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If I wash out, I'll be forced to partner up with Harry Mudd and that guy who sells Tribbles on a very risky intergalactic ponzi scheme.
I want these clixed: Doc Savage, Fu Manchu, Tarzan, The Shadow, The Green Hornet & Kato, Conan, Solomon Kane, The Phantom, King Kong, Universal Monsters, Black Orchid, Manhunter (Paul Kirk), Xemnu the Titan, unclixed Kirby Fourth World characters, and Lilith, Daughter Of Dracula.
I really, really, really wish there was a real-life situation where I could tell a large group of people, "YOU ARE NO LONGER ALLOWED TO SPEAK THE WORDS TO LIONEL RICHIE'S SONG, HELLO, AS YOU ARE INTIMIDATING PEOPLE."
Could I spend more points to alter, er..."enhance" the Scenario experience?
Quote : Originally Posted by wintremute
I really, really, really wish there was a real-life situation where I could tell a large group of people, "YOU ARE NO LONGER ALLOWED TO SPEAK THE WORDS TO LIONEL RICHIE'S SONG, HELLO, AS YOU ARE INTIMIDATING PEOPLE."
Oh, come on! Who would actually do such a thing???
I do need to know how many points you are spending within the next few hours.
LOL, here you go:
Quote : Originally Posted by Munchoboy
Cadet Muncho will spend 5 points.
*crosses fingers*
Quote : Originally Posted by wintremute
I really, really, really wish there was a real-life situation where I could tell a large group of people, "YOU ARE NO LONGER ALLOWED TO SPEAK THE WORDS TO LIONEL RICHIE'S SONG, HELLO, AS YOU ARE INTIMIDATING PEOPLE."
Gee whiz, the test IS a test of character. Who would have thunk it?
Anyway, madslaust and JackAssterson both fail when they throw fits at “losing” and beat up the cadets serving as helmsmen during in the simulation. Sadly, that means madslaust washes out of the Academy. The rest of you graduate, though, and are all commissioned as Ensigns in Star Fleet. Now you don’t have to worry about flunking out—just dying.
Assignments to ships and missions are all random. Some of you might have a consistently easy time—some may have a hard time every mission. It’s all random chance.
Munchoboy 7/3
Assigned to the heavy cruiser Exeter. When the ship is ambushed by Orion pirates, a lucky hit takes down the starboard shields, impulse engines and bridge weapon controls. Ensign Munchoboy, on duty in the Starboard Phaser room, is the only conscious crewman able to operate the phasers. If he can fire an accurate barrage at the pirate ships, he can save the Exeter.
If he fails, he (and his crewmates) all die. So if he succeeds, he gets a skill point as well as a command point.
Base chance for success is 60%, plus 5% for each skill point spent.
Space Jawa 11/3
Assigned to the destroyer Alexander. While exploring a jungle planet, a crewmate is attacked by a six-legged jungle beast. If Ensign Jawa can make a perfect shot with his hand phaser, he can save his crewmate. Otherwise, he’ll accidentally disintegrate his mate as well as the beast.
Base Chance of success is 65%, plus 5% for each skill point spent.
EmperorNorton 7/3
Assigned to the destroyer Sargon. The captain leaves the ship for a conference on Starbase 7. Ensign Norton is assigned to care for the captain’s beloved Vulcan night-blooming orchid while the captain is gone. It takes a lot of careful care to keep this plant alive. If he fails, the grouchy captain will probably give him a bad overall performance evaluation.
Base Chance of success is 55%, plus 10% for each skill point spent.
hail eris 7/3
Assigned to Outpost 17, one of the line of artificial asteroids that keep watch on the edge of the Romulan Neutral Zone. This boring duty is made suddenly exciting when Ensign eris stumbles over information that one of his crewmates has sold out to the Romulans. Only he has a chance to hurry to the shuttle bay and stop the traitor before he escapes with secret information.
Base chance of success is 60%, plus 5% for each skill point spent.
Thawmus 10/3
Assigned to Starbase 5 and put in charge of shuttle maintenance. Can Ensign Thawmus get a good performance evaluation by beating the old record on refitting shuttles quickly?
Base chance of success is 60%, plus 5% for each skill point spent.
readyeddy? 7/3
Assigned to the scout ship Bowie. When a Federation Ambassador and his Orion wife are taken aboard as passengers, the wife starts making advances on Ensign readyeddy. Can the Ensign resist her advances and the lure of the pheromones she’s exuding, or will he embarrass Star Fleet and cause an interplanetary incident?
Base chance of success is 50%, plus 5% for each skill point spent.
Rokk Krinn 10/3
Assigned to the Transport/Tug Al Rachid. When Andorian Fever sweeps through the Passenger Pod the Al Rachid is currently towing, it’s up to Ensign Krinn to face down a panicky crowd to keep them from forcibly ejected several sick passengers out the airlock.
Base Chance of Success is 60%, plus 5% for each skill point spent
JackAssterson 13/3
Assigned to the light cruiser El Cid. During an exploration of an ancient alien ruin on an unexplored planet, Ensign JackA finds himself locked in hand-to-hand combat with a shape shifting vampire creature!!!
If he loses, he dies. So he earns a skill point as well as a command point if he lives.
Base chance of success is 55%, plus 5% for each skill point spent.
You all have until tomorrow at Noon to post whether you want to use skill points. After that, we’ll probably have to go to twice a week on this game so I can keep up.
Of course I can refit shuttles quickly. No points necessary.
Instead, I'll send a transmission to K. Bragg of me dressing up as a Vampire. He should find it hilarious, since he totally won't be engaged in hand to hand combat with one at the time. Especially a shape shifting vampire, those are pretty rare. I should make the vid warp my image, so it looks like I'm shape shifting. Yeah! That'd be hilarious. He'd get a kick out of it.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Assigned to the heavy cruiser Exeter. When the ship is ambushed by Orion pirates, a lucky hit takes down the starboard shields, impulse engines and bridge weapon controls. Ensign Munchoboy, on duty in the Starboard Phaser room, is the only conscious crewman able to operate the phasers. If he can fire an accurate barrage at the pirate ships, he can save the Exeter.
If he fails, he (and his crewmates) all die. So if he succeeds, he gets a skill point as well as a command point.
Base chance for success is 60%, plus 5% for each skill point spent.
Wiping the sweat from his brow, and shaking thoughts of injured crewmates from his mind, Cadet Muncho takes steady aim at the Orion vessels and prepares to send those pirates to Hades.
"May the Great Bird of the Galaxy guide my hand!"
Ensign Muncho spends 3 skill points.
Quote : Originally Posted by wintremute
I really, really, really wish there was a real-life situation where I could tell a large group of people, "YOU ARE NO LONGER ALLOWED TO SPEAK THE WORDS TO LIONEL RICHIE'S SONG, HELLO, AS YOU ARE INTIMIDATING PEOPLE."