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One minute, the Scarlet Witch was fine. The next, a rock troll dropped a giant rock on her head - she hardly even knew what hit her. Had it not been for the knowledge that she had safely vanished upon being rendered unconscious, it would have been easy to assume that she had been squished flat as a result.
"GRAW!" The troll roared in victory. "Female go back where she belong! Away from fight!"
Rock Trolls turn 16a
1) Antaeus pushes to attack Scarlet Witch, 9 vs 15. Attack roll is 6,2 (8). PC reroll is 5,1 (6) for a hit. Attack does 3 damage (+2 HO, 5 total) to KO Scarlet Witch. HO is destroyed and Antaeus takes 1 pushing damage.
2) Adonias moves to E8.
Everyone else rests.
Quote
Beasts Of Myth (Hephaestus' Forge)
The Avengers
1) [4] U Thorbuster (HaThor) 140 (9/9) E7 @
2) [11] V Wonder Man (Av) 117 G13 w/LO @
3) [6] E Scarlet Witch (Ult) 49 KOed!
5) [1] E Ant-Man 66 (-2/6) KOed!
7) [9] V Moon Knight 34 (1/6) C5 @
B) [6] R Wasp 24 (0/4) KOed!
Special Rules: The orange lines indicate Lava terrain. At the end of each player's turn, deal 1 unavoidable damage to each figure occupying Lava terrain.
Hawkeye, Tigra, and Mockingbird continued their secretive advance through Hera’s temple. They could hardly believe that these immortal beings were essentially engaged in a slap fight. At the same time, all three of the heroes knew how fortunate they were that these gods had not yet noticed them.
Special Rules:
- Shadows: Figures may not draw lines of fire to other figures more than 6 squares away.
-Hera is considered friendly to the Avengers and is part of Mikeinmke's force, except that she cannot leave this map.
-Shadows cannot take actions to move from their current locations. If at the start of his turn Pluto can draw a line of fire to any Avengers, this rule is nullified for the rest of the game.
-Avengers characters with the flight ability can exit the map from row-1 of the map, to move to the Solar Shrine of Apollo.
{ so Scarlet Witch was KOd and then her unconscious body vanished?... }
- Wonder Man, Moon Knight, and Iron Man -- everybody clears
The Avengers
1) [4] U Thorbuster (HaThor) 140 (9/9) E7
2) [11] V Wonder Man (Av) 117 G13 w/LO
3) [6] E Scarlet Witch (Ult) 49 (0/5) KOed!
5) [1] E Ant-Man 66 (-2/6) KOed!
7) [9] V Moon Knight 34 (1/6) C5
B) [6] R Wasp 24 (0/4) KOed!
Special Rules: The orange lines indicate Lava terrain. At the end of each player's turn, deal 1 unavoidable damage to each figure occupying Lava terrain.
Special Rules:
- Shadows: Figures may not draw lines of fire to other figures more than 6 squares away.
-Hera is considered friendly to the Avengers and is part of Mikeinmke's force, except that she cannot leave this map.
-Shadows cannot take actions to move from their current locations. If at the start of his turn Pluto can draw a line of fire to any Avengers, this rule is nullified for the rest of the game.
-Avengers characters with the flight ability can exit the map from row-1 of the map, to move to the Solar Shrine of Apollo.
Special Rules:
- Shadows: Figures may not draw lines of fire to other figures more than 6 squares away.
-Hera is considered friendly to the Avengers and is part of Mikeinmke's force, except that she cannot leave this map.
-Shadows cannot take actions to move from their current locations. If at the start of his turn Pluto can draw a line of fire to any Avengers, this rule is nullified for the rest of the game.
-Avengers characters with the flight ability can exit the map from row-1 of the map, to move to the Solar Shrine of Apollo.
Special Rules: The orange lines indicate Lava terrain. At the end of each player's turn, deal 1 unavoidable damage to each figure occupying Lava terrain.
Special Rules:
- Shadows: Figures may not draw lines of fire to other figures more than 6 squares away.
-Hera is considered friendly to the Avengers and is part of Mikeinmke's force, except that she cannot leave this map.
-Shadows cannot take actions to move from their current locations. If at the start of his turn Pluto can draw a line of fire to any Avengers, this rule is nullified for the rest of the game.
-Avengers characters with the flight ability can exit the map from row-1 of the map, to move to the Solar Shrine of Apollo.
{ so Scarlet Witch was KOd and then her unconscious body vanished?... }
I think the idea is that Artemis is wisking the downed Avengers away to safety, either to Earth or to Khonshu's realm, perhaps to be decided when we reach the epilogue.
I'm not sure if it would be against the spirit of the scenario for Pluto to magically discover the Avengers in order to activate his shadows.[/url]
I thiink i'll wait for Gargan's response here bfore i post my next turn... also because i noticed that Tigra moved into the 4 of that Shade/Veteran Shadow Thief in J4...
I thiink i'll wait for Gargan's response here bfore i post my next turn... also because i noticed that Tigra moved into the 4 of that Shade/Veteran Shadow Thief in J4...
I'm not sure I understand the problem? If Pluto (at the beginning of the turn) can draw LOF to an Avenger, then the alarm is triggered and the Shadows can swarm in on the heroes. This could happen if the Avengers had decided to step in and come to Hera's aid, or if Pluto had opted to spend his actions rolling a breakaway from Hera to go reposition himself in a spot that would give the Avengers an additional roadblock. Or (as may happen soon) he KO's Hera and then just starts wandering around in the direction of the Avengers.
Oh, and while the Shadows can't move, they can still make ranged attacks against anyone that steps within their range and LOF. So Tigra is fair game, even if Pluto hasn't stopped the heroes yet.
Although one of the huge trolls held tight to Wonder Man's arm, Simon still held a large stone club in his other hand. Wonder Man had tried to fly off and join Moon Knight and Iron Man just now, but his mighty adversary had held him down with a vice-like grip. Only a moment earlier, this same gigantic troll had knocked out Wanda with a merciless heavy blow.
Through clenched teeth, Wonder Man said, "Let me go!" and he swung at the huge troll. Upon impact, the stone club in his hand shattered into a thousand shards, and Simon's hand seemed to go numb.
"Ha!" guffawed the huge troll with an open mouth that revealed a lack of dental care among this cavern's denizens. "Stone not hurt us! We stone!" it shouted.
Wonder Man's brow furrowed in concern. Would the Avengers be able to escape from these battle-happy, rock-solid, hard-headed trolls?
- Wonder Man attacks 'Antaeus'/E Ulik (in H13) > 10 vs 15 > roll: 1+1=2 CRITICAL MISS (arrrrgh!). LO destroyed. Wonder Man takes 1 damage.
- Iron Man/Rhodey/Thorbuster attacks 'Adonias'/Rock Troll in E8 > 11 vs 13 > roll: 1+6=7 HIT. 'Adonias' takes 4 damage and is quite KOed.
The Avengers:
1) [10] U Thorbuster (HaThor) 140 (9/9) E7 @
2) [11] V Wonder Man (Av) 117 (-1) G13 @
3) [6] E Scarlet Witch (Ult) 49 (0/5) KOed!
5) [1] E Ant-Man 66 (-2/6) KOed!
7) [9] V Moon Knight 34 (1/6) C5
B) [6] R Wasp 24 (0/4) KOed!
Special Rules: The orange lines indicate Lava terrain. At the end of each player's turn, deal 1 unavoidable damage to each figure occupying Lava terrain.
'Oh no,' Tigra thought to herself, still trying to remain silent and hidden as she progressed through the temple. 'What will happen if Hera is defeated? She's the wife of Zeus, right?'
Suddenly, Hawkeye appeared nearby, having leapt down from a dais surrounding the central worship area. He and Mockingbird were not quite as quiet as Tigra, but they were almost as fast. "Look up there," Hawkeye whispered, as he tilted his head and directed his gaze toward a faint glow at one end of the temple. "Maybe we can skip this Greek Jerry Springer show and get to the sun god before anyone sees us..."
Mockingbird had leapt straight toward the faint glow and communicated with her teammates quietly through the comm system they wore: "You guys have to get up here quickly. I think this is our ticket out of here."
Special Rules:
- Shadows: Figures may not draw lines of fire to other figures more than 6 squares away.
-Hera is considered friendly to the Avengers and is part of Mikeinmke's force, except that she cannot leave this map.
-Shadows cannot take actions to move from their current locations. If at the start of his turn Pluto can draw a line of fire to any Avengers, this rule is nullified for the rest of the game.
-Avengers characters with the flight ability can exit the map from row-1 of the map, to move to the Solar Shrine of Apollo.
Special Rules:
- Shadows: Figures may not draw lines of fire to other figures more than 6 squares away.
-Hera is considered friendly to the Avengers and is part of Mikeinmke's force, except that she cannot leave this map.
-Shadows cannot take actions to move from their current locations. If at the start of his turn Pluto can draw a line of fire to any Avengers, this rule is nullified for the rest of the game.
-Avengers characters with the flight ability can exit the map from row-1 of the map, to move to the Solar Shrine of Apollo.