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I knew a piece could never jump from one side of the board to the other without moving through squares, being TKed, or being carried. Then came Nightcrawler, Chase Thanos, etc.
It's not a coincidence that all of the figures you mentioned introduce broken game elements regardless of the rule in question. They don't represent heroclix. They do, represent a greater percentage of competitive play. I think I get what you're saying. You don't want the game's best figures to get even better as it would create a worse tournament scene. Right? To that, I'd say the "hot" tournament pieces change set by set. Next set's "scarlet witch" will replace the current one. Things have a way of naturally evolving.
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
This is the rule that prevents Poison Ivy (who has smoke cloud on her dial) from using Gas Pellets (as granted by the Utility belt)....just to name one.
My question is........why is this a rule at all?
Poison Ivy's paying for the use of smoke cloud in her point cost, and paying for the use of gas pellets on the utility belt. Why shouldn't she get to use both?
I imagine my question is aimed more at game design than players, judges or RD's, but i'm looking for anyone to explain to me what the logic behind this rule might be. What would be the harm in allowing figures to use powers that they possess and ones they get through external game elements like objects, resources, etc. I can't for the life of me figure out why the restriction is in place.
it shouldn't be. it should be "choose a single source".
Quote : Originally Posted by KGB
"Choose one" seems more streamlined than what we currently have. I doubt a "choose one" rule would generate 14+ pages that the Batarang thread has.
It's not a coincidence that all of the figures you mentioned introduce broken game elements regardless of the rule in question. They don't represent heroclix. They do, represent a greater percentage of competitive play. I think I get what you're saying. You don't want the game's best figures to get even better as it would create a worse tournament scene. Right? To that, I'd say the "hot" tournament pieces change set by set. Next set's "scarlet witch" will replace the current one. Things have a way of naturally evolving.
I get that. However, it is pretty apparent to me that we're in an "arms race" design era.
Adding more powerful weapons with increasingly regularity doesn't make things less abusable as a whole.
And yeah, they don't "represent" HeroClix in total, but they're dominant pieces in the game. One shouldn't rule based entirely on the evolving meta, but one would be foolish to dismiss it.
Hell, I'm pretty sure that's why we're where we're at now: the "Eh, !@#$ it" school of playtesting.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
NOTHING is certain in this game aside from the rulebook, and even that is more uncertain than it should be.
I knew a piece could never jump from one side of the board to the other without moving through squares, being TKed, or being carried. Then came Nightcrawler, Chase Thanos, etc.
See my point?
Ok, yes new powers come out that break the rules. So if they made a character that granted some special effect when it used a power and then also stipulated that special effect would extend to powers granted from outside sources, then they could combo. If the rule is that powers granted by outside sources, redundant or not, do not trigger traits and powers which trigger off use of those powers, there will never be a loophole to be abused. It is logically impossible. Period. If they made a character that broke the rule preventing loopholes, you are right, there could be loopholes. But hey, they could make a character that insta kos the entire opposing team as a free action. Just don't do that.
Quote : Originally Posted by Thrumble Funk
FCCF - Fliers carrying fliers was a rule until the community proved why it was bad enough to be removed.
NAAT - Taking an action after being carried was a rule until the community proved why it was bad enough to be removed.
SIF - The Structural Integrity Field worked as intended as a rule until the community proved why it was bad enough to be removed.
Two examples of my point actually. Fliers could carry anyone, it was proved that a rule preventing such would be necessary. NAAT is the same, you could do it be default, needed a rule preventing it which was proven necessary. I wasn't playing during the SIF time so I don't exactly know what's being referenced there.
Two examples of my point actually. Fliers could carry anyone, it was proved that a rule preventing such would be necessary. NAAT is the same, you could do it be default, needed a rule preventing it which was proven necessary. I wasn't playing during the SIF time so I don't exactly know what's being referenced there.
Great, we've got two ways to interpret the change. You're saying it was proven necessary to instate a rule, I'm saying that the rules were proven abusive enough to precipitate a change.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
Great, we've got two ways to interpret the change. You're saying it was proven necessary to instate a rule, I'm saying that the rules were proven abusive enough to precipitate a change.
so should they only be changed to prevent abuse or is it ok to make things clearer easier and more streamlined? there is no reason that someone who couldn't normaly use incap or any other power should be able to use it better than somone who already knows how.
so should they only be changed to prevent abuse or is it ok to make things clearer easier and more streamlined? there is no reason that someone who couldn't normaly use incap or any other power should be able to use it better than somone who already knows how.
I'm probably the wrong guy to ask, as I don't think it is all that confusing or problematic.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
Great, we've got two ways to interpret the change. You're saying it was proven necessary to instate a rule, I'm saying that the rules were proven abusive enough to precipitate a change.
I am talking about going from less restrictive to more restrictive as the thing which needs to be proven necessary. In your two examples there was no rule restriction and then there was one proven necessary. In this example, there is an useless restriction which should be gotten rid of. I guess I should have said when moving from a less restrictive rule to more restrictive it should be proven necessary, rather than having to prove why bad restrictions should be removed.
I get that. However, it is pretty apparent to me that we're in an "arms race" design era.
Adding more powerful weapons with increasingly regularity doesn't make things less abusable as a whole.
And yeah, they don't "represent" HeroClix in total, but they're dominant pieces in the game. One shouldn't rule based entirely on the evolving meta, but one would be foolish to dismiss it.
Hell, I'm pretty sure that's why we're where we're at now: the "Eh, !@#$ it" school of playtesting.
I think you and I just met somewhere in the middle. I agree. I just don't like that the game (has to?) be designed around the meta. It's disappointing when the ugly side of things become dominant enough that they dictate to the norm. Or has meta become the new norm?
Quote : Originally Posted by BlackIrishGuilt
I'd like to thank Origamiman for teaching me the ways of scarcastic abuse.
Quote : Originally Posted by JRTasoli
Oh my.......Holy..........mother.....I can't. I can't. This is just glorious. This is the Mona Lisa of sarcastic replies. Origamiman, you make it look like art.
Quote : Originally Posted by Danzig01
origamiman: From top to bottom, the best snarkster in the business
I am talking about going from less restrictive to more restrictive as the thing which needs to be proven necessary. In your two examples there was no rule restriction and then there was one proven necessary. In this example, there is an useless restriction which should be gotten rid of. I guess I should have said when moving from a less restrictive rule to more restrictive it should be proven necessary, rather than having to prove why bad restrictions should be removed.
Alright, fair enough.
I'm waiting for an orange to weigh in with a possible explanation. If this is one of those things that is a rule because it always was, with no real reason, I'll accept the decision to change it.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
That right there. Open your eyes. If you don't see the inherent unfairness of paying for two things but being restricted to use of the first thing only, then your stating that it's a non-issue is really just you being blind. It's not about optimizing by stacking, it's about the freedom of choice.
If it's one or the other, and not both, it really can't be more simple nor is it any more susceptible to abuse than anything else. The restriction currently in place is a needless complication.
I won't look at your dial-on-card, I don't look at my own, and you don't need to see my DOC, ever. Otherwise, we're not playing HeroClix.
That right there. Open your eyes. If you don't see the inherent unfairness of paying for two things but being restricted to use of the first thing only, then your stating that it's a non-issue is really just you being blind. It's not about optimizing by stacking, it's about the freedom of choice.
Question: why the holy hell do we need the damn value judgments in here? Knock it off.
And "freedom of choice?" Eh, whatever. I'm not feeling my freedom of choice being hindered all that much (if at all), and, as such, don't feel the need to go shout "ATTICA" or whatever.
Quote : Originally Posted by Imbalance
If it's one or the other, and not both, it really can't be more simple nor is it any more susceptible to abuse than anything else. The restriction currently in place is a needless complication.
And, again, if it is ruled that way, I'll be fine with it. I'm just saying that I'm fine with it NOW. Because...I am. Sorry if that bothers folks for whatever reason.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
I relate. I hate how the resources have become mandatory at the highest competitive levels. As a matter of fact, we restrict them at our venue on any games less than 401 points. But, as I said...
This will simplify the rule set, give players more options, and reduce confusion around which powers can be used when.
All are positive changes to the game from a mechanics and enjoyment standpoint.
That said, I hate to argue with Brock Samson... and never to his face.