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IM has poison in water as if he's adjacent. Does it affect any of them? Yes. 1 to US Agent, Batman.
GA on Batman. 4.
IM to break? 5. HSS to K12 on Mera and Jonn. SC: 1. Gets 12. AIM Blue has lof, Rose does not. 8. I'll do 1 to Jonn.
SW on Jonn and Batman outwitting Jonn's invincible. SC is 2. Gets 10, 2 5s. 2 more to him, kb to I13 which ain't ideal.
Dale to break? 6. Charges to K13 on Jonn? SC is 4. Gets 6. KOs him.
Crys tks Abe to G9.
Abe to J13 to block, making Batman's av -2 next turn.
1 to US Agent and Batman whose av is -2 next turn. MM koed and blocked.
UN018e Ghost Abraham Lincoln @ J13
MICN009 Iron Man (Swim) @@ (1) K12
NOT Green Arrow (GM: D16, E14) @ D7
FFGG Crystal @ D4
MSDP050v Scarlet Witch @ F7
XXS Storm J2
SLOSH033R Stargirl G6
Dale Suderman (3) @ I13
1240
Figures used: Aquaman, Captain America (Sam), Crystal, Dale Suderman, Dolphin, Iron Man, Jeff the Landshark, Frog Thor, George Washington, Ghost Abe Lincoln, Green Arrow, Human Torch, Lori Lemaris, Namor, Scarlet Witch, Songbird, Spider-Man 1776, Stargirl, Storm, Swordsman, Triton, Wasp
Okay, so one of the most satisfying things about the game is when you slip a piece into position to do something on your next turn and your opponent doesn't wreck it.
Batman uses a Power Action to use KEEPING THE TREASURE SAFE: POWER: Once per game, unequip an equipment from a character within range and line of fire, then equip it to Batman. So he steals the Darkhold from Scarlet Witch.
He will take Perplex from the Darkhold and use it on Iron Man's DV.
Can Mera Break? 2. So much for that idea. Attacks Abe, AV10 on DV18. Gets 2. Rose makes it 7. AIM Blue makes it 6.
Continuing with the "bugs" idea for summertime, I will take Spider-Woman, SMBA.
Hydro-Man TKs her to F18
She Perplexes her Damage to 4, attacks Suderman, AV11 on DV18. Gets 7. It's enough. 2 to him after Invincible.
AIM Blue Sides to F17 on him. AV10 on DV17. Gets 9, but Impervious is 5
AIM White tries Incappinng Suderman. Spider-Woman's SHIELD TA boosting his range, AV9 gets 9, so a token to him.
2 and a token to Suderman. Scarlet Witch loses the Darkhold
SMBA109B Hydro-man @@ D23
EAX Rose (Mystery +0/Flunkies +1) K16 (stealth/PC)
HQ Mera (Bombshell +1) @@ K14 (Swim/Toughness) (4)
WKD23-01 Batman (Darkhold) @@ H11 (4)(Swim)
ABPI AIM White Squad @ E18
ABPI AIM Blue Squad @ F17 (PC)
AV4E US Agent G13 (5)
BTU Jo Mullein C17
SMBA27 Spider-Woman @ F18
Used: AIM Agents, Batman, Captain America, Condiment King, Frank the Plant, Hank Pym, Hydro-Man, Jo Mullein, Jubilee, Lightning Lad, Martian Manhunter, Mera, Poison Ivy, Rose, Sandman, Silver Surfer, Spider-Woman, Starro, Sunfire, Sy Borgman, US Agent - 1345
Wanda on Batman. 8. Batman: 8. SS is 1. I guess a new Batman can come up.
I guess we stop and replace?
UN018e Ghost Abraham Lincoln @ J13
MICN009 Iron Man (Swim) @@ (1) K12
NOT Green Arrow (GM: D16, E14) @ D7
FFGG Crystal @ D4
MSDP050v Scarlet Witch @ F7
XXS Storm J2
SLOSH033R Stargirl G6
Dale Suderman (3) @ I13
1240
Figures used: Aquaman, Captain America (Sam), Crystal, Dale Suderman, Dolphin, Iron Man, Jeff the Landshark, Frog Thor, George Washington, Ghost Abe Lincoln, Green Arrow, Human Torch, Lori Lemaris, Namor, Scarlet Witch, Songbird, Spider-Man 1776, Stargirl, Storm, Swordsman, Triton, Wasp
So I replace him with another Batman. Gee, if I only I had a few more choices...BTAS101 still seem to be my go-to for Batman so many times. Turn him to his last non-KO click and the roll is 6, so he's healed 3. So it's
I thought you'd koed one of my figures but I guess not.
So I'l end with Stargirl barriering over US Agent.
US Agent koed and blocked. Batman is koed but back as your new pick.
UN018e Ghost Abraham Lincoln J13
MICN009 Iron Man (Swim) (1) K12
NOT Green Arrow (GM: D16, E14) D7
FFGG Crystal D4
MSDP050v Scarlet Witch @@ F7
XXS Storm J2
SLOSH033R Stargirl @ G6
Dale Suderman (5) I13
1240
Figures used: Aquaman, Captain America (Sam), Crystal, Dale Suderman, Dolphin, Iron Man, Jeff the Landshark, Frog Thor, George Washington, Ghost Abe Lincoln, Green Arrow, Human Torch, Lori Lemaris, Namor, Scarlet Witch, Songbird, Spider-Man 1776, Stargirl, Storm, Swordsman, Triton, Wasp
I wouldn't think Darkhold follows the second Batman. I'll play along and it might be moot by the end.
Iron Man poisons AIM white which only improves him.
Ok, I need PC. An unlikely pairing comes in for a) green and b) sports, of sorts, with their fastball special. Plus, I've not played them yet. Enter the new Wolverine and She-Hulk. Their fastball sp gives him a sort of old duo concept where they can break into two figures. For now, I need them with PC.
GA on Bats. Gets 10. Bats: 3. Shewolv: 11. SS is 3, he's out.
Abe will move to block, making Mera's av -2 until my next turn.
IM break? 6. First attacks White. Gets 6, good enough. Ends in J10.
Stargirl RS to D10, getting an av boost from Shulvie on Aim Blue. Gets 7 and that works, Rose is just out of range, 3 to him.
3 to AIM Blue. AiM White koed. Bats koed and blocked.
UN018e Ghost Abraham Lincoln @ H11
MICN009 Iron Man (Swim) (1) @ J10
NOT Green Arrow (GM: D16, E14) @ D7
FFGG Crystal D4
MSDP050v Scarlet Witch F7
XXS Storm J2
SLOSH033R Stargirl @@ D10
DWX070v Wolverine and She-Hulk D2
1335
Figures used: Aquaman, Captain America (Sam), Crystal, Dale Suderman, Dolphin, Iron Man, Jeff the Landshark, Frog Thor, George Washington, Ghost Abe Lincoln, Green Arrow, Human Torch, Lori Lemaris, Namor, Scarlet Witch, She-Hulk, Songbird, Spider-Man 1776, Stargirl, Storm, Swordsman, Triton, Wasp, Wolverine
Dynamo RS to M14 on Iron Man, AV12 on DV18. Gets 9. Yeah! 4 Penetrating to him.
Hydro-Man TKs Jo to F16
Rose to E17
Jo carries AIM Blue, Charges to K11, AIM Blