in person (over the 'net I seem pretty gruff, but don't take it personal). I attend many tournaments, along with my friends. I also run a weekly HeroClix game. Everyone that comes to my games prefers my games over tournaments because of the laid-back and friendly atmosphere, and great games.
I'm not a game nazi. I like to study the rules, which makes me a better player, and in return, makes my friends better players. When I run my weekly games I do expect all player's (myself included) to be held to the same standard of play in regards of rules. It avoids arguments and ensures fair play for all of us.
However, I am a very competitive player (and so are most of my friends). I used to play FPS vid games professionally. I have played in some very high-level tournaments, where the grand prizes can be anywhere between $5,000 to $50,000. When playing, I was sponsored by a few game companies and organizations, including Bungie, MS, Orion Games, iGames, and a few others. But I got tired of the über-competitiveness, and the amount of time I had to practice. I was good though, still am when I play, but just play for fun now.
When I read the OP, I immediately thought "gamer exhibit A: the Stickler". n The Stickler is a player type who loves the comfort a set of rules provides and basks in his knowledge of said rules independent of whether that knowledge is exhaustive or accurate. The Stickler struggles with social skills and relies on the written rule set to govern any interaction with opponents. Deviation from the rules set makes the Stickler uncomfortable and clearly demonstrates his opponent's inferiority...and perhaps his perfidy? Is he trying to cheat the Sticker? After all, rules are rules.
Sticklers often lie in wait, disguising their true nature until the moment is right to bust out chapter and verse. And who could blame them? That's how you win! Carpe diem! Sadly, Sticklers are often blind to their own rigidity and consider themselves "good sports" and "fun to be around", failing to notice that their games are usually tense and quiet and that their opponents abandon the table shortly thereafter to find someone, anyone else to talk with. "Ah, that person is just a poor loser. No fellowship for him!" They mistake their ability to spring incidental rules traps with strategic skill and feel compelled to regale all with their gaming prowess.
The Stickler is common in gaming circles, especially high-level tournaments. They are rarely seen in friendly environments as a high percentage of Stickers tend to make those environments hostile.
On the other hand, the OP could represent a different type of gamer: the Awesome Dude. It's hard to tell on the Interwebs sometimes.
As humorous as that was, i do not believe the OP to be a stickler.
He presented an issue and wanted everyone's opinion on it... to me right there makes him not a Stickler
I find myself in the same position the OP is in many times, I WANT to follow the rules, but at the same time i do not want to be precieved as a jerk (Stickler as you called it)
It is not being a jerk for the OP (or myself) to follow the rules and be held accountable to follow these rules. ESPECIALLY when playing in tournaments or against seasoned opponents who would like nothing more than to take advantage of your kind nature by allowing them to take back/change an outwit/perplex to benefit them and eventually lead them to victory.
More often than not I play under the assumption that my opponent does everything for a reason. Whether or not i understand that reason is irrelevant, if he says he's perplexing/outwitting something then to me its him doing his tactics. Who am i to question that?
It is my opponent's job to have his moves planned out, and to know what to outwit/perplex. Tactics are a major part of this game, so i will never ask "Are you sure?" or "Is that what you are doing?" because questioning someone's tactic is opening the door for them saying "What you are doing is silly" or "I'm a jerk and want to make you feel dumb for doing that"
So yes, I 100% agree with the OP. Once it is clearly said, the free action is done. (so long as it is a legal action to make)
Quote : Originally Posted by Azrael0626
Just remember that there are always three sides to things. What he said, what she said and the truth.
Quote : Originally Posted by MattMinus
Let me be the first to demand a VincetheKid vs VGA cagematch.
Incorrect. Unless Energy Explosion is declared, it would be a standard attack, so you argument is invalid.
Um...OK, maybe you just missed this so...
From the Comprehensive HeroCLix Rules (Which I understand not to be "official") I find this:
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All powers are optional unless nonoptional appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action.
And, officially speaking, from the FF rule book:
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All powers are optional unless non-optional appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action.
So, in case you missed it...or just hadn't gotten that far in the thread (I do that all the time, respond to the post as I read it and not after reading through the entire thread).
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
As I've already quoted this in this thread already, I shouldn't have to repost this, but here goes...
I too can play this game.
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Page 7: "If you have more than one action available, you must resolve one action before initiating the next action."
Since this obviosuly refers to "token-able" actions I fail to see the relevance when discussing "free" actions; which can be done at any time and have no specfic order to them.
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In the example given by the OP, the player had declared his next action. Since he cannot have initiated that action without the previous action having been resolved, the previous action was resolved.
Blantanly false. The use of "Outwit" in the OP in NO WAY prevents the initiation of the attack on Iron Man.
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Let me post that again...
From the glossary: "resolve: Completing an action and determining its effects, including any of the following: declaring the action, completing a move, rolling a die or dice, taking any free actions allowed by the declared action, dealing damage, and taking damage."
"declaring the action" is included in the list of effects and is not, nor is any single one of those, the sole determination of the resolution of the action.
Emphasis mine as you apparently didn't understand my point. According to your defintion if a player declares an action the opponent can then, at that point, declare that anything the player says after said declaration, in regards to that action, is null and void.
And again I wil give you an example:
If player A says, out loud, "I will attack Wolverine with Mystique, but first I will Perplex up my AV." Player A's opponent, lets call him player B, can then say "No, you cannot use Perplex at this time as you "declared" the attack before you mentioned Perplex."
Correct?
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Context is a good thing to use.
Yes it is. "Practice what you preach" is a good thing to use as well.
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Well, that would be the RA who said that the ruling was still official.
Um...who? Has NECA staffed such a position?
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And that's fine, but irrelevant to the situation.
The situation I presented was one where there were no targets, thus it was illegal. Another situation where there are targets is not illegal and is therefore not even related to the discussion.
That's cool, in this case I was playing Devil's Advocate.
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As for your rules quote, please keep reading along in the book to the next paragraph.
Page 15: "Some powers require that a character be given an action in order to activate, or activate when you give a character a specific type of action. To use one of these powers, the player must declare that the character is being given an action to activate the power or that the action given to the character will activate a power."
Is this the part where I mention "context" to you?
Let's look at that statement. In the example given the "power requiring" an action is "Running Shot"...which then allows a "Ranged Combat Attack". Now, since this particular character has "Energy Explosion" (an optional power) as well as "Running Shot" he must declare (according to Richard) that he is not using "Energy Explosion" or, by default, he is.
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In other words, if the player didn't say he was using EE, he isn't using EE.
In other words, according to the rules, said player is using EE unless he says he isn't. That is, according to Richard and the Rules.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
Which would cause no shortage of short-circuitry when playing SI Human Torch's FIREBURST SP ("Human Torch can use Energy Explosion and Pulse Wave") if it actually worked that way.
That is why SP's get their own paragraph.
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Special powers that allow a character to use multiple powers or effects might require a character to use a separate action to activate each power, unless the power specifically states otherwise. When the rules text of a special power doesnt state which actions are required to use the effects it allows, see the Powers and Abilities Card and Actions and Attacks on page 8 for more on how to determine which actions are needed.
And right from the FF rule book:
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EXAMPLE: A special power that says, This character can use Charge and Phasing/Teleport would require the character to use a power action to activate Charge and a second power action to use Phasing/Teleport; they cant be used during the same action. A special power that says, This character can use Charge and Phasing/Teleport; when the character uses Charge, it can use Phasing/Teleport as a free action would allow the character to run through a wall and attack an opposing character with the same action!
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
It's not just characters with special powers - if you've got a character with Close Combat Expert and Quake showing at the same time, you need to declare which power you are using when he makes a close combat action.
If you declare neither, then it's assumed that you've made a regular close combat attack with no powrrs involved.
Powers that require a specific action to activate them are not "always on unless cancelled". A character can have Mind Control and Ranged Combat Expert showing at the same time; if that character makes a ranged attack against a single target without declaring any powers, do they both take effect? Of course not. Neither power takes effect unless specifically activated by the appropriate power type (in this case, a power action).
It thus follows that if you take a ranged combat action, it doesn't default to a power that's showing on the dial. It defaults to a regular ranged combat attack. Only if you specifically activate a power such as Incapacitate or Energy Explosion does the attack become an action of that type.
This is the official position supported by the rulebook and by RA clarifications.
Quote : Originally Posted by tidge
This "rule" has always bothered me, especially since we've had a series of high level envoys/RA that were very strict about not telling players at major events that they were not following the rules during games.
I understand why some judges hold that philosophy, but I feel that it is not conducive to building a strong and fair game environment.
Allowing players to inadvertently accept illegal plays for the perceived short-term benefit of "fairness" (that is, "if the judge can't correct every inadvertent illegal play, he shouldn't correct any of them so no player is disadvantaged") causes long-term harm to the game group and the metagame - it allows misconceptions to flourish, potentially disadvantages players who have taken the effort to acquire rules mastery, and tacitly allows for dinkish play from unscrupulous players.
This "rule" has always bothered me, especially since we've had a series of high level envoys/RA that were very strict about not telling players at major events that they were not following the rules during games.
Quote : Originally Posted by zero_cochrane
I understand why some judges hold that philosophy, but I feel that it is not conducive to building a strong and fair game environment.
I feel the same way.
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Allowing players to inadvertently accept illegal plays for the perceived short-term benefit of "fairness" (that is, "if the judge can't correct every inadvertent illegal play, he shouldn't correct any of them so no player is disadvantaged") causes long-term harm to the game group and the metagame - it allows misconceptions to flourish, potentially disadvantages players who have taken the effort to acquire rules mastery, and tacitly allows for dinkish play from unscrupulous players.
As I wrote, I thought it was particularly embarrassing to adopt the position that players NOT IN THE FINALS had to be kept away from the finals table, while a bevy of judges and envoys stand an watch the players not follow the rules.
BTW I'm a "stickler", especially with less experienced players...but in my case I try to help the players make sure they do what they are trying to do and don't cheat themselves...because eventually they are going to encounter someone who won't allow 'takebacks'.
Let's look at that statement. In the example given the "power requiring" an action is "Running Shot"...which then allows a "Ranged Combat Attack". Now, since this particular character has "Energy Explosion" (an optional power) as well as "Running Shot" he must declare (according to Richard) that he is not using "Energy Explosion" or, by default, he is.
In other words, according to the rules, said player is using EE unless he says he isn't. That is, according to Richard and the Rules.
The rule has long since been changed that you have to declare use of a power to use it. It used to be that powers were automatically on unless you declared otherwise, but not anymore.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
In my example, the main action declared is Running Shot, which grants a free action Ranged Combat Action. If EE is showing on the dial, that Ranged Combat Action must be EE unless it was specifically canceled when Running Shot was declared. The strict rules require this (the paragraph you quote applies when the Power Action to activate Running Shot is declared). Only a jerk would require his opponent to follow this rule strictly, though; and by analogy, force a free action to stick when the opposing player has done nothing else but speak.
No. A power does not have to be canceled in order to not be used.
This was hashed out officially on the WK forums long ago.
There are two paragraphs in the rulebook on page 15. You seem to be ignoring the second one.
"A power is in effect when it appears on the characters combat dial through the stat slot. All powers are optional unless non-optional appears in their description, and are not required to be used during your turn; however, all powers (such as those activated by a specific type of action or attack) are assumed to be in effect during an action unless you cancel it at the beginning of that action. When a power is canceled, it is canceled until the end of that turn and resumes effect at the beginning of the next players turn.
