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Just to make put this out there. There are so far 5 characters that have been previewed that have running shot psychic blast somewhere on their dial. I like that alot.
Do these guys really deserve Indomitable? Didn't the Sentinels kill all of these scrubs in, like, one panel?
I know, I know-- they're cyborgs. But they seem to be handing Indomitable out to everybody these days.
Because... Willpower helps you survive attacks?
I don't get what you're trying to say... seems like the two should be unrelated. It's like saying, "Wolverine shouldn't have Blades/Claws/Fangs because Nitro disintegrated him", or "Guy Gardener shouldn't have Super Strength because Batman punched him out in one hit".
Indom seems like its getting handed out like candy from a shady-looking van.
I'm not complaining, though. I love me some indom.
I guess because they are Robots and Indom is starting to seem like a standard robot power now.
I don't have a problem with Indom, unless my favorite characters that deserve it don't get it next go 'round
Quote : Originally Posted by pepper
Just to make put this out there. There are so far 5 characters that have been previewed that have running shot psychic blast somewhere on their dial. I like that alot.
Interesting. Good balance for the future Superman set.
Rather than 'stop to rest' (because many people debate the appropriateness of that concept in a superhero war game), I'd say stop to think/rally/reformulate/weigh the consequences of one course of action versus another. When the X-Men fight Sentinels, it's boom boom boom while the X-men are planning and watching out for collateral damage. Robots should be Indomitable in most situations; that's generally what robots can offer as villains for your storyline that other characters can't.
Do you think Bonebreaker's straight-line Running Shot is a sign of a straight-line Charge for Juggernaut?!
I was thinking that the power was perfect for Rhino.
Quote : Originally Posted by NeoShazam
I don't have a problem with Indom, unless my favorite characters that deserve it don't get it next go 'round
I have to admit when Captain America and Dr. Doom both came out without indomitable, I was furious. If ANYONE deserves that power...
Anyway, I like that all of them are good pieces that play different roles. Cheap super strength piece, solid ranged attacker who does big damage, more expensive ranged attacker who isn't quite as solid up front but is super mobile.
Nobody starts with an 11 attack or an 18 defense or a 4 damage or anything crazy, but the stats are reasonably spread out making all of them playable for their costs and decent at their roles with a bit of variation thrown in the mix.
When I first looked at the dials I thought Bonebreaker was the worst of the bunch (he his the most expensive and has the lowest stats and still only 6 clicks of life) but that special power combined with his trait is going to make him extremely versatile on the field.