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I was for some reason thinking the Tim Willoughby Invitation was the Jank classic, and I had built my Multiple man deck for it. I had tested this in my store against some other friends, and one of them named the deck.
I found out that it wasn't, and now I am very sad inside.
Here's my golden-age build, and my playing tips. I had tested this in my store against some other friends, and one of them named the deck.
I wish I could say it was all my idea, but it tweren't.
So, I present 'Brokedeck Mountain' (named because one of my friends repeatedly called it a derogatory term)
18 Multiple Man
12 Wild Pack
4 Longshot
3 Dazzler - Rock Star
4 Cyclops - Slim
2 Felix Faust
3 Chomin
2 Changeling
4x ESU Science Lab
4x Xavier's School
4x Birthing Chambers
Pretty simple, eh?
Mulligan for a Longshot, always. If you don't get longshot by turn 3, you're pretty much done.
I play this build exactly like force, where I sketch out my own single letter code for each card and make a chart. Every time I pull one or see one, I reduce the number for that card by one. So, for example, just using the first few major characters:
C= Cyclops, M = multi man, P = Wild Pack, D= Dazzler, +E = ESU Science Lab and L = Longshot
M P C N D +E
18 12 4 4 3 4
If in my opening hand, I have a Longshot, a wild pack, 2 multiple man, an ESU Science Lab and a cyclops, then I cross out and reduce the appropriate numbers by the amount I have seen/have.
M P C N D +E
16 11 3 3 3 3
This tells me when I go to activate Longshot on turn one, my best bet is to call multiple man and wild pack. While that seems like a 'duh' early on, later in the match it can be very difficult to predict exactly what to call without using this kind of method. Plus you use this one letter system to track everything you throw on the bottom of your deck. If you manage to pull off changeling popping out a second longshot and you have xavier's school, well, let's just say you burn through the deck extremely quickly. As soon as you loop, you can predict with 100% accuracy what you'll pull with longshot.
You always put multiple man in front of longshot, so attackers stun him and another two take his place. Plus with ESU out there, card drawing and reinforcement are hardly ever a problem. When it is your init, you team attack as much as possible. If you don't have cyclops, but do have dazzler, it's almost as bad as if you had cyclops for the amount of endurance loss. If you need to stun a character, generally i'll send a team of wildpacks seperately.
I have about a 70% win/loss with it against other golden age decks, although I haven't really played it enough to really consider it anything other than pure janky fun.
Hope this helps!
Looking forward to the first Pro Tour Jank Invitational (maybe Atlanta, hmmmmmmmmmmmm????????????????) ^_^ You could do it opposite the Timvitational and show him what a REALLY cool tourney is! Mwahahaha!
For a Stoic, you sure know how to party hard. Your hopes are fulfilled! That actually helps alot. I was thinking about toying with Dazzler for Atlanta, now I know she will be getting sideways on my kitchen table all weekend.
Originally posted by stubarnes For a Stoic, you sure know how to party hard. Your hopes are fulfilled! That actually helps alot. I was thinking about toying with Dazzler for Atlanta, now I know she will be getting sideways on my kitchen table all weekend.
Characters
15 Multiple Man <> Jamie Madrox
15 Manhunter Sniper
4 Longshot
1 El Guapo
1 Paul Ebersol <> Fixer
1 Professor X, Mental Master
1 Imperiex
Plot Twists
4 The Fall of OA
4 Plans Within Plans
4 Vicarious Living
4 Gone But Not Forgotten
3 Thinking Outside the Box
Locations
3 Birthing Chamber
I realize Gone But Not Forgotten doesn't work well with MM but you don't always have to use his effect. I've considered using Conscription but I couldn't justify it with this build. Comment and suggestions are encouraged.
Characters
15 Multiple Man <> Jamie Madrox
15 Manhunter Sniper
4 Longshot
1 El Guapo
1 Paul Ebersol <> Fixer
1 Professor X, Mental Master
1 Imperiex
Plot Twists
4 The Fall of OA
4 Plans Within Plans
4 Vicarious Living
4 Gone But Not Forgotten
3 Thinking Outside the Box
Locations
3 Birthing Chamber
I realize Gone But Not Forgotten doesn't work well with MM but you don't always have to use his effect. I've considered using Conscription but I couldn't justify it with this build. Comment and suggestions are encouraged.
A few suggestions:
(a) War Without End ... exhaust any of your 1-drop Manhunter characters to recover ALL your 1-drop characters
(b) Starro ... if you survive to the late turns to play Prof X and Imperiex ... you might as well just steal your opponent's board with the massive swarm of characters you have out.
(c) Manhunter Science ... off initiative, you're going to get attacked. Might as well exhaust a couple guys for a two card draw ... especially when it means replacing the very guy being attacked with a pair of Madroxii
(d) Changeling ... he can give the deck a bit more multiplying power ... it would mostly be there just to get out a second Longshot [or third, or fourth] Although you'd probably need a way to bounce him back to hand if need be ... but even one would come in handy