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FP mechs...
FP mechs...
In this Universe that has been created, if I have a faction, I have to set up production facilities, training facilities, maintenance et al to build mechs and train mechwarriors.
They are simply too expensive with WZ minitures to be viable.
Why would I spend the money to build a mech with a "16" defense? If you all those resources, you better get something that can stand up to an infintry squad, yes?
Your statement was general. I responded in kind. Forward strike teams carry an array of weapons, not just rifles. As WK probably do not want to create sculpts that have every member carrying something different, I guess you'll have to deal with members of the same forward strike team being clones.
It's a CMG.
Relax
BTW, Many of the Carl G rounds from the manufacturer can, in fact, take an Abrams (also not the world's most heavily armoured tank...that would be the Leopard 2 or the Challenger 2A1)"
Lots of almost useful infantry. Several pieces seem to be meant to compare to good pieces (RotS GDSA and RotS Trackbike both come to mind here. Compare them to SC Shock Trooper and Hoverbike, the RotS units seem overcosted for the same effect).
Vehicles: Similar issue. While some tanks are more likely to see playtime (ie, Kelswas), I think only artillery and VTOL units are going to be common. Same problem, new set - play something big and slow, you'll be eating artillery before or after your push damage.
Mechs: Huh? Most mechs are junk, period, perhaps the worse overall. There is a frightening amount of poorly chosen/used SEs, which drive the costs up for little effective return. An 18 defense is vulnerable to infantry, which cost a fraction of the points.
I noticed that Kelly (Bonilla) mentioned she used TROs to establish the values when she made all the units. I'm really curious to see what those TROs had, for comparison to the final units' dials.
Originally posted by henry I do admit that I haven't reviewed the subject in awhile. Since you appear to have expertise in this area could you answer the question, "Are there currently any shoulder launched infantry anti-tank weapons that can pierce the frontal armor of an M1 Abrams MBT?" I'd be happy to be brought up to date.
Not the Abrams M1A2. The armor composition of all these modern MBTs is highly classified. What the armor is made of is now more important than the thickness. The new composite armors have all but eliminated the threat of HEAT warheads.
But, there is always a but. The Iraqis used some truck mounted rocket to destroy two Abrams during Gulf War 2. The initial buzz was that it was a new Russian missile. I have not heard any recent updates on this.
RECONRAVEN motivated me to review the anti-tank rifle. A quick internet search brought up lots of data. The miserable performance of the Boys/Boyes ATR from the British army leaves an unfair impression about these weapons. Russian and Finnish ATR's were able to achieve penetration of 25 mm of armor at 300 yards, at least in field tests.
Modern ATR's have increased the projectile size to almost 1 inch from the .5 inch of WWII. The Germans did discussuse of 20mm Flak guns as antitank weapons. Still, penetration in a field test does not correlate entirely with battlefield success. There is a memo from Zhukov criticizing his infantry for failure to effectively employ their ATR's. One wonders whether the infantry knew something the Marshall did not.
But even the modern ATR is advertised as penetrating the armor on light vehicles; not an MBT. All infantry weapons in MWDA already penetrate light vehicles without gray or black armor. I politely disagree with RECONRAVEN that it is reasonable to extrapolate a future in which ATR's will defeat MBT armor at ranges greater than those of the LAW, GUSTAV, and TOW, which are represented already in MWDA by the SRM, or other figures.
On the table-top Will63 is already suggesting armies with 12 Sniper teams.... I only have 8, but it might be fun to back them with an artillery battery or two and have at it!
Originally posted by mlotoole0 The new composite armors have all but eliminated the threat of HEAT warheads.
Thus the easiest way to take out an abrams is with a big anti-tank mine. All tanks are vulnerable to tread hits.Or a big muddy ditch.
The sniper teams could be packing all kinds of anti-armor devices besides just ATRs and LAWs. They could have throwing mines or magnetically attached coring charges like the Germans used in WW II. Even if the sniper teams seemingly have the ability to penetrate armor in the game "at range", maybe it's just one lucky guy with a hand-held charge running up to the mech or vehicle while the rest of his buddies stay behind.
initially i thought it was just gonna be cool to have a majority of the figures for my factions...highlander and rep...I bought 24 boosters at first...and got 11 uniques out of them...with 3 grey bases including the shrike....tiburon....and ron roberson...so i loved it..
The ability of infantry to do damage to Mechs is believable, but the cost of the infantry should be accordingly higher. I know that training and equipping these troops is still not the same as building a Mech - The issue is play balance.
The artillery defense formula is skewed at best. Artillery is kept to the rear due to its vulnerability. The list goes on.....
I will keep trying to play, but it is getting harder to enjoy the game.
Originally posted by henry But even the modern ATR is advertised as penetrating the armor on light vehicles; not an MBT. All infantry weapons in MWDA already penetrate light vehicles without gray or black armor. I politely disagree with RECONRAVEN that it is reasonable to extrapolate a future in which ATR's will defeat MBT armor at ranges greater than those of the LAW, GUSTAV, and TOW, which are represented already in MWDA by the SRM, or other figures.
On the table-top Will63 is already suggesting armies with 12 Sniper teams.... I only have 8, but it might be fun to back them with an artillery battery or two and have at it!
Great report on the ATR. Its effectiveness even in WWII was marginal. The Barret .50 sniper rifle is a good modern day equivalent in terms of armor piercing. It can certainly defeat any man portable armor but does not pose a threat to main battle tanks.
AP in the MW world revolves around autocannons and gauss rifles firing deplete uranium rounds. Neither of these systems would be man portable to any extent.
PS - And no infantry man would be caught dead wearing reactive armor.
Since we're still debating the topic, keep inmind that it's a clix game. Too many variables in real life would be difficult to portray in a clix-based game environment, and over examination of the topic then becomes futile.
It's a game piece.
It does "X"
Move on.
One would figure the major topic of a thread like this would be the Falcon's effect on Special Attacks and terrain choice. But no, the fact that infantry have Armor Piercing (which have been around since DA) is the big sticky issue. why wasn't this brought up with SRM teams during FFE?....oh yeah, because people didn't have a problem with anti-tank weapons then.
In my opinion "Falcon's Prey" is a festering turd.
Decent infantry. Sylphs are good.
Good tanks (Kelswa) but the rest of the vehicles suck.
VTOL's are pretty lackluster.
Mechs? Let's not even go there.
Is there any refund program or something so I can try to get some of my money back that I've wasted on this set?