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Hmm. I'm torn on this Jay. I understand what he's supposed to do on his first few clicks with the Precision/Quake combo, but I wish he had more damage output in terms of pure damage numbers. He can be a nightmare against smaller pieces but is still a 140 point piece that's dealing 2 damage with Precision Strike
Defensively he is awesome with the 18 ES/D from range, and being able to share the 18 with the team friendly JSA, obviously. His offensive repertoire combos well with his defences since what he does means that he makes his close combat attacks without needing to end up being adjacent. The problem is that his defence numbers suffer when his defence slot takes a parabolic turn. The JSA team ability is an awesome thing but individual figures still need to have decent numbers on their own merits. I'd almost rather him not have the 19 and have a 17 instead of one of the 16s.
My other issue with the dial is more thematic than anything. I'm not quite sure how Jay is removing tokens with the Speed Force. Is he empowering people with the Speed Force so they can hypermetabolize and be energized and ready for battle quicker?
Overall this Jay feels like a high point support piece more than anything, with his trait and main offensive capabilities being hurting weak characters or pinging a bigger one, so his team mates can do the heavy lifting. That sort of figure idea can work (see SLOSH 024 Lex Luthor), but this one doesn't add up to much that appeals to me. An interesting experiment to be sure. Without experimentation we wouldn't get new ideas that are good.
I think your Jay isn't bad per say but doesn't really do it for me. I can see the appeal though.
My other issue with the dial is more thematic than anything. I'm not quite sure how Jay is removing tokens with the Speed Force. Is he empowering people with the Speed Force so they can hypermetabolize and be energized and ready for battle quicker?
Of course Baron will speak for himself and I'm not nearly as knowledgeable about JSA as yourself or others on here, so I'll let Baron speak for the spirit of the Design
But as far as Point Cost, if I'm reading the power correctly, it's basically Leadership that can occur at any point during your turn. Again, this is assumption and I'm looking forward to more insight from Baron but if he can truly pull action tokens at any point during a turn from a friendly character, that is very, very, very strong. Chances are as well, barring some of the powerhouse pieces, friendlies will be a lower point value because of his Point Cost. The Quake power that feels basically like the Ram ability is also incredibly strong (plus Precision Strike which will deal minimum 1 along with Quake.)
I've really enjoyed seeing comments from fellow Subscribers like yourself and Garganis because as I mentioned, I'm not as privy to the source material (as I'd like to be) so it's not only nice to see fellow Designs by colleagues but gain insight
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
It still says beginning of the turn so it's limited in that way.
My issue with the power is it being tied to the Speed force. Jay Garrick is a founding member, chairman, Politician, etc. He definitely qualifies as a leader. What further confuses me is that he gets actual Leadership on his dial on top of that trait. I absolutely don't think it's a bad power in terms of any category other than possibly making thematic sense in terms of the character. Of course, I'm sure Baron has a good reason for that power doing what it does, I just await the explanation
It still says beginning of the turn so it's limited in that way.
My issue with the power is it being tied to the Speed force. Jay Garrick is a founding member, chairman, Politician, etc. He definitely qualifies as a leader. What further confuses me is that he gets actual Leadership on his dial on top of that trait. I absolutely don't think it's a bad power in terms of any category other than possibly making thematic sense in terms of the character. Of course, I'm sure Baron has a good reason for that power doing what it does, I just await the explanation
Oh shoot, I misread that and honestly was really excited for that power Well, you can set your watch to an AM post from Mr. Impossible
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
I can understand being torn on jay. he intentionally starts with a rather low dmg value for his point cost, relying on mass damage or plinging away. I had originally given him a topdial 3, but decided to shift that down to his mid-dial since so much emphasis was given on that special quake. particularly in highpoint games or against large forces, he should have no problem earning his points and frustrating an opponent trying to track his absurd movement and that doesn't need to stay near to his foe to make the swing. against heavier foes, he'll require patience, for sure, but should still be able to fight off those in his weight class.
in it's point value defense, the quake is practically a statistical guarantee of accumulating a speed token each round, which feeds into that controversial leadership-ish . i'll admit it's link to the speed force is tenuous at best, I chose it mostly as flavor for who jay is and what he means to a team, sacrificing some of his own combat potential in order to make sure he looks after the younger crowd. granting an essentially guaranteed leadership in his should contribute to his point cost significantly. I added standard leadership end dial to stack on this as towards the end, jay's dial turns his focus onto teamplay, providing defense for the team while concentrating on guiding them with his leadership(s).
that's all well and good, but doesn't adequately explain why the speedforce is granting him token removal or why he's choosing to slow down to lead. it's more playing with existing mechanics as an opportunity to lead into his character flavor than it is anything else
Last edited by Baron Impossible; 10/12/2015 at 09:56..
#jsa103 Veteran Hourman
Real Name: Rick Tyler
Team: Justice Society
Range: 0
Points: 130
Keywords: Infinity Inc, Justice Society
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Newlyweds: When Hourman is adjacent to a friendly character named Jesse Quick or Liberty Belle, they all modify their defense values by +1 unless already modified by this effect. Tachyon Hourglass: Once per game give Hourman a free action. Either remove all action tokens from Hourman or heal him 2 clicks of damage.
Time Out
Time To Work
Superhuman Stamina
Adenosine Quad-Phosphate
Addictiveless Miraclo
Flash-Forward Foresight A Gift From Dad, A Gift From Matt: Hourman can use Perplex, but can only modify his own combat values. He can use Probability Control but only when an adjacent character makes an attack roll.
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
CarlosMucha: that is like be running in a Olimpic race competition just one step to get the gold and then a Giant children place a mirror in your side and you discover what you are really a hamster over a whell and the gold is just a slice of chess. Avatar Summoning: Original GotG, Melter, Whiplash
I absolutely love Rex. I like figures with a negative mechanic like that, as it allows them to be lower costed. And in the JSA's case being lower points is good, with them mostly being lower costed. When I make JSA teams the highest point character I tend to use is occasionally Black Adam at 200. I like having a lot of figures on the map, especially with the TA allowing even my 59 point U Sandman getting an 18 from my 65 point Jay. Seeing such an awesome figure at such low points to add to the JSA repertoire is lovely.
Also, Stargirl, one of my favourite JSA pieces at 110 has some stuff specifically meant to work well with lower point figures (Her Leadership and Teacher trait) and Leadership is obviously effective and useful with Mr. Tyler.
I find it interesting that his weakness is tied into his defence power, so if it's countered he doesn't take the damage, so it could discourage an opponent from countering it.
I also like that he has the wild dial option for the utility of Perplex and can just transform anytime.
Also, the All Star Squadron ATA works especially well with low point characters so that is a bonus.
In terms of the actual dial, it's obviously amazing. Amazing combat values, damage reduction, and even dial length is awesome and he remains useful once his hour of power is done. Another winner
I find it interesting that his weakness is tied into his defence power, so if it's countered he doesn't take the damage, so it could discourage an opponent from countering it.
Just wanted to say that after the vastly underwhelming 55 point Johnny Sorrow in Arkham Asylum, I'm hoping the Baron treats us to a truly terrifying comic accurate Johnny Sorrow; I'm expecting in the 150-250 point range. Though I'll understand if you want to save him to post on Oct. 31st
Tomorrow's preview will be the last of the unclixed golden age JSAers, black canary
Quote : Originally Posted by GarganisScorpion
Just wanted to say that after the vastly underwhelming 55 point Johnny Sorrow in Arkham Asylum, I'm hoping the Baron treats us to a truly terrifying comic accurate Johnny Sorrow; I'm expecting in the 150-250 point range. Though I'll understand if you want to save him to post on Oct. 31st
Baron, man, I really don't know where to start with the praise... That Carter? A THOUSAND TIMES YES!!! Jay is cool, that movement quake is awesome!
But, the Tylers? That miraclo hour of power mechanic for Rex is BRILLIANT. And Rick is a brickhouse, A+ version of the Johns JSA run (one of my personal favorites). Eagerly awaiting the next dial, keep up the awesome designs