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Lots I can potentially do here, but I'm going to need some good rolls to do it.
Moondragon TKs Brother Blood to J9
Blood teleports to K16, Outwits Carol's PC
Falcon will be my replacement, CATWS06. Flies with the Hydra Recruit to N9 and N10
Section Chief takes an Action to gain PC
Spider-Man RS to M10 on the Wasp, AV11 on DV19, Tiny and Hindering countered by dual Hydra. Gets 6. Section Chief makes it 10. SS is 5 though.
Sam takes Sidestep from his "Got Your 6" SP, Sides to P10, still carrying the Recruit to P11
Section Chief Sidesteps himself to N10
Prometheus Perplexes his Damage to 4 and also takes PC and Psychic Blast. Attacks Carol, AV11 on DV18 +1 for Hindering, -2 for double Hydra. Gets 8. Hits her for 5 Penetrating with Enhancement from the Recruit
Brother Blood on Carol, AV9 on DV16. Gets 7. Wanda makes it 3.
"I don't know if I like this, having to take sides against all my Avengers buddies," the Falcon said as Prometheus landed a deadly shot at Captain Marvel.
"What am I, chopped liver?" Spider-Man asked, trying with less luck to web up the Wasp. "Aren't I your Avengers buddy too?"
"Aw, I didn't mean that, Spider-Man. You know, I just meant, Cap's on that side. Jan, the Vision. Carol, Wanda..."
"Meanwhile I too have been an Avenger remember," Moondragon said.
"Okay, I'll give you Avenger, but I don't think of you as a buddy," Spider-Man said.
Falcon and Spider-Man are on my playlist, probably for this game. We might see some duplication.
So, to be fair, Wanda is on the lower level and unable to pc. Jack is just out of range. So Brother Blood would hit Carol. The question is, would he do natural damage of 2 (net of 1) or risk blades. I'd assume the latter. You can correct me if I'm wrong. BCF is 1. I had kind of hoped this would be a ko.
Wasp becomes version 023, sides to J15.
I wish I didn't have to do this, I had other plans, but Jakar tks Jack and Wanda to I19 and M21, Jan to F23.
Vision turns into version 006. Attacks BB. Needs 7, rolls 11. Prometheus is out of range, Spidey is not. Makes it 6. Wanda makes it 12. Kos Brood but then that can't surprise you.
Carol becomes version 010 and sides to K16, blocking d.r. of Blood. She'll attack the Chief. RCEs her av to 10. A 7 kos him, rolls 7 exactly.
Cap turns to 017 and says no attacks from the west.
Because of our gap, Carol will port to a fairly vulnerable spot.
AIG009R Jakar @@ IJ23, 24
SWB017 Captain America (Asgardian Shield) M16
Jack Hawksmoor (stealthed) M21
CM010 Captain Marvel (4) @ I10
UXM Scarlet Witch I19
ADW023 Vision @@ L16
ADW024 Wasp F23
AI Mantis G23
Mister Oz free to J9 on Carol, AV11 on DV17 +1. Gets 5. Prometheus makes it 6. Oh yeah. That's how.
Prometheus better Perplex Carol's DV to 16.
Dr. Light RCE on Carol, AV11 on DV16 +1. Gets 6. Well, at least I planned for it. That KOs her.
I could take a free 100 point figure for my replacement, or pay a little more and go big. I feel like going big. Mongul replaces, teleports to block Carol, uses his Perplex to lower Vision's DV to 17 and attacks him, AV11 on DV17 +1. Gets 3. Spider-Man makes it 6. Better roll. Still a miss.
Spider-Man RS to P13 on Cap - he's coming at him from the diagonal, so clearing the blocked side of the square. AV11 on DV18. Gets 3.
With rolls like these, you'd think I was rolling a single die. Even with two PCers, I can barely manage a single hit on my whole turn.
AI006 Moondragon N4 (1)
JLTW003B Doctor Light @ I7 (3)
HQ Prometheus (Pride) N8 (ESD/PC)(2)
RE Mister Oz (Red Sun Sons) @ J5 (3)
NFAOS Hydra Recruit P11
EAX37a Spider-Man @@ P13
CATWS06 Falcon P10
WOL Mongul @ I10
1938
"You've gotten a little overconfident, I'd say," Dr, Light said, blasting Captain Marvel with a massive beam of coherent light.
"I will destroy you all!" Mongul said, blasting the Vision who simply phased through it.
"Speaking of overconfident..." Captain America observed. "And don't think I don't see you slipping around there, Spider-Man," he added, blocking the Wall-Crawler's attack with his shield.
To fill up the gap a little and keep the Avengers theme enter Hercules. Jack tks him to J15.
Herc charges to K11 attacking Mongul with the object underneath him. 1st attack needs 7, rolls 7. Imperv is 1. Natural damage of 4 + 2 for the ho minus 2 for imperv=4. Plus Herc's got flurry. Needs 6, rolls 9. 3 more to Mongul after toughness, 7 total. A near ko.
Cap becomes version 001. Attacks Spidey. Needs 7, twice, rolls 11. Spidey makes it 8. SS is 1. 3 to Spidey.
Vizh sides to K16, becomes 023.
AIG009R Jakar IJ23, 24
SWB001 Captain America (Asgardian Shield) @ M16
Jack Hawksmoor (stealthed) @ M21
AOU Hercules @ I11
UXM Scarlet Witch I19
ADW023 Vision K16
ADW024 Wasp F23
AI Mantis G23
"Ho foul villain! What name do they call you? Eh, it matters not for Hercules will more than prove his valiance against thee," Hercules says to Mongul, tearing him apart.
"I was hoping for Thor to show," Cap whispers to Vision, "But I'll admit, Hercules will do fine."
"Do not let him hear you say that, Captain," the Vision says, "Hercules would never accept being considered second to Thor."
"You didn't finish me off," Mongul said, bloodied, but still defiant. "That is a mistake you will not live long enough to regret," He pounded Hercules with punches, most of which the Olympian shrugged off.
"Ho! I think I shall live long enough to remember this fight over a flagon of ale, recounting it to my grandchildren's grandchildren!" Hercules responded.
"Looks like Mongul needs a little help," Prometheus said, shooting at Hercules.
"Against Hercules? I'm not surprised," the Falcon said, lending a hand as well.
Normally, I wouldn't draft this Hercules, the cost doesn't match the defenses. But there was that gap...I'm glad he's still around but I can't and don't expect him to be here in a turn or two.
Cap on Mongul. I need to finish him while I can, before you figure out some way to heal him. Needs 4, rolls 7. Cap converts to #17, no attacks from the west.
Jakar tks Mantis, Wasp and Jack to M15, I15 and L19 respectively. Scarlet Witch is actually in J19 not I19, per the map, correcting it, not that it will make much of a difference.
Vision on Spidey. Needs 8, rolls 5. Wanda makes it 6. I'll save Jack.
Mantis charges to P14 needing 9, rolls 6. 6 again for Jack. Not that getting a 9 is easy but that's a lot of yucky rolls in a row.
Herc ports to L3, sides to K4 to confront Oz. CCE on him. Needs 7, rolls 11. Imperv is 1. He takes 3. Herc goes out with a bang it seems.
Wasp to I10 to block d.r. of Mongul, she then sides to H12.
AIG009R Jakar @ IJ23, 24
SWB017 Captain America (Asgardian Shield) @@ M16
Jack Hawksmoor (stealthed) L19
AOU Hercules @@ (6) K4
UXM Scarlet Witch I19
ADW023 Vision @ K16
ADW024 Wasp @ I10
AI Mantis @ P14