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Eclipso to MC Queen Bee, AV11 on DV18 +1. Gets 9. There's luck.
Queen Bee RS to F9 on Raven, using Eclipo's AV and Damage, AV11 on DV17. Gets 11. Raven makes it 5
Mercury is my replacement, XXS, not the Metal Man. Teleports to C15. Can she try for Beast Boy? SC is 2. AV10 on DV17 +2. Gets 11. Really did not think I was going to pull that off. Since she rolled higher than 10, Damage is Penetrating and Beast Boy takes 2.
Bedlam to D15
SI035 Howard the Duck A19 (1)
AVAS067 Rick Jones (Bystanders -3) C22
-Blazing Skull A8
SMWW055 Eclipso (Nightbringer) @@ A18 (Stealth)(1)
GSX Roulette D20
HX29B Xorn B22
DXF Bedlam @ D15 (3)
XXS Mercury @ C15
One ID Card
1607
"You want attention? I'll give you attention," Mercury said, closing with Beast Boy and slashing at him with a blade formed out of her own liquid metal body.
"I guess I should be careful what I wish for," Beast Boy joked.
She'll hss to D1 ee on Bedlam. Needs 7 + 1, rolls 6. Raven can't help. She ports back.
Sloth allows BB to heal 1 now that my turns done.
RE Starfire @@ D4
RE Nightwing (stealthed) D7
RE020 Terra D3
RE Raven E6
JLU Ultrahumanite @ B3
RE Beast Boy (Sloth) (DV+1) (1) B14
HQ Queen Bee D9
JLU Star Sapphire C7
Feat
Well I don't need a TKer this turn, and I'm not that big on healing Bedlam, so Rick will TK Xorn to B19
Eclipso Outwits Beast Boy's SC
Xorn TKs the Heavy out from under Beast Boy and hits him with it. AV12 on DV17 +1. Gets 5. Roulette makes it 3. SHould have had Howard Perplex up his AV, but I figured he was reasonably safe.
Blazing Skull to A12
Xorn uses Defend on Eclipso and Howard.
Howard Perplexes Xorn's DV up 1 more to 20 (Even though Xorn can only Defend with his Printed Defense value, it's still good if you attach him directly.)
SI035 Howard the Duck A19 (1)
AVAS067 Rick Jones (Bystanders -3) @ C22
-Blazing Skull @ A12
SMWW055 Eclipso (Nightbringer) A18 (Stealth)(1)
GSX Roulette D20
HX29B Xorn @ B19
DXF Bedlam D15 (3)
XXS Mercury C15
One ID Card
1607
"i'll bet your arm swords, or whatever they are, will have a tough time against a rhino's hide," Beast Boy said, changing into that.
"You may be right, so I think having you not be a rhino is the best choice here," Eclipso said, taking control of Beast Boy and having him turn back into his human form and just stand there. "Well, girl? What are you waiting for?" Eclipso asked Mercury.
"What do you want me to do? Kill him in cold blood while he just stands there? No way," Mercury said. "This will have to do." She punched Beast Boy in the nose, knocking him out.
"I suppose, for the moment," Eclipso said. "Though you leave him alive and he can come back and kill you in your sleep some night."
WW Donna Troy. Not her best version but good for the cost, fer shur. Ports to A10 flurries on Bedlam. Needs 6 for a ko, rolls 2. Oh Donna...she takes 1 but can still flurry. Gets 8.
UH tks Starfire to B10, blocking d.r. of Bedlam. She attacks Mercury. SC is 2. Needs 6, rolls 4. Ports back.
Nightwing boosts Donna's dv. Raven boosts Dick's.
RE Starfire @ D4
RE Nightwing (stealthed) D7
RE020 Terra D3
RE Raven E6
JLU Ultrahumanite @ B3
WW Donna Troy @ (1) A10
HQ Queen Bee D9
JLU Star Sapphire C9
Feat
Eclipso to MC Star Sapphire, AV11 on DV18. Gets 8. Roulette makes it 8.
She will RS to A6, attack Raven. AV11 (from Eclipso) on DV17. Gets 3. (That trick never works, it seems)
I could pick on Donna, but nah. Instead I'll bring in Grifter. Rick TKs him to D18. He will RS to E17 on Queen Bee. Gets 9. Nice. Only 2 to her though.
Cap SIdes to E13 on Queen Bee, AV10 on DV17. Gets 11. 1 more to her.
3 to Queen Bee. Star Sapphire repositioned to A6
SI035 Howard the Duck A19 (1)
AVAS067 Rick Jones (Bystanders -4) @ C22
-Captain America @@ E13
SMWW055 Eclipso (Nightbringer) @@ A18 (Stealth)
GSX Roulette D19
HX29B Xorn B19
XXS Mercury C15
BM Grifter @ E17
One ID Card
1695