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Because an RD already came in to say he's not right?
Don't suppose this post meets those criteria, huh?
Normalview never addresses the fact that breakaway does not care what Poison Ivy is adjacent too. Breakaway cares about what the square is adjacent too, not the character.
Seem like an odd oversight to completely ignore the question about breakaway's wording and adjacent squares and stick to the 'she's adjacent' line.
It seems like everyone just skips over how breakaway is worded in the rulebook.
The only reason I'm still putting in the effort is because the ruling does not seem to be supported by the wording.
Quote : Originally Posted by eMouse
What? That last paragraph is the reason she has to break away.
The reasoning goes like this...
Poison Ivy says, "I want to move"
Poison Ivy asks, "Is my square adjacent to an opposing character?"
Poison Ivy looks at all squares adjacent to herself.
One of those squares via her power has an opposing figure.
That opposing figure's square is adjacent to her - because of her trait.
That opposing figure is adjacent to her - because "adjacent figures occupy adjacent squares"
That opposing figure is adjacent to her square - because "adjacent figure occupy adjacent squares"
Therefore, she has to break away.
This is a nice progression, but based off the wording of breakaway it wouldn't go like that.
I see it more like:
Poison Ivy says, "I want to move..."
Poison Ivy asks, "hey square that I'm occupying, are you adjacent to any opposing characters?"
Due to her power not talking about the square she occupies being adjacent to anything other than what it is normally adjacent to, the square says, "Nope, I'm not... you don't need to break away."
This is a nice progression, but based off the wording of breakaway it wouldn't go like that.
I see it more like:
Poison Ivy says, "I want to move..."
Poison Ivy asks, "hey square that I'm occupying, are you adjacent to any opposing characters?"
Due to her power not talking about the square she occupies being adjacent to anything other than what it is normally adjacent to, the square says, "Nope, I'm not... you don't need to break away."
So then you agree with the interpretation that Poison Ivy also can't use Poison, Defend, Support or make Close Combat attacks through her plants?
Poison Ivy's power only makes her adjacent to the square, not to the character in that square.
So when she checks for adjacency she circumvents the step where you check what her square is adjacent to in order to determine what adjacent squares contain opposing characters.
The issue with breakaway is all in the wording. The check for breakaway has a very unique wording, which deals with whether or not the square is adjacent. It has its own series of steps.
Its not the best explanation, but trying to explain my reasoning from different angles to help you see where I'm coming from.
A series of questions are asked when determining adjacency.
Q. What square am I occupying?
A. Square B6
Q. What squares are adjacent to Square B6?
A. Square A4-6, B4, B6, C4-6
Q. What characters occupy Squares A4-6, B4, B6, C4-6?
A. Figure A, B, and C does.
Result: I am adjacent to Figure A, B, and C
Now we insert Poison Ivy who is standing in B6 and remove Figure A, B, and C. She asks the same three questions, but she also has to ask a few extra questions.
Q. What squares do I have plant objects in?
A. Square F10
Q. What Squares are in or adjacent to Square F10?
A. Square E9-11, F9-11, G9-11
Result: I add those 9 squares to the list of squares Poison Ivy is adjacent to.
Overall results:
Poison Ivy is adjacent to Squares A4-6, B4, B6, C4-6, E9-11, F9-11, G9-11
Square B6(The square Poison Ivy Occupies) is adjacent to Squares A4-6, B4, B6, C4-6
Breakaway comes along...
Q. What squares are adjacent to the square you occupy?
A. Let me see, I occupy Square B6. Square B6 is adjacent to A4-6, B4, B6, C4-6
After I read this I did some research and analysis of the rules, and I do believe you are right. After all of the rules and twists and turns and the reading the relevant powers and abilities that Poison Ivy has I also think that not only was that the intent, the opposing character should be making the break away rolls only. Bear with me guys, this will be lengthy, but I will try to explain this as clearly as possible, analyzing complex sets of information is what I do for a living, not explaining it.
First let's define some key concepts as per the PG:
ADJACENT SQUARES: Adjacent squares are map squares that touch any given square, including squares on the diagonal from that square. This means that most squares have four adjacent squares on their sides and four adjacent squares on their diagonals, as shown in Figure 4.
ADJACENT CHARACTERS: Adjacent characters (and objects and terrain markers) OCCUPY {not consider} Adjacent squares, as shown in Figure 5. Squares are not adjacent if they are on the opposite sides of terrain that blocks movement or on different elevations (see Terrain, p.12). A character is never adjacent to the square it occupies, and a character is never adjacent to itself.
BREAKING AWAY {requirement}: If a character occupying {not considering} a square adjacent to one or more opposing characters is given an action and attempts to move, that character must successfully break away before it can move, as shown in Figure 8.
BREAK AWAY {how to break away}: To break away, roll a d6. On a result of 3 or less, that character fails to break away and can't move; resolve the action immediately, including assigning that character any action tokens for that action. On a result of 4 or higher, that character succeeds in breaking away from all opposing characters adjacent to it. Regardless if any game effects, a d6 roll of 1 automatically results in a character failing to break away, while a d6 roll of 6 automatically results in a character succeeding in breaking away.
BROKE AWAY {After a successful break away}: Only one successful break away roll is required to move away from all adjacent opposing characters or other game effects that may require break away from that square. {another example of the square being the one referenced} Once a character successfully breaks away, it can move through squares adjacent to every opposing character or game effect from which it broke away; but ends its movement as normal if it becomes adjacent to an opposing character that it did not break away from this action.
Okay, now that these concepts are defined and the key areas identified, let's take a look at the special abilities that are causing conflict within the heroclix itself.
TRAIT: PLANTS GROW WHEREVER SHE WALKS: After the resolution of a move action by Poison Ivy, place a Plant object in a square that she occupied or moved through that action. A Plant object is an immobile object that can be destroyed if it is dealt 1 damage. Poison Ivy considers squares adjacent to or occupied by Plant objects as adjacent to her. {the SQUARES are ADJACENT to her, not the characters} Poison Ivy can draw lines of fire and count range and squares from the square of any single Plant object.
ANALYSIS portion:
So first, let's input the new variable to the equation. ADJACENT SQUARES has changed from the point of view of Poison Ivy as follows:
ADJACENT SQUARES: Adjacent squares are map squares that touch any given square, including squares on the diagonal from Poison Ivy and IN or Adjacent to her plant tokens. This means that most squares have four adjacent squares on their sides and four adjacent squares on their diagonals, as shown in Figure 4.
Result: Poison Ivy has more SQUARES only SHE can consider adjacent, but doesn't consider herself as OCCUPYING any of them, occupancy is unchanged in her power. Therefore, when comparing ADJACENCY to other CHARACTERS, it is unchanged, if she is not PHYSICALLY OCCUPYING a SQUARE that is ADJACENT to an opponent they are not adjacent.
Since she is not OCCUPYING a square that is ADJACENT to an OPPONENT, she does not require break away. But since the OPPONENT is OCCUPYING a square that is adjacent to her {because of her special power modifying what SQUARES are ADJACENT to her} the Opponent would require break away to move away from a plant object.
I also saw someone comment how she wouldn't be able to move at all, so I researched that too. Not true at all. First of all, ADJACENT CHARACTERS should give you a clue as to what I'm getting at {Poison Ivy doesn't change character adjacency rules, just squares}. Then, if you go to the PG (P.3) under MOVING YOUR CHARACTER it says: When you give a character a move action, it can be moved a number of squares equal to its Speed Value. Characters can move in any direction, even diagonally, and through squares occupied by other friendly characters (but not opposing characters), though you can't end a character's movement in the same square as another character. You don't have to move a character its full speed value, but you must stop moving the character when it enters a SQUARE ADJACENT to an OPPOSING character. Poison Ivy would not enter any square adjacent to an opposing character unless she was physically there, so she wouldn't stop.
All in all, these are the results:
1) Poison Ivy doesn't need a break away roll, if plant tokens are based but not her actual base.
2) Poison Ivy causes opposing characters on or adjacent to her plant objects to require break away.
Also: Poison Ivy can use her other ability to place plant tokens even on a map without hindering, so long as she has an object or another plant token that meets the criteria for the placement due to the fact that objects ARE {not considered} hindering terrain when not held.
Thanks for the most coherent and well thought out post that I've seen in Rules for a while. Sorry Normalview lost his cool and didn't address your post.
wow, this is still going?
not sure if it has been resolved yet or not. may I ask 3 simplified questions? I can't give the time to read through all the pages so i apologize for that.
at this point in the thread:
1 - can Ivy use support on friendlies who are adjacent to her plants?
2 - can she be attacked through her plants?
3 - does she or an opponent to to roll for break - away when adjacent to one of her plants?
I want to see what the consensus is so far. or if there have been rulings already...
wow, this is still going?
not sure if it has been resolved yet or not. may I ask 3 simplified questions? I can't give the time to read through all the pages so i apologize for that.
at this point in the thread:
1 - can Ivy use support on friendlies who are adjacent to her plants?
2 - can she be attacked through her plants?
3 - does she or an opponent to to roll for break - away when adjacent to one of her plants?
I want to see what the consensus is so far. or if there have been rulings already...
thanks!
1. Yes. Orange ruling is that as she considers herself adjacent to those squares so she can do anything requiring adjacency to characters in those squares.
She can even move to any of those squares in a single step, regardless of where she is on the map in relation to the plant object.
2. No.
3. Thats what all the current arguing is about. Orange ruling says that Poison Ivy needs to roll break away from opposing characters adjacent to plant objects. Others argue that she doesn't.
wow, this is still going?
not sure if it has been resolved yet or not. may I ask 3 simplified questions? I can't give the time to read through all the pages so i apologize for that.
at this point in the thread:
1 - can Ivy use support on friendlies who are adjacent to her plants?
2 - can she be attacked through her plants?
3 - does she or an opponent to to roll for break - away when adjacent to one of her plants?
I want to see what the consensus is so far. or if there have been rulings already...
thanks!
Yes, normalview already answered earlier in the thread--
1) Yes, because she considers them adjacent.
2) No, the adjacency only works one way.
3) She does; the opposing character does not, because of the one-way adjacency.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Yes, normalview already answered earlier in the thread--
1) Yes, because she considers them adjacent.
2) No, the adjacency only works one way.
3) She does; the opposing character does not, because of the one-way adjacency.
Could you elaborate on why she has to breakaway? Put the whole Poison Ivy's Square vs. Poison Ivy adjacency debate to rest and so forth.
The rules don't seem to support it due to breakaway's check looking at the adjacency of the square Poison Ivy occupies, not Poison Ivy's adjacency.
Could you elaborate on why she has to breakaway? Put the whole Poison Ivy's Square vs. Poison Ivy adjacency debate to rest and so forth.
The rules don't seem to support it due to breakaway's check looking at the adjacency of the square Poison Ivy occupies, not Poison Ivy's adjacency.
Look at the power again.
PLANTS GROW WHEREVER SHE WALKS: After the resolution of a move action by Poison Ivy, place a Plant object in a squarethatshe occupied or moved through that action. A Plant object is an immobile object that can be destroyed if it is dealt 1 damage. Poison Ivy considers squares adjacent to or occupied by Plant objects as adjacent to her. Poison Ivy can draw lines of fire and count range and squares from the square of any single Plant object.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Could you elaborate on why she has to breakaway? Put the whole Poison Ivy's Square vs. Poison Ivy adjacency debate to rest and so forth.
The rules don't seem to support it due to breakaway's check looking at the adjacency of the square Poison Ivy occupies, not Poison Ivy's adjacency.
It is in the rules:
Quote
Adjacent characters (and objects and terrain
markers) occupy adjacent squares
So when characters are adjacent to each other their squares are also adjacent. So in order for her to be adjacent to a square the square she occupies must also be adjacent to that square.
I think everyone is looking at and saying and thinking well if she is over there and her square she actually occupies is back there, then why does she need to break away.
This is not the case, Those Squares are acting like they are adjacent to Her, meaning that she is still in her square and making it so those squares are adjacent to her and her square.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
PLANTS GROW WHEREVER SHE WALKS: After the resolution of a move action by Poison Ivy, place a Plant object in a squarethatshe occupied or moved through that action. A Plant object is an immobile object that can be destroyed if it is dealt 1 damage. Poison Ivy considers squares adjacent to or occupied by Plant objects as adjacent to her. Poison Ivy can draw lines of fire and count range and squares from the square of any single Plant object.
Look at all the elaborate posts again
Quote
If a character occupying a square adjacent
to one or more opposing characters is
given an action and attempts to move, that
character must successfully break away
before it can move, as shown in Figure 8.
Quote : Originally Posted by mirandir
It is in the rules:
So when characters are adjacent to each other their squares are also adjacent. So in order for her to be adjacent to a square the square she occupies must also be adjacent to that square.
The line you quote is defining what adjacent characters are, not what attributes an adjacent characters have.
I appreciate vlad looking in on the thread.
I'd just like for him to elaborate on why she has to break away. Break it down for those of us with excerpts from the rulebook like we usually get.
Oranges are a wonderful resource to have for Heroclix, but in my eyes i see them more like great teachers of the world.
Instead of simply giving you the answer, they show you how they come up with the answer, so that next time you can find it for yourself.
And 99% of the time, that is what we usually get.
I asked a question a while back in the Dr. Manhattan vs. Dr. Voodoo thread. That day I learned something about the fundamental rules about heroclix.
Filed that piece of information away, won't ever have to ask a similar question again.
So at this point, I'd just like a bit more elaboration and addressing the issue of breakaway's wording.
I want to see the breakdown like we so often get for complex power interactions.
The line you quote is defining what adjacent characters are, not what attributes an adjacent characters have.
I appreciate vlad looking in on the thread.
I'd just like for him to elaborate on why she has to break away. Break it down for those of us with excerpts from the rulebook like we usually get.
Oranges are a wonderful resource to have for Heroclix, but in my eyes i see them more like great teachers of the world.
Instead of simply giving you the answer, they show you how they come up with the answer, so that next time you can find it for yourself.
And 99% of the time, that is what we usually get.
I asked a question a while back in the Dr. Manhattan vs. Dr. Voodoo thread. That day I learned something about the fundamental rules about heroclix.
Filed that piece of information away, won't ever have to ask a similar question again.
So at this point, I'd just like a bit more elaboration and addressing the issue of breakaway's wording.
I want to see the breakdown like we so often get for complex power interactions.
You are looking at it backwards.
If a character occupying a square adjacent to one or more opposing characters is given an action and attempts to move, that character must successfully breakaway before it can move, as shown in Figure 8.
She is still in her Square, and all those other Squares become Adjacent to her and her Square. She is not pretending to be anywhere else, those squares are pretending to be adjacent to her and her square.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.