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It just occurred to me that there's been no substantial updates to the Active Roster other than Pro-/Anti-Registration tagging. Brotherhood of Mutants was never updated, no Thunderbolts, no Russian Fantastic Four, Justice League is missing people who won that one particular side mission, etc...
Mikki is doing a lot. just leave updates and he'll get it fixed as he can
Quote : Originally Posted by kaiba6798
Figured i'd post a picture quick of it since a few of you asked. Working on the chin now but here is the rest of it setup and good to go
Just have to glue it together and seal it with some liquid rubber. Its connected now with the tape but the back plate is going to be rigged up with strong magnets.
I have no idea when the chin piece will be done. we have visitors and stuff this week so it may be done by tomorrow but more than likely next week
It just occurred to me that there's been no substantial updates to the Active Roster other than Pro-/Anti-Registration tagging. Brotherhood of Mutants was never updated, no Thunderbolts, no Russian Fantastic Four, Justice League is missing people who won that one particular side mission, etc...
Brotherhood is currently inactive so i'll drop them, Thunderbolts I've gone back and forth on an official lineup. On the one hand, I like having full teams put up, but on the other I like letting people play the obscure characters they don't usually use. So I kind of like this line up:
War Machine
Lightning Rod
Zemo
A-Bomb
Other Villains (player's choice)
Justice League is missing people who were offered a spot. I know Blue Krait got in, and I'll flip back to find the others.
Any others I've missed?
I'm not sure what to do with the X-men. Thinking same line as Thunderbolts, actually:
Magneto
Xavier
Custom Heroes
Other Characters (players choice)
Brute: Gain the following trait that is only active at your characters highest point value: Fueled by Anger: This character can use Colossal Stamina. When he has two action tokens and is given a non-free action, you may remove any number of Anger tokens from this card and roll a d6 that can't be rerolled, increasing the result by 1 for each token removed. On a result of 5 - 6, This character isn't dealt unavoidable damage from Colossal Stamina for this action.
Scrapper: Gain the following trait that is only active at your characters highest point value:
Master of Striking: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. Give this character a free action and remove all Counter tokens to make that many close combat attacks with a locked damage value of 2. At the end of your turn, remove all Counter tokens.
Or
Master of Evasion: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. For each counter token on this card, this character gains +1 to their defense. When this character is damaged by an attack, remove all counter tokens.
Or
Master of Mobility: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. Give this character a free action and remove all Counter tokens to take a move action with a locked movement value of twice the number of counter tokens. This character ignores all game effects for this movement. At the end of your turn, remove all Counter tokens.
Blaster: When you pay to upgrade your range from 8 to 10, instead make your range 12. If you already have 10 range, change it to 12.
Support: Gain the following trait that is only active at your characters highest point value:
Power Dampening Field: At the start of the game choose one power. No character can activate that power this game.
Speedster: Gain the following trait:
Speed Force: When this character moves at least one square and hits one or more adjacent characters, you may place a speed token on this card after actions resolve. Increase the Flash’s speed value by the number of Speed tokens on this card. When this character has at least 2 speed tokens, he can use (choose a tier 3 or lower power). When this character has at least 3 speed tokens, he can use (choose a tier 2 or lower power). When this character has at least 4 speed tokens, he can use (Choose any tier 1 or lower power).
Vampire: Gain the following trait that is only active at your characters highest point value: Vampiric Army: Other friendly characters can use Steal Energy. Give this character a free action if a friendly character used Steal Energy to heal this turn. Modify the attack values of all friendly characters by +1 and their defense values by -1 until your next turn.
So I finished that sidekick I mentioned before, aceofspades555, I hope Emerald Knight enjoys his sidekick. He has not yet been run through the sidekick mission (leaving that up to you), and I had to guess how to reduce the cost of perplex for his special (i knocked 5 points off the cost for it being allies only)
Limited Edition Sapphire Squire
Real Name: Kohrreon
Team: No Affiliation
Range: 4
Points: 50
Keywords: Blue Lantern Corps, Eternal, Support
7
10
17
2
7
10
16
2
6
9
16
1
6
9
16
1
5
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Hope: Sapphire Squire can use Perplex, but only to target friendly characters.
Kohrreon was an anomaly among the Eternals of Titan, while every Eternal is born with enhanced physical qualities, and some talent for mental and energy manipulation, Kohrreon was born devoid of these abilities, and possessed only a faint connection to the Eternal Uni-Mind. Though his parents kept him and raised him lovingly, life as something of a pariah was not easy, particularly when everyone else had superpowers.
Despite all this, Kohrreon maintained an optimistic attitude. From an early age, he grew fascinated with Earth and the Eternal’s distant cousins the humans, and drew inspiration for his own life. If most humans could live and thrive in a world of super-powered beings, so could he. Kohrreon devoted himself to studying Earth and the history of its many cultures, finding hope in stories of triumph over great odds.
In his early adulthood, Kohrreon witnessed a great galactic conflict, watching as might galactic empires vied for domination, a war which ended on Earth with the defeat of Thanos and his Death Gem. Kohrreon watched Earth’s victory with a unique sense of pride, as while he was of Titan, the admittedly weak Eternal identified more with his Human cousins.
Around this same time, Earth’s representative in the Blue Lantern Corps, Professor Charles Xavier, gave up his power ring to return to Earth and form the X-Men. As is the custom of the Blue Lantern Corps, the Lantern of Sector 2813 was deployed to find Charles’ replacement. The ring led the veteran corpsman to Titan almost immediately, and showed him the hopes and dreams that overflowed in Kohrreon’s soul.
“Kohrreon of Titan, Hope springs eternal in your heart, welcome to the Blue Lantern Corps.”
With those words Kohrreon found his world changed. Taken back to Odym for training, the young Eternal learned quickly the powers this ring carried. But more than having power, which was itself a new sensation for him, he yearned to use his ring to spread the hope inside him with his sector.
Soon after his training finished, Sector 2814 acquired a new Green Lantern as well, a man who called himself Emerald Knight. Saint Walker informed Kohrreon that it would be his job to assist Emerald Knight, as hope was nothing without the Will to wield it. Kohrreon felt so happy he could burst as he realized he would be assigned to Earth! To work with and among the Humans he admired so much! Before departing Odym he decided he would follow Emerald Knight’s lead, taking a more unique name, one also based in Earth’s history and complementing his future partner well, Brother Kohrreon of the Blue Lantern Corps would be known to Earth as the Sapphire Squire!
Justice League is missing people who were offered a spot. I know Blue Krait got in, and I'll flip back to find the others.
Any others I've missed?
Sundial also made it on after fighting Coulson, Spider-Man, Flash, and Iron-man! Nick actually isn't on the custom characters roster at all, but I just figured you were busy ^_^
So I finished that sidekick I mentioned before, aceofspades555, I hope Emerald Knight enjoys his sidekick. He has not yet been run through the sidekick mission (leaving that up to you), and I had to guess how to reduce the cost of perplex for his special (i knocked 5 points off the cost for it being allies only)
Limited Edition Sapphire Squire
Real Name: Kohrreon
Team: No Affiliation
Range: 4
Points: 50
Keywords: Blue Lantern Corps, Eternal, Support
7
10
17
2
7
10
16
2
6
9
16
1
6
9
16
1
5
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Hope: Sapphire Squire can use Perplex, but only to target friendly characters.
Kohrreon was an anomaly among the Eternals of Titan, while every Eternal is born with enhanced physical qualities, and some talent for mental and energy manipulation, Kohrreon was born devoid of these abilities, and possessed only a faint connection to the Eternal Uni-Mind. Though his parents kept him and raised him lovingly, life as something of a pariah was not easy, particularly when everyone else had superpowers.
Despite all this, Kohrreon maintained an optimistic attitude. From an early age, he grew fascinated with Earth and the Eternal’s distant cousins the humans, and drew inspiration for his own life. If most humans could live and thrive in a world of super-powered beings, so could he. Kohrreon devoted himself to studying Earth and the history of its many cultures, finding hope in stories of triumph over great odds.
In his early adulthood, Kohrreon witnessed a great galactic conflict, watching as might galactic empires vied for domination, a war which ended on Earth with the defeat of Thanos and his Death Gem. Kohrreon watched Earth’s victory with a unique sense of pride, as while he was of Titan, the admittedly weak Eternal identified more with his Human cousins.
Around this same time, Earth’s representative in the Blue Lantern Corps, Professor Charles Xavier, gave up his power ring to return to Earth and form the X-Men. As is the custom of the Blue Lantern Corps, the Lantern of Sector 2813 was deployed to find Charles’ replacement. The ring led the veteran corpsman to Titan almost immediately, and showed him the hopes and dreams that overflowed in Kohrreon’s soul.
“Kohrreon of Titan, Hope springs eternal in your heart, welcome to the Blue Lantern Corps.”
With those words Kohrreon found his world changed. Taken back to Odym for training, the young Eternal learned quickly the powers this ring carried. But more than having power, which was itself a new sensation for him, he yearned to use his ring to spread the hope inside him with his sector.
Soon after his training finished, Sector 2814 acquired a new Green Lantern as well, a man who called himself Emerald Knight. Saint Walker informed Kohrreon that it would be his job to assist Emerald Knight, as hope was nothing without the Will to wield it. Kohrreon felt so happy he could burst as he realized he would be assigned to Earth! To work with and among the Humans he admired so much! Before departing Odym he decided he would follow Emerald Knight’s lead, taking a more unique name, one also based in Earth’s history and complementing his future partner well, Brother Kohrreon of the Blue Lantern Corps would be known to Earth as the Sapphire Squire!
Brute: Gain the following trait that is only active at your characters highest point value: Fueled by Anger: This character can use Colossal Stamina. When he has two action tokens and is given a non-free action, you may remove any number of Anger tokens from this card and roll a d6 that can't be rerolled, increasing the result by 1 for each token removed. On a result of 5 - 6, This character isn't dealt unavoidable damage from Colossal Stamina for this action.
Okay...one problem. They need a way to get Anger tokens. Perhaps when they're damaged?
Quote
Scrapper: Gain the following trait that is only active at your characters highest point value:
Master of Striking: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. Give this character a free action and remove all Counter tokens to make that many close combat attacks with a locked damage value of 2. At the end of your turn, remove all Counter tokens.
Or
Master of Evasion: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. For each counter token on this card, this character gains +1 to their defense. When this character is damaged by an attack, remove all counter tokens.
Or
Master of Mobility: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. Give this character a free action and remove all Counter tokens to take a move action with a locked movement value of twice the number of counter tokens. This character ignores all game effects for this movement. At the end of your turn, remove all Counter tokens.
...oh my god, I am so f*cking glad I boosted Warp's defense up to a 20. Master of Evasion should be especially fun. Try hittin' a 23, b*tches!
Scrapper: Gain the following trait that is only active at your characters highest point value:
Master of Striking: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. Give this character a free action and remove all Counter tokens to make that many close combat attacks with a locked damage value of 2. At the end of your turn, remove all Counter tokens.
Or
Master of Evasion: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. For each counter token on this card, this character gains +1 to their defense. When this character is damaged by an attack, remove all counter tokens.
Or
Master of Mobility: Each time an opposing character targets and misses This character with an attack, put a Counter token on this card. Give this character a free action and remove all Counter tokens to take a move action with a locked movement value of twice the number of counter tokens. This character ignores all game effects for this movement. At the end of your turn, remove all Counter tokens.
I'd go with Master of Evasion or Master of Mobility. I don't see Emerald Knight getting into close combat enough to really make use of Master of Striking...though if you pick Precision Strike with your attack power, it could be nasty.