Some powers require that a character be given an action in order to activate, or activate when you give a character a specific type of action. To use one of these powers, the player must declare that the character is being given an action to activate the power or that the action given to the character will activate a power."
The whole thing has long been a thorn in my side which I have tried to get addressed, because it is poorly written.
However, the RA said that what these paragraphs mean is that you don't have to declare that defensive powers are being used for them to work, but you do have to declare which offensive ones are being used.
In other words, it is the "don't be a dink" rule covering both sides.
It prevents both the "You didn't turn of EE, so you only deal one instead of 4." and the "You didn't say that you weren't canceling Super Senses, so you get no roll."
Quote : Originally Posted by Terman8er
Since this obviosuly refers to "token-able" actions I fail to see the relevance when discussing "free" actions; which can be done at any time and have no specfic order to them.
First of all, free actions cannot be done at any time.
Secondly, it most certainly is not speaking of only non-free actions. It simply "actions" which means all types of actions. It has long been established that free actions are actions, allowing things like changing wild card TAs on their declarations.
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Blantanly false. The use of "Outwit" in the OP in NO WAY prevents the initiation of the attack on Iron Man.
You seem to be misunderstanding. I never said that the use of Outwit prevents anything. What I said was that if an action is unresolved, any new action is prevented from happening. Since a new action is happening, then all previous actions have clearly been resolved.
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Emphasis mine as you apparently didn't understand my point. According to your defintion if a player declares an action the opponent can then, at that point, declare that anything the player says after said declaration, in regards to that action, is null and void.
And again I wil give you an example:
If player A says, out loud, "I will attack Wolverine with Mystique, but first I will Perplex up my AV." Player A's opponent, lets call him player B, can then say "No, you cannot use Perplex at this time as you "declared" the attack before you mentioned Perplex."
Correct?
This argument doesn't hold water. First off all, everything is being stated in one sentence. As such, it is one statement. Secondly, the word "will" is quite powerful and already indicates a future, rather than immediate, action.
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Um...who? Has NECA staffed such a position?
Um...no, but the fact that they haven't doesn't...uh...change the fact that...um...there was one, and...um...nothing would change legitimacy of the...uh...rulings that he...um...made when he was the...uh...RA.
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Is this the part where I mention "context" to you?
Let's look at that statement. In the example given the "power requiring" an action is "Running Shot"...which then allows a "Ranged Combat Attack". Now, since this particular character has "Energy Explosion" (an optional power) as well as "Running Shot" he must declare (according to Richard) that he is not using "Energy Explosion" or, by default, he is.
In other words, according to the rules, said player is using EE unless he says he isn't. That is, according to Richard and the Rules.
But thats why I (if not others) play heroclix, because its not a video game. If I want to play a social " no take backs" game I can play MMOs...
The store I play at, which has a constant large group of players, has kept that group over the WK hiatus due to the easy going, social feel to the game. This feel has been brought about in part by nothing being set in stone until you roll.
Iīm sorry, but I donīt see it that way.
You have to use strategy (and luck) to win this game, if you make a bad choice then itīs your fault, not your opponent fault.
Learn with the bad choice and became a better player!
As far as Iīve been reading this thread I have the sensation of having to points of view:
a- be responsible of what you decide and play with it, this does not mean to be a super jrk and be lurking above your opponent waiting to NYA NYAAAAAA!! him for making a mistake.
b- you are a jrk cause you dont let me re do all the game! show me where it says I canīt take back all that I said!!!
As far as I see it players type "a" donīt want to be ruining games and play with grimm faces and be supercompetitive, they just want you to be responsible for your choices.
As far as I see it players type "b" just want to play as they want in the time they want and to re do everything they want and they call "unfair" to everyone that tells them no.
Iīll go with Harpua here and use his example... to the extreme...
If one of the players goes and never comes back he abandoned the game.
Where in the rules book says that you win cause he abandoned?
Where in the rules book says I canīt take your figs and put em out of the map and win cause you donīt have more figs on the map?
Where in the rules book says I canīt feed your figs to my dog and you loose cause you donīt have figs on the map?
Letīs not be ridiculous people, really.
Nobody is saying to chop the head of a new guy, heck I even tell him what to outwit or perplex when I see he is making the wrong choice, but everything
has a limit.
We canīt ask a new guy to have the same kind of knowledge or atention to certain details as a veteran in the game usually has (and even this is in doubt believe me).
The free actions like outwit or perplex are done at the moment they are declared, cause thatīs all it takes from them, the declaration.
We can be nice, but the other guy also has to take responsability for his choices.
Whatīs next?
- "I rolled snake eyes Iīm going to roll again"
- "Whoīs using PC?"
- "Nobody..."
- "Then you canīt re roll"
- "Why not? You are not being fair play..."
Last edited by as_bat; 10/20/2009 at 08:48..
If you need the 2012 Rules Book and PAC in Spanish PM me ^ What he said. Vladīs Stamp of approval
Since this obviosuly refers to "token-able" actions I fail to see the relevance when discussing "free" actions; which can be done at any time and have no specfic order to them.
This is incorrect.
An action is an action, it does NOT matter if itīs "token-able" or not.
They can not be done at ANY time, only in your turn, thatīs when you take your actions.
And regarding the specific order, well... you CAN perplex up the attack value or damage value of your attacker AFTER you attaked, pretty useless but you CAN do it, so this would not be incorrect.
Quote : Originally Posted by Terman8er
Blantanly false. The use of "Outwit" in the OP in NO WAY prevents the initiation of the attack on Iron Man.
Really... what are you talking about?
He never said that the use of outwit prevents the initiation of the attack on Iron man, he said that the attack on Iron Man canīt be declared if the previous action was not resolved.
If the previous action is the outwit the only way the declaration of the attack is valid is if the outwit is resolved.
Quote : Originally Posted by Terman8er
If player A says, out loud, "I will attack Wolverine with Mystique, but first I will Perplex up my AV." Player A's opponent, lets call him player B, can then say "No, you cannot use Perplex at this time as you "declared" the attack before you mentioned Perplex."
Correct?
This is correct, the perplex canīt be declared until the previously declared action is resolved.
Up to you if you accept it or not as a small mistake from your opponent or a weird strategy, but itīs correct.
If you need the 2012 Rules Book and PAC in Spanish PM me ^ What he said. Vladīs Stamp of approval
This is correct, the perplex canīt be declared until the previously declared action is resolved.
Up to you if you accept it or not as a small mistake from your opponent or a weird strategy, but itīs correct.
Please tell me you're kidding. In the example given the player hasn't even given his piece a token yet, he's just vocalizing his intended strategy. That action hasn't even begun yet.
As I wrote, I thought it was particularly embarrassing to adopt the position that players NOT IN THE FINALS had to be kept away from the finals table, while a bevy of judges and envoys stand an watch the players not follow the rules.
BTW I'm a "stickler", especially with less experienced players...but in my case I try to help the players make sure they do what they are trying to do and don't cheat themselves...because eventually they are going to encounter someone who won't allow 'takebacks'.
The thing here is that that whole policy is all about consistency.
The judges at those events cannot be at all places at all times.
It is really a lose-lose situation for the judges.
If the judge interjects when he sees an illegal move *here* and doesn't do so over *there* (because it went unseen), there's complaining about inconsistency.
Aside from that, as the tournament is the championship, there's a reasonable expectation that the players are both have a strong grasp of the rules and are bringing their A-games. As such, the worry of someone using this policy to cheat a less experienced player is lessened.
As for keeping the policy through the finals, are you saying that you'd prefer to have the rules under which the games are played change throughout the tournament? If the policy is no interjection without request for the early rounds, that has to be the policy throughout.