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I guess Hippolyta gets an amazon in F13 (she's actually in G13, correcting now).
Superman cce on Ares making his av 12, since that's the limit on new cce. Needs 6, rolls 8. Kos him, 1 mystics to Superman. Thanks, btw, for snagging all the mystics. That's so much fun.
Etta sides to E15 to block.
Hippolyta to break? 4. Charges to G14 on TL. Needs 6, twice, rolls 5.
Warrior to break? 6. Charges to F15 on TL. Needs 7,twice, rolls 8. 7 for TL. 2 to him/her.
Now I can move to the upper part of the map.
Sinestro cce on WW. He should show K7 to match the map. Needs 6, rolls 10. SS is 1, she's koed.
Allied 1 to J7 to block.
So Wonder Woman and Ares were koed and blocked. 2 to TL.
Ch’p (PC) H4
Superman (6) @ D15
Steve Trevor (Allied soldier-3) H2
Allied Soldier 3 H10
Allied Soldier 1 (2) @@ J7
Sinestro @@ (3) K7
Etta Candy (Invulnerable from Supes, SE Hipp.) E15
Flash 53 7 (PC) F4
Amazon Warrior (PC from ranged Antiope, SE from Hippolyta) @ F15
Hippolyta @@ G15
BG107b Circe @ F8
Supergirl H7
1585
Figures played: Angle Man, Antiope, Batman, Ch'p, Circe BG107b, Donna Troy 31b, Etta Candy, Flash, German Soldiers, Giganta 37b, Guy Gardner, Harley Quinn, Hippolyta, Mary Shazam 102b, Medusa, Silver Swan 110b, Sky Tyrant, Steve Trevor, Supergirl, Superman, Wonder Woman (Shifting focus)
Thanks, btw, for snagging all the mystics. That's so much fun.
It's a draft. You had your chance at 'em. If you're not taking 'em, I will.
Grodd Leadership - 5. Can't get a new Gorilla but I can take a token off Strife
Start with Teen Lantern. Break to Sidestep. Gets 6. Sides to F18
King Shazam on Superman, AV11 on DV17. Gets 4. Disappointing.
New Wonder Woman, WW8074 - the Diana as Star Sapphire from the old War of Light Fast Forces has always been among my favorite Diana figures. I'm glad they've redone that one. She's in. Circe TKs her to E16 where she will go for Superman, AV11 on DV17. Gets 10. WWTA 4. Blades is only 2, but at least it's 2 with Exploit.
Let's see if Faust can pull off the KO. AV11 on DV17 +1 to hit Superman. Gets 2. Ick. Teen Lantern makes it 10. WWTA is 2. And that will KO Superman.
I guess it's time for me to play a Medusa too. BGWW108B. Just moving to D15 blocking Superman.
Grodd Outwits Invulnerable on Hippolyta
Strife Sides to F14 on Hippolyta, AV10 +1 for CCE +2 for Wonder Woman's Zamarons Trait, on DV18. Gets 4 still not good enough..
Lex Outwits the ESD on your Amazon, attacks her, AV9 +1 (Zamaron) on DV16. Gets 5 Circe makes it 9. 2 to her.
Teen Lantern on the Amazon, AV10 +1 on DV16. Gets 9. She's KOd
Superman KOd and blocked. Amazon Warrior also KOd.
Wasn't arguing about drafting a single mystic but dude, you've got 5!
Etta on WW. Needs 8, rolls 11. 11 for Circe. I would argue TL has no lof.Imperv is 1, 2 to her.
Scarab for me. RS to I7 on Grodd. Needs 7, rolls 8. So that's 3 to the gorilla adjacent.
Allied 3 on Grodd. Needs 8, gets 11. Kos the gorilla.
Maybe I can now do some damage to Grodd. Supergirl rs to I9 on Grodd. Needs 6, rolls 11. 3 to Grodd.
A couple lucky rolls but frankly there's no way I can win this. Your mystics, heavy hitters...this is totally you're game. If you want to go to 1700 that's fine but I'm ready to give this to you.
What's kind of been nuts about the new rules and this game is the "no push damage" rule. Every figure can go two turns in a row. Which makes for a lot of actions every turn, especially when you consider all the extra freebie figures. I've been having to allow extra time for tuns in this game, because where I'd normally have 4, 5, 6 figures to do something with, it seems more like 8-10 now. Not necessarily saying good or bad. Just an observation.