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Points - Name
20 R Sentinel Trooper
25 E Sentinel Trooper
28 V Sentinel Trooper
29 LE Sentinel Trooper 59 Omega Prime Sentinel
100 Sentinel Mark II
100 Sentinel I 150 Sentinel Mark V
150 Advanced Sentinel Alpha-3
200 Sentinel Mark III 200 Sentinel Mark V
300 Sentinel Mark VII 300 Sentinel Mark V
300 Sentinel Mark V (TRU)
300 Sentinel Mark II
300 Sentinel Mark II (TRU)
300 Advanced Sentinel Beta-7
Bold = Modern Age I think that's all of them. Just trying to figure out how to best bring in Sentinels.
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
Where in his power does it say he can only bring in up to a total of 300 points? If there is less than 300 points on his team (aside from him), he can bring in the highest point figure possible that meets the prerequisites of a Sentinel + Robot keyword + 300 points. That would make it up to a possible 599 additional points. I think Blaiser got it right.
He's talking about a maximum of 300 points in one turn. I believe in your previous post you said to bring in 400 points.
Trade to Canada. We're friendly, and we love Beavers..........
Correct. I'd be more inclined to bring in (if I had them) 2 of the 150 point TRU Mark V Sentinels.
I'm thinking ideally for me, I'd bring in a 100 point Sentinel, a 150 point, and a 200 point. The 200 point sentinel being able to put two tokens on two different enemies is still one of my favorite abilities.
Originally posted by JBShip628: Cosmic Spider-Man's LoF is NEVER blocked. See that Batman 4 tables down. Yeah, Cosmic Spidey can shoot at him.
I'm thinking ideally for me, I'd bring in a 100 point Sentinel, a 150 point, and a 200 point. The 200 point sentinel being able to put two tokens on two different enemies is still one of my favorite abilities.
They are both really good, though I still haven't used mine yet, but I like the free action attack and Outwit the 150 pointer provides.
Can't really go wrong either way TBH.
I wonder if we'll get a new Nimrod in this set with Sentinel in the name, and the Robot keyword? Nimrod with SP, oh that would be awesome.
Trade to Canada. We're friendly, and we love Beavers..........
Red King I'm not sure what your trying to say here? Are you trying to say that you can only have at maximum 300 points of additional characters? So what your saying is he will be errata'd?
Please elaborate for me.
I'm saying it says that you may bring in up to 300 points of figures. It does not say you may bring in up to 300 points of figures per round, per action or per turn. Just that you may bring in 300 points of figures above the build total. If you brought in another 300 the next turn that would leave you at 600 above the total build...
You cant have more than 300 points.
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
Can the summoned sentinels be assigned actions as soon as they have appeared on the board ?
I'm totally agreeing the "multi-attack allows any kind of action (except another multi-attack)" thing, but i'm not sure it allows "double power action". it seems strange that a multi-attack that only put ONE token on a figure will end up generating 2 free double power action that should normally put TWO tokens each... I would understand some clarification telling us we can activate the standard power action (turning the factory dial, then summoning one for free) but not the double power action (turning twice, then summoning for free)... That is the part that seems not clear (and not fair) to me...
Also, remember that if you play the 700 pts version in a 1000 pts game with 300 pts of other sentinel robots, then you CAN'T summon anything at all until some of your force has been KOed... which STRANGELY seems a less viable tactic than playing Master Mold Alone... That is kinda strange too i think (from a design point of view).
How about this question:
If he can use Multi-Attack to soak 2 double power actions, why would they have made them double power actions instead of just a regular old action?
Quote : Originally Posted by Harpua
red king is spot on with this statement.
Quote : Originally Posted by dairoka
listen to Red King.
Quote : Originally Posted by YouWaShock
At the risk of going OT, I need to point out that it appears red king is talking to himself.
I'm saying it says that you may bring in up to 300 points of figures. It does not say you may bring in up to 300 points of figures per round, per action or per turn. Just that you may bring in 300 points of figures above the build total. If you brought in another 300 the next turn that would leave you at 600 above the total build...
You cant have more than 300 points.
You may want to read that power again.
If you do not already have 300 points on your force besides Master Mold, you may bring in 300 points (if you're on the last click of the Factory dial.
So, if you have under 300 points (say, 290), you could still bring in 300 points.
Originally posted by JBShip628: Cosmic Spider-Man's LoF is NEVER blocked. See that Batman 4 tables down. Yeah, Cosmic Spidey can shoot at him.
If he can use Multi-Attack to soak 2 double power actions, why would they have made them double power actions instead of just a regular old action?
Probably because they just wanted another classification for actions in the anticipation that future special powers would require more specific abilities.
You may want to read that power again.
If you do not already have 300 points on your force besides Master Mold, you may bring in 300 points (if you're on the last click of the Factory dial.
So, if you have under 300 points (say, 290), you could still bring in 300 points.
Theoretically, you could use the factory power to bring in up to 699 points of Sentinels if you have NO other figures on your force.
Example:
20pt Sentinel Trooper R
25pt Sentinel Trooper E
25pt Sentinel Trooper E
29pt Sentinel Captain LE
100pt Sentinel Mark II
100pt Sentinel Mark II
400pt Sentinel Mark V -or- 400pt Advanced Sentinel
So starting at the 600pt level, Master Mold could more than double his force in points.
Theoretically, you could use the factory power to bring in up to 699 points of Sentinels if you have NO other figures on your force.
Example:
20pt Sentinel Trooper R
25pt Sentinel Trooper E
25pt Sentinel Trooper E
29pt Sentinel Captain LE
100pt Sentinel Mark II
100pt Sentinel Mark II
400pt Sentinel Mark V -or- 400pt Advanced Sentinel
So starting at the 600pt level, Master Mold could more than double his force in points.
Yeah, no. His factory dial (the max point costed Sentinel you can bring in) only goes to 300.
This would be the highest you could do:
20pt Sentinel Trooper R
20pt Sentinel Trooper R
59pt Omega Prime Sentinel
200pt Sentinel Mark V or 2x 100pt Sentinel Mark II
300pt Sentinel Mark II
=599
At 600 points Master Mold could nearly (off by 1 point) double his point value. No more than that though. Not that you would need more than that. He could do this in 3 turns and then you have a major advantage over your opponent.
Originally posted by JBShip628: Cosmic Spider-Man's LoF is NEVER blocked. See that Batman 4 tables down. Yeah, Cosmic Spidey can shoot at him.
Yeah, no. His factory dial (the max point costed Sentinel you can bring in) only goes to 300.
This would be the highest you could do:
20pt Sentinel Trooper R
20pt Sentinel Trooper R
59pt Omega Prime Sentinel
200pt Sentinel Mark V or 2x 100pt Sentinel Mark II
300pt Sentinel Mark II
=599
At 600 points Master Mold could nearly (off by 1 point) double his point value. No more than that though. Not that you would need more than that. He could do this in 3 turns and then you have a major advantage over your opponent.
I like
25pt Sentinel Trooper E
20pt Sentinel Trooper R
100pt TRU Mark II
150pt TRU Mark V
300pt TRU Mark V
= 595