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That isn't a "rule", that is a judgement call on the players part.
It's actually not a judgment call.
There isn't a rule allowing take-backs.
Technically speaking, a player allowing a take-back is breaking the rules as much as the going doing it.
That isn't a "rule", that is a judgement call on the players part.
Quote : Originally Posted by Harpua
It's actually not a judgment call.
There isn't a rule allowing take-backs.
Technically speaking, a player allowing a take-back is breaking the rules as much as the going doing it.
Agreed. If there was active judging, then allowing a takeback was a rule being broken and the judge needed to point out that wouldn't be allowed. Seems like it was passive judging going on instead of active judging.
It's actually not a judgment call.
There isn't a rule allowing take-backs.
Technically speaking, a player allowing a take-back is breaking the rules as much as the going doing it.
Quote : Originally Posted by PredatorSmurf
Agreed. If there was active judging, then allowing a takeback was a rule being broken and the judge needed to point out that wouldn't be allowed. Seems like it was passive judging going on instead of active judging.
Is there a rule that states "After doing 'this' you can't undo it"? That is what I mean by judgement. My instinct was to step in and stop him from taking it back but there isn't a rule, that I am aware of, that is hard and fast in this regard.
Please, by all means, quote it for me. Learning from (if this is indeed the case) a mistake is about the only good thing that comes from it.
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
Is there a rule that states "After doing 'this' you can't undo it"? That is what I mean by judgement. My instinct was to step in and stop him from taking it back but there isn't a rule, that I am aware of, that is hard and fast in this regard.
Please, by all means, quote it for me. Learning from (if this is indeed the case) a mistake is about the only good thing that comes from it.
Don't you have a write up to be spending your time on, instead of this active judging discussion? The grandparents are waiting.......
Is there a rule that states "After doing 'this' you can't undo it"? That is what I mean by judgement. My instinct was to step in and stop him from taking it back but there isn't a rule, that I am aware of, that is hard and fast in this regard.
Please, by all means, quote it for me. Learning from (if this is indeed the case) a mistake is about the only good thing that comes from it.
The rule is that you declare your action and complete it. What you seem to be looking for is a rule that says takebacks are allowed. There is no such rule, because you're not allowed to take back your moves and actions. I'm now convinced that allowing takebacks is actually the wrong way to go. Players will learn and play better if their opponents don't let them do it.
Regardless, it just wasn't a very good job of active judging. At least you can learn from your mistake and do better going forward.
The rule is that you declare your action and complete it. What you seem to be looking for is a rule that says takebacks are allowed. There is no such rule, because you're not allowed to take back your moves and actions. I'm now convinced that allowing takebacks is actually the wrong way to go. Players will learn and play better if their opponents don't let them do it.
Regardless, it just wasn't a very good job of active judging. At least you can learn from your mistake and do better going forward.
The rule is that you declare your action and complete it. What you seem to be looking for is a rule that says takebacks are allowed. There is no such rule, because you're not allowed to take back your moves and actions. I'm now convinced that allowing takebacks is actually the wrong way to go. Players will learn and play better if their opponents don't let them do it.
Regardless, it just wasn't a very good job of active judging. At least you can learn from your mistake and do better going forward.
Quote : Originally Posted by Harpua
That pretty much sums it up.
OK, where in the rule book does it state when a action is really declared, and which point it is set in stone? When a token is placed? When it is said out loud? Does it have to heard and verified by the opponent? There is too much ambiguity to set a hard and fast "rule" here.
I am not looking for a take back point, I am looking for a declaration point.
In fact the only use of the word "declare" in the rule book is about "declaring your turn over".
What we do in life echoes in eternity!
Respect is a given, only disrespect can be earned.
OK, where in the rule book does it state when a action is really declared, and which point it is set in stone? When a token is placed? When it is said out loud? Does it have to heard and verified by the opponent? There is too much ambiguity to set a hard and fast "rule" here.
Agreed.
If it's written, it is written. If it isn't, it is up to a judgment call. IMO, of course.
I don't think that the call was all that egregious in either direction.
Longest-Reigning Drunken HeroClix Champion - anyone got a liver?
OK, where in the rule book does it state when a action is really declared, and which point it is set in stone? When a token is placed? When it is said out loud? Does it have to heard and verified by the opponent? There is too much ambiguity to set a hard and fast "rule" here.
I am not looking for a take back point, I am looking for a declaration point.
In fact the only use of the word "declare" in the rule book is about "declaring your turn over".
As Harpua said, players should be declaring their actions properly. Just because judges give players a pass when they aren't declaring properly, doesn't mean it's right.
Are you seriously saying that because the rulebook doesn't specifically mention that you have to declare your actions, a player doesn't have to? So if I'm playing in one of your tournaments, I can just move my guys around the map and just throw dice around without telling my opponent exactly what I'm doing, because the rulebook doesn't say I have to?
Watch the final ROC WC match (Isaac vs Phil) and you will see two opposite examples...
You can't really tell anything that goes on in any match I've seen broadcast with that overhead camera. Even the commentators spend like a minute on each roll trying to figure out what the roll was, then the next 4 minutes discussing what happened in the previous turn.
Without a multi-cam set up with the ability to pan and zoom in on figures on the map, the commentary thing is mostly pointless. You can't even hear anything the players said during the match so a mic on the players might help too.
RESOLVE: Completing an action and determining its effects, including any of the following: declaring the action, completing a move, rolling a die or dice, taking any free actions allowed by the declared action, dealing damage, taking damage, assigning action tokens, and applying pushing damage.
I think Player B is the dink. It's just a damn game. Player A may have accidentally put his guy in the wrong spot. Player B doesn't have to be a douche about it.
Amen! In the scheme of things, this is just a game... most of our local games aren't for high stakes and the matches tend to be quite friendly to the point where until the dice are rolled, anything that turn can be undone. Heck, half the time both players need a "rewind" in a turn when they see that their setup won't work after setting up a shot/angle with 2-3 figures so it's a "give and take" thing to keep it fun for everyone.
Quote : Originally Posted by Rurouni KJS
I'm sure there was good reason for B's position on the issue; it was a distinctly different square. He was right to call out A on the switch, and I sympathized with him. I'm often frustrated with folks' sloppy, imprecise play, moving whole teams before assigning even one action token.
OTOH, player A's style is rampant throughout HeroClix and there's no actual rule against it and sometimes *I* am the one moving and re-moving before assigning the action token. So A was right to insist on making the adjustment.
I agree on both sides as well... all players should clearly state what they are doing and (barring the higher level games where there are huge dollar prizes on the line) all players should be friendly and try to have fun (do to others as you would have them do to you and all). In the higher level games, you should practice enough and learn how to "plan without moving" (using tokens or whatnot to verify a move will work) because it tends to be much more cut-throat for the nature of the game at that point.
Quote : Originally Posted by megamanfan108
For competitive play, I play chess rules: Once you place the figure AND remove your hand from him, that is your move assuming it is legal. Friendly games I don't really care because as the judge I already have the prize at stake so there is no reason to be a dink.
Chess rules are one thing, but I've seen players take that to the extreme, too. There are no defined rules on moving pieces in Heroclix (as far as when you can adjust the movement and whatnot), but it would be nice if they made some similar to the "Heroclix etiquette" section that was in the early rulebooks. :-s
Quote : Originally Posted by BertieWooster
A good practice that we use here locally - if you haven't rolled dice, then you can take back things that you've "tested" and decided aren't "right".
But once dice drop, you have new information, so you can't recast/revise history.
Exactly! Once dice are rolled, everything is set... but if you move a figure to get a more visual line to see if you even can make a shot, you should be able to take it back if you can't make the shot. Some people's brains don't work well in the "visual imaging" where they can see a shot without putting the figure there and looking at the shot to be taken.
Quote : Originally Posted by MopedKid86
I started asking the judge to confirm the validity of my moves before I did them so I wouldn't have my train of thought broken halfway through for the sixth time.
And this is the opposite extreme that really shouldn't HAVE to happen in the higher levels of playing... it's just not necessary for someone to not understand the basic rules and try to compete at the top levels, no matter how well someone else built their team.
Quote : Originally Posted by normalview
The problem with this is that many people DON'T declare their actions properly. And it makes it that much more frustrating/murky to rule upon.
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I think if we were more strict about enforcing proper action declaration, most of these issues would solve themselves. But I don't know if that would realistically ever happen since players that insist on proper action declaration often get told, "Don't be a dink," by the more casual players.
In the interest of full disclosure, I sometimes catch myself taking shortcuts with action declarations, too. Nobody is perfect and mistakes will happen. But I really, REALLY, REALLY try to do so properly and catch myself when I slip up so I can model proper behavior for my players.
All of the above quoted for truth.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????