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Booster 9
WS-089 ROTS Marauder 2C, Elite, 272pts
P-069: NAIS College of Military School Assault Mech Pilot +1 , - , +1, 16pts
G-173: SU Streak Missiles, 22pts
WS-098 “Bjorn” RD Atlas, Elite, 278pts
L-061 Tseng, Rudolph, RD Assault Mech Pilot, +1, +1, +1, 28pts or 35pts in WS-098
Special Ability: “Stoking the Fire” (optional) : At the beginning of your command phase, deal 1 impact damage to this unit.
G-182 Melee Hardening, Assault Mech, 20pts (optional): when this unit succeeds at a close combat attack using its primary damage value, damage scored is impact damage.
WS-042 HS Carnivore Assault Tank, Vet., 83pts
WS-022 WH Wraith BA, Vet., 24pts
WS-007 CJF Laser Team, Vet., 18pts.
SA-024 RD/ROTS: no limit on usage listed on card, Cost:10/150: When a friendly unit that begins the turn in base contact with blocking terrain makes a ranged combat attack, it gets +1 to its attack value for the attack.
WS-035 HK Partisan AA Vehicle, Vet., 51pts
WS-004 HL SRM Team, Elite, 18pts
WS-018 BR Purifier BA, Vet., 20pts
PC-040 Lightning Storm: Whenever a ranged combat attack is made using the energy range type, roll a six-sided die. On a result of 1, the attacker takes 1 impact damage after the attack resolves. On a result of 6, the target takes 1 impact damage after the attack resolves. Lightning Storm cancels the Heavy Fog and Ionized Atmosphere planetary conditions, and is canceled by the Caverns planetary condition.
Booster 11
WS-050 HS Raven, Green, 95pts
P-062 Grad Cert. U of Proserpina Light Mech Pilot: +2, - , +1, 6pts
G-166 Agility, Light Mech, 21pts
WS-074 HK Vulture MK4, Green, 218pts (Mech off base at Hip joint)
P-066:Sakhara Academy, Heavy Mech Pilot -, - , +1 , 8pts
G-172: Electronic Camo, Heavy Mech, 23pts
WS-036 ROTS Partisan AA Vehicle, Elite, 52pts
WS-004 RD SRM Team, Vet., 16pts
WS-009 CNC Monocycle, Green,15pts
SA-031 HL/CSF, Cost:10/150 At the end of the game, if there is an able friendly HL and a able CSF unit on the battlefield, double your victory points gained for VC2 for opposing figures with Salvage not in their controllers’ deployment zones.
Another Requested STAT:
WS-073 ROTS Vulture MK4, Green, 218pts
Vent=2
180 front arch
Prim 0/14 Energy, One target
Sec 0/10 Ballistic, Three targets
Heavy Armor on Clicks 1,2,3 and 4
4 4 4 3 3 3 3 3 3 2 2 2 2 0 0 d
5 5 4 4 4 3 3 3 3 0 0 0 0 0 0 e
7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 a
10/21 9/21 9/21 9/20 9/20 8/20 8/20 8/20 8/19 8/19 7/18 7/18 7/18 6/17 5/16 d
C1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Salvage on clicks 14 and 15
Heat Dial
G 0 0 0 -1, yellow on click 5
G 0 0 0 0 ,yellow on clicks 4 and 5
G 0 0 -1 -1, yellow on click 5
1 2 3 4 5
And Finally….
Booster 12
WS-056 HS Gambit, Green, 90pts
P-060 HD Captain - , +1, +1, 9pts
G-165 Light Mech Decoy, 21pts
WS-067 HK Vixen, Green, 108pts
P-062 Grad Cert. U of Proserpina Light Mech Pilot: +2, - , +1, 6pts
G-167 Light Mech Flamers, 15pts
WS-025 BR Skadi Swift Attack VTOL, Green, 47pts
WS-001 CW SRM Team, Green, 14pts
WS-018 BR Purifier BA, Vet., 20pts
PC-042 Scorching Sands: Vehicles with the wheel speed mode and speed values greater than 0 get –2 to their speed values, to a minimum of 0. Units with the Quad ’Mech speed mode gain 1 heat when pushed, in addition to any other heat generated by the order.
Scorching Sands cancels the Grasslands, Salt Flats, Swamp, Underbrush, and Urban planetary conditions, and is canceled by the Caverns, Ice Fields, Jungle, Monsoon, Polar Gale, Storm, and Subzero Temperatures planetary conditions.
Well that ends the 12 booster preview from me. The last six were from one “Brick” that we got on Labor Day. The “Brick”, was wrapped and has the following code if WizKids can track this particular “Brick”: WZK2225
From what I can tell, but who am I, the Assault Mechs seem to be packaged together as well as Lights Mechs together. However, Heavies with Lights and Mediums with Lights. 3 Unique units per brick. I got lucky and got what I consider 3 of the best unique units in this set from the brick we purchased. So, if you get a case you should get 12 Unique units.
I will be putting some of these units on ebay soon, so if you would like to make an offer on any of my posted units before I do, please feel free to PM me. Offer will need to be good as the unique units that have been put on ebay seem to be HOT in the pricing. My "Standard" trade/buy rules are in effect. I will also post a list on the Trade fourm later.
Again, I hope you all enjoyed the previews.
Roll Well and Many Blessings,
Takar
Can anyone tell from the unit markings what Galaxies the different Clan Wolf units belong to? I know veteran Wolf units are Beta Galaxy, but what about the Elite and Green units? Can anyone help? I'd like to know.
G-184 Triple-Strength Myomer Weave
Light Mech, 30pts
Ignore all positive modifiers on this unit's heat dial.
(optional) For each non green colored square showing on this unit's heat dial, it scores +1 damage when it succeeds at a close combat attack.
Josh "Nthdoctor" Wilson
Thanks! That's an interesting bit of gear.
Adn Takar...Big ups man! Thanks to everyone who took sometime to post units and stats. And you lucky sons of....;-)
I have no idea about the green unit but the elite unit all belong to Alpha Galaxy. The unit insignia used in the units themselves is almost identical to the insignia used in the 3050's.
Many Thanks to all those who entered information(especially takar)
This was surely very much appreciated as well as exciting(as i wondered:what is going to be posted next?:classic: )
Can anyone tell from the unit markings what Galaxies the different Clan Wolf units belong to? I know veteran Wolf units are Beta Galaxy, but what about the Elite and Green units? Can anyone help? I'd like to know.
I think Green units are Delta Galaxy. The Green CW Thor has a symbol on it of the CW wolf on top of a 5-pointed star, with a Delta triangle on top of the wolf head.