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Originally posted by DarkCrusader I dont understand why brook didnt go after the tower and bring anunub crashing down. anunub seemed to cause alot of problems
whats the towers defense anyway? couldnt be too high
He seemed pretty okay with me locking him in the tower and limiting his arc. He also manged to stay in base contact with my stuff alot, and I didn't feel lucky enough to pull off a percision attack ;).
Wait, now that Anunub's going to be released as a unique, does that mean Podo, who in the written stories has done some impressive stuff, might also be released as a real unique? Maybe as a 30 or 90 point unique?
Originally posted by Shraka This is the last bit you'll see from me on the 2.0 subject. However I just couldn't resist commenting on the number of small mistakes found through out the latest two battle reports (since the first is in story format). Perfectly illustrates my complaint about the complexity. So glad I don't have to deal with running 2.0 tournaments.
LMAO... this is one of the least thought out statements I think I've seen so far in the whole 2.0 discussion. To equate Draddog's incorrect typing up of a battle report and a mistake which would have been a mistake whether the game was a 1.0 or 2.0 game to the 'complexity' of 2.0... wow, just amazing... lol
Actually you all have proved my point that I've been saying from the begining. That people make mistakes now with the current rules and now more variables and chances for mistakes are being added.
Like the fact that it seems no one caught the error in shake off damage.
as an afterthought wouldn't it be neat if Anunub could use precision since the last time I checked with the game developers they said the wand attack type didn't have any profficiencies, and precision is given to those with the Bow type.
Shraka, I don't understand the point of your post. We all know that humans make mistakes. However, you attempt to denigrate 2.0 because its added complexity allegedly increases the chances of someone making a mistake. That seems like an extremely poor reason to criticize something. I suppose in your view, one should never try to improve any rules because it might result in someone making a mistake. In fact, why do we play any games at all if there is a chance of making a mistake? Maybe we should cancel all football games because the refs may blow a call. Personally, I will take my chances playing 2.0--maybe I will even get some of the rules right.
Before I read Kenntak's reply I should like to note that I am not laughing at or near the players of the report nor the writter. I am amused by the fact that these errors highlight part of my point in discussing the added complexity to the game and why many of my local players are expressing no interest in playing 2.0
I should also like to point out that while I dislike some things about 2.0 there are many things that are good. However the things that I dislike are to me more important than the good. It does not prevent me from keeping up on the rules and by no means do I wish Wizkids or MageKnight2.0 any harm. I am simply trying to call attention to the things that I am observing.
now I will read Kenntak's reply
Kenntak: Aside from the above, the added complexity makes the job of the Envoy that much more difficult, and as I have said I will not be running 2.0 events.
Shraka... you are completely missing the point here. Your logic is flawed because you're saying that rules mess ups are because the game is overly complicated. IT'S NOT! It's because people don't know the freaking rules. Now, no disrespect to Kevin or Brooks, but they just don't know the rules that well, apparently. Either that, or they are just getting caught up in the moment of playing and having fun and aren't really thinking. It's not like they're playing for Worlds or something...
The point is, when people mess up on the rules, it has absolutely NOTHING to do with the rules themselves, but everything to do with the fact that people just don't freaking take the time to know all the rules... or they make stupid mistakes, one of the two. I've played... well, a lot of Rebellion games, and since I took time to completely know all the rules when I became a warlord, I can say that I've never messed a rule up. Because I know the rule book from front to back... darn near memorized. Sure, I've made stupid mistakes before like moved into base contact with someone when my figure was demoralized and neither of us caught it until the next turn or something... but that's just because I made a stupid mistake, not because the rules are overly complicated.
So the bottomline is... you're wrong. You may think I've been after your case since the whole Regen thread... but I'm not. I'm just trying to show you where your logic is flawed. If people can figure out all of the rules to 1.0 and know them as well as I do (which I know everyone can... I'm not some genius or something), then I know everyone can do the same with 2.0 rules. So the rulebook is a few pages longer? You can handle it... and so can everyone else.
Originally posted by Shraka the added complexity makes the job of the Envoy that much more difficult, and as I have said I will not be running 2.0 events.
Boo hoo it's going to be too hard for you.
I'm honestly looking forward to more complexity that would challenge us and take this to new, higher levels of intellectual decision making and strategy. I'm so sorry it's just not move, roll dice, turn dial anymore.
I ENJOY learning, and I'm going to enjoy relearning MK.
For fun sure it doesn't matter a small slip here and there but the Envoy rulling on what happens when a mistake is made can change from Envoy to Envoy and game to game and that isn't really fair to the players.
As a player I have often implemented a type of psychological warfare to confuse or intimidate my opponents by knowing all the rules and anticipating moves. Suffice to say that I too have made mistakes when first learing the game but unless I sit and watch one match constantly small mistakes will be made here and there that are overlooked entirely by both players. If this battle happened in a tournament format and time was called and I walk over to the table and have brought to my attention that a capture and kill occured that was illegal who should rightfully win?
Shraka... you can't be responsible for every little thing in every little game, as an envoy. If two people that are playing in a tournament game don't know the rules well enough (or forget them) to the point that they make major mistakes that could change the result of the game... too bad. As an envoy, you can't hold yourself responsible for that. You do what you feel you need to do to deal with the situation should it arise, but still, you can't feel bad about it. My ruling is that the game stands unless I believe someone is knowingly cheating. If two people mess up... tough bud, learn the rules better and catch your opponents mistake next time. It's a tough lesson, but most of the older people at my venue have learned it.
Then again, my average crowd is a group of 9-12 year olds. Every once in awhile someone 15 or 16 will come play, but mostly, it's just the really young kids. They don't know the rules very well and I watch for what I can (measuring range, movement, so on), but as long as they're having fun, I'm just glad they can play. I make sure that everyone gets something every week, even if I have to give away a few figures of my own to the 5 or so kids that don't walk away with an LE... but like I said, they all have fun, and that's what I worry about more than anything.
If you have a bunch of 20 year olds, well then tell them to learn the freaking rules and they won't lose because of an illegal move/attack.
I guess that's the difference between me and most other Envoys. I do take responsibility. I see it as my responsibility to make sure everyone is playing and thus being judged by the same rules. That's why I have struggled to make sure everyone knows the correct rules in rules forums.
My crowd varies from ages 10 to 35. Only one other player remembers the rules as well as I do, one year my junior.
Yes I too feel it is important to have fun. However I also feel following the rules leads to everyone having fun. No one likes to feel they were cheated, wether on purpose or not.