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Thanks. To be fair, I doubt he'll ever get to use his plot points. He'll rs to P4 on the Friend. Needs 6, rolls 8. KOs him and gets a plot point. Whoopee.
Molten Man on Bk. Needs 8, gets 8. IB: 9. 1 to him.
Uhura boosts Kirk's dv.
Ross tks Spidey to the porter.
HSS to I13 on Lock Up. Needs 6, rolls 11. 3 to him. Free incap. Needs 5, rolls 9. A token/click to him. Ends at porter, ports to I2.
"It seems you have some power for a human. Still whatever power you have is dwarfed by mine," the In-Betweener said, shooting him down.
"A Cheron? But they don't have that kind of power," Captain Kirk questioned.
"An understandable misconception, Captain," Data explained. "Despite the obvious resemblance to the natives of Cheron, this In-Betweener is a being that represents cosmic balance, not unlike Earth's yin-yang concept. As an embodiment of a universal abstract, his power is immense."
"Thank you, Mr. Data," Kirk said. "That's quite a lot to take in."
"If you're feeling overwhelmed by your encyclopedic friend, let me give you a distraction," the Black Knight offered, wounding Kirk with his energy lance.
Ugh, I don't want to lose any figures just now but I guess I have to be a little more risky.
Uhura has an sp which allows all Starfleet figures to use a ta from your team. Forgot to claim it. Are you ok with me doing so now and taking MOE or Police? I'll wait for you to answer. Won't slow the turn down for it.
Spidey hss to I7 to hit BK, needs 6, rolls 8. 9 for IB. 2 to him. Incap? Again needs 6, rolls 6. A token and click to him. Spidey ends in J5.
Data sides to H7 and tries to finish BK. Needs 7, rolls 3. Becomes version 32 gaining stealth and pc.
Kirk needs 6 to ko him, rolls 11. Done. He gains another plot point.
Because there are four medics in the Star Trek universe I'll bring in Nurse Chapel. Uhura makes her av 10. She sides to P3 and tries to heal Kirk. Needs 7, rolls 11. Heal is 3, 4 with her sp. He's up 2.
Joey tks Calypso to K6, she moves to J10 to block.
Stegron makes another t-rex. He's close to running out. It ports to M11, charges to N14 on IB. Needs 8, rolls 4. He wouldn't have even hit Lock Up with that. Wait: Calypso can help: 7. Not quite enough.
"Captain, stand back, I can help you," Nurse Chapel says administering first aid to restore him.
"Can I get some of that? By the time they're done with me I'm usually more black and blue than Spidey red!" Spider-Man asks as he swoops in and attacks Black Knight.
Uhura has an sp which allows all Starfleet figures to use a ta from your team. Forgot to claim it. Are you ok with me doing so now and taking MOE or Police? I'll wait for you to answer. Won't slow the turn down for it.
Absolutely. Go for it
Graydon Leadership - 6. This Friend is on the third dial
Despero on the T-Rex. AV10 on DV17. Gets 7. It's out.
Kraglin RS to K15, on Calypso. AV10 on DV13...PD from LockUp cancels Hindering. Gets 11. Calypso makes it 5. Still good enough.
Friend #3 Charges to I11 on Calypso. AV9 on DV10. Gets 5. Data can reroll that, for what it's worth. 10. KOs her.
Friend #4 teleports and moves to J10 to block.
DEO guy takes a crack at Despero again. AV9 on DV17. Gets 7. Despero makes it 5. Dario makes it 9. Support is 2, so heals 2
That thing where you leave off picking your replacement at the end of your turn and you've got absolutely nothing to do with it. But some extra Perplex is never a bad thing. Trader comes in, Sidesteps to N21, Perplexes In-Betweener's DV +1.
OK, Star Trek guys gets MOE from Uhura. Of course I was going to sacrifice Uhura this turn. Maybe not.
Lt. Leslie, I don't remember him, but we have plenty of Star Trek guys. I'll mostly do only the major ones but I will dip outside of that. I'll give him incandescence. He ports to N11. EE on Lock Up with Incandescence. Needs 7, rolls 9. IB: 9. Damn. The feat makes his damage penetrating so it kos Lock Up. 2 to IB and Kraglin.
Chapel needs 8 to heal Kirk, gets 8.
So Uhura calls on Wonder Woman ID card. JLU101e version. Ross tks her to M10.
She'll hss to M15 blocking Lock Up attacking IB. Needs 7, rolls 10. Imperv is 1. 1 to IB.
That's overperforming for a 30 point character that had a walk-on part on a few episodes.
Creed Leadership? Rolls 5. Another Friend, this one is on the 4th dial.
Dario tries to TK In-Betweener away from Wonder Woman. Break 4. Puts him in O15. He will shoot at Leslie for lack of a better target. AV10 on DV17 +1. Gets 3. Dario's PC makes it 11. Leslie's KOd.
Friend 4 has Willpower. He'll move to N8 blocking Leslie.
Trader Sides to N19
Red Hulk comes in, the AI Giant at 100 points. He teleports to H/I12/13. Trader Perplexes his AV to 11. It's a suicide mission. He uses his Mass Destruction Trait moves to J/L3/4. Pulls the Heavy out from under Data on the way. Gets to Quake with AV11. 300 point rule applies. Rolls 4,4,3 Data makes it 6,5,6. Oh that's nice. So that takes out all three of your Ensigns. I'll do the extra 1 to Uhura, so the 3 + the auto KB from Quake into the wall KOs her as well. Spider-Man takes 2 (double 6s so no SS)
Newest friend moves to J16
Creed to M19
So in brief, Ensigns, Uhura and Leslie were all KOd. Leslie is blocked. Spider-Man takes 2.
"You may have seen a lot of things in space, but I'm betting you've never seen anything like a Hulk!" The Red Hulk leapt in among the Enterprise crew and began wreaking havok, swatting at one crewman after another.
"Look out!" Spider-Man tried to warn them, jumping onto the Red Hulk's back and trying to slow him down. "I've seen what this guy can do. He's way out of your league!" Spider-Man's attempts to restrain the Hulk were not terribly successful and only earned him some bruises and cuts into the bargain as well.
That's quite an awesome move. Leslie, oddly enough, isn't koed but returns. He's crazy good.
Still, Uhura and the Ensigns are out. I certainly need tk and pc but Red Hulk needs to be dealt with first.
Spidey free incap? Needs 7, rolls 9. A token to RH.
Spock with outwit and pc comes in. Outwits RH's invincible. Needs 8, rolls 7. 7 for his own pc.
Kirk needs 7 to hit him, gets 4.
Spidey tries his luck with an actual attack. Needs 7, rolls 10. 3 to him.
Stegron makes another t-rex. It tries its luck. Needs 8, rolls 9. BCF is 3. 2 to him.
Leslie comes back next to Spock. Ports to O12. Sides to M13. EE on Creed. Rolls 8. 9 for IB. Dario: 4.
Dr. Octopius, SFOSM style. Outwits Rulk's toughness and can make 4 attacks on him. Needs 6, rolls 11. 2 to him. Needs 5 to ko, gets 10. Ock sides to block.
I would have kind of liked one more turn with Red Hulk, but I'm glad he did as well as he did. And I can't say I didn't expect him to get hit hard.
Creed Leadership -6. Takes a token off Dario since I already have three bystanders.
Dario TKs Despero to J15
Trader Perplexes Despero's Damage to 4
Despero on Data - who is no longer Stealthed - Red Hulk pulled the HO from under him during his move last turn. "He uses his Mass Destruction Trait moves to J/L3/4. Pulls the Heavy out from under Data on the way." AV11 on DV18, Gets 8. Data is out of range to use his own PC on that, so that's 3 to him after Toughness.
In-Betweener double targets Data and Leslie, AV10 on DV17. Gets 3. PCs it to 9. KOs Data with 2, 1 to Leslie.
DEO guy to M16
Kraglin on Leslie, AV9 on DV17 -1 for PD from DEO. Gets 9. 2 more and now Leslie's really down.
Friend #3 to M13 to block Leslie.
Tippy-Toe is my replacement. Teleports, Leaps to H7 to block Data