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1) Namor Flurry on Merlyn. AV 12 on DV 17. First attack: 4,2 for a hit. 3 damage. AV 12 on DV 16. Roll is a 4,2 for another hit. KO.
2) Cypher pushes to B2.
mbauers' League of Assassins
1. U Henri Ducard 85 pts KO
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6) J-3
3. E Bronze Tiger 60 pts (7/7) I2 @@
/w Opportunist () 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts KO
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (2/5) H3 @
6. R Man Bat Assassin 40 pts (4/5) C-3
1) E Cypher 38pts (1/4) B2 @@
2) V Psylocke (GX023) 74pts (1/7) D2
3) U Nightcrawler (WS) 86pts (5/6) L2 @
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1 @
w/Protected 8pts (used)
Total: 396pts
Theme PC: (1/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) E Cypher 38pts (1/4) B2 @@
2) V Psylocke (GX023) 74pts (1/7) D2
3) U Nightcrawler (WS) 86pts (5/6) L2
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1 @
w/Protected 8pts (used)
Total: 396pts
Theme PC: (1/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) E Cypher 38pts (1/4) B2 @@
2) V Psylocke (GX023) 74pts (1/7) D2
3) U Nightcrawler (WS) 86pts (5/6) L2
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1 @
w/Protected 8pts (used)
Total: 396pts
Theme PC: (1/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) Nightcrawler HSS to H2. AV 10 on Bronze Tiger's mighty 18 DV. First attack is a miss. Psylocke riskily takes a token for my last TTPC. Roll is: 9 for a hit.
1) E Cypher 38pts (1/4) B2 @@
2) V Psylocke (GX023) 74pts (1/7) D2
3) U Nightcrawler (WS) 86pts (5/6) L2
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1 @
w/Protected 8pts (used)
Total: 396pts
Theme PC: (1/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Hey, SC, going back and reviewing the thread, that reroll on turn 8 is actually your 6th TTPC roll, and you're only supposed to have 4.
Turn 3B: Namor and Nightcrawler used one
Turn 4a: Cypher used one
Turn 5b: Psylocke used one
Turn 6a: Psylocke used one
So, you can't PC that attack and Psylocke should not have been pushed earlier on turn 6. Do you want to put her back to (2/7) and continue from here?
I'm not sure how that happened. Interestingly, the tracking problem doesn't appear to be related to posts that were edited, which is usually the case.
Technically we are within the 3 turn limit to go back and reply turn 6 forward again with Psylocke potentially clearing and making an attack, or making an attack and then clearing. However, I won't request we do that. Put her on click 2 and she's been sitting there trying to figure out how to beat a Ninja bat or something.
I'm at work now, I will need to finish my turn later.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Nightcrawler HSS to H2. AV 10 on Bronze Tiger's mighty 18 DV. First attack is a miss. He returns to his previous position beside Namor.
2) Betsy to J2.
mbauers' League of Assassins
1. U Henri Ducard 85 pts KO
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (6/6) J-3 @
3. E Bronze Tiger 60 pts (7/7) I2 @@
/w Opportunist () 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts KO
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (1/5) H3 @@
6. R Man Bat Assassin 40 pts (4/5) C-3
1) E Cypher 38pts (1/4) B2
2) V Psylocke (GX023) 74pts (2/7) J2 @
3) U Nightcrawler (WS) 86pts (5/6) L2 @
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1
w/Protected 8pts (used)
Total: 396pts
Theme PC: (0/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
1) E Cypher 38pts (1/4) B2
2) V Psylocke (GX023) 74pts (2/7) J2 @
3) U Nightcrawler (WS) 86pts (5/6) L2 @
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1
w/Protected 8pts (used)
Total: 396pts
Theme PC: (0/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Wow ... that sucks man. Not much to say other than that on that turn.
Other than I just used too many thats in one sentence.
I can't comment, since I said I wouldn't complain about rolls.
For real, though, I usually reserve my last theme PC in case of a crit (either hit from an opponent or miss by me), but I REALLY wanted to get that mind control on Namor.
The funny thing is, had BT hit his 6 he needed (instead of getting a 5), then Psylocke was dead and I would have tried to MC Namor. Even with rolling snake eyes, there'd be no injury, since MC is a no-damage attack.
Dah well.
I think the injury is moot since I don't have much of a chance left in this game.
If Cypher attacks Manbat, I will choose not to use charge, and if he hits me I'll choose to take the knockback from CR (assuming that fliers don't take knockback when "knocked off a building"). Checking on the last part...
1) Cypher attacks Man-bat Assassin AV 10 on DV 16+2. 6,5 - Cypher hits ... amazing. 3 damage.
2) Psylocke AV 9 on Bronze Tiger DV 18 (please don't crit miss). 5,5. Hit.
Would you like to use Protected? I think that will make it so that he isn't knocked back.
mbauers' League of Assassins
1. U Henri Ducard 85 pts KO
/w Double-Time 5 pts, Lunge 5 pts
2. R Talia al Ghul 67 pts (5/6) J-3 @@ (injured)
3. E Bronze Tiger 60 pts (7/7) I2 @
/w Opportunist () 10 pts, Protected 8 pts, Lunge 5 pts
4. E Merlyn 55 pts KO
/w Trick Shot 20 pts
5. R Man Bat Assassin 40 pts (1/5) H3
6. R Man Bat Assassin 40 pts (1/5) C-3 @
1) E Cypher 38pts (1/4) B2 @
2) V Psylocke (GX023) 74pts (1/7) J2 @@
3) U Nightcrawler (WS) 86pts (5/6) L2 @
4) R Cuckoo 40pts KOKOKO
5) U Namor (SI) 150pts (7/9) K1
w/Protected 8pts (used)
Total: 396pts
Theme PC: (0/4)
HO: I5
Nightcrawler: 3 SA
Namor: 3 SA 1 KO
Cuckoo: 1 AST
Cypher: 1 AST
BFC: EARTHQUAKE
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
If Cypher attacks Manbat, I will choose not to use charge, and if he hits me I'll choose to take the knockback from CR (assuming that fliers don't take knockback when "knocked off a building"). Checking on the last part...
This is correct. So Manbat will fly backwards to F6.
This is the first time I've ever seen that ability used. I now understand it. Way back when, Plasticity was a lot more common, so CR made a lot more sense for trying to get the hell away.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.