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The thing you may not be considering is that the guy who breaks him is not going to be the guy who plays the normal game of HeroClix.
Its the guy that is going to avoid all the traditional elements of the game.
The key will be the coupling of Stealth and MM which is already pretty affordable. This allows you to wall off in a corner with the only possible threat being Pulse Wave.
Tack on the Flashes ability to pick off cheap figures and exit the battle is also interesting. Couple that with Flashes ability to create on demand Hindering Terrain that can be yanked and you might be on to something.
Fortunately PW still is an out and the pieces dont yet add up, but the potential is there.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Yay, I was right. And I am just making sure because the way he worded it made it sound that way. Not trying to be a Buzz Killington, just making sure I wasn't missing playing wrong.
As everyone runs to the Units section to verify that Hulk does indeed have Battlefury on his last click.
He does. Trust me. Just ask the guys who played me in my game two weeks ago when I had Darkseid toting around Hulk, Starter Pippin (w/Invigorate), and Caiera.
About halfway through, one of the guys tries to MC the Hulk.
Me: "Oh, you can't do that. He has...um...Battle...Fury...uh-oh!"
He does. Trust me. Just ask the guys who played me in my game two weeks ago when I had Darkseid toting around Hulk, Starter Pippin (w/Invigorate), and Caiera.
About halfway through, one of the guys tries to MC the Hulk.
Me: "Oh, you can't do that. He has...um...Battle...Fury...uh-oh!"
That team sounds so familiar...like something similar was posted somewhere before...
Quote : Originally Posted by Iron Captain USA
I am a frequent Mulk player, and I am always losing 2 out of 3 games when I play him.
As for you question: 600 point Modern age 300pt IH floor
SM052 Darkseid 267
IH002 Bruce Banner 55
IH039 Caiera 139
IH014 The Leader 100
IH003 A.I.M. Agent 38
=599
Yes, Mulk had 19DV with Caiera and the perplex from AIM agent. Game lost because of Black Bolt's silent scream. The other lose had a team of outwitters, Wolverage, and Icehulk. Killed off Caiera first, then Mulk. AIM agent, then The Leader. Darkseid fell shortly after.
To answer your question, "how unstoppable"?
Not very unstoppable at all.
SI105 Dr. Doom with Fortitude
IH002 Bruce Banner to AE IH043 Hulk
WS003 Researcher
JLS001 Telephone Booth
twice in an IG tournament done in 300 point golden age format.
Kept lining up shots on Hulk as often as possible. In the first game, I got one early on, and ended up winning the game. In the second game, I never rolled doubles, so Hulk never died.
That's what it boils down to, throwing as many attacks against Hulk as possible, and hoping one of them is doubles. And hoping you manage to land it before your opponent wears your force down to where it can no longer harm Doom.
Hulk never attacks unless victory is assured, making a number of the ways to kill him, like Mastermind, meaningless. Doom flies around, toting Hulk with him everywhere, automatically breaking away if he uses running shot, and Fortitude prevents his Mastermind from being cancelled except with Pulse Wave.
Very similar to my team...except that I was trying to stay Modern Age. If we playing Golden, yeah, Fortitude is a no-brainer.
But even so, you managed to beat this "broken" combo one out of two tries. That's a 50% failure rate for Doom and Hulk! UNACCEPTABLE!
Seriously, though...no team that relies on that much luck is ever gonna win Worlds. And if you knew you were gonna be facing it? You could have played heavy Mystics. That would have taken a big ol pee-pee in their Cheerios.
I would like to point out that this Hulk, as MM fodder, is indeed broken. IMHO
I used him in the 600 Inbetweener tournament with Darkseid and a couple barrier pieces.
There you have an unoutwittable figure with MM that can carry 3 figures, two of which I use as +ranged damage, -DV to my target + barrier. Mulk just runs along behind us...not that Darkseid needs to move a lot with a 11 range.
This even works, well, in a 400 point event.
You may disagree here but with no LoF to Muk it is impossible to KO him.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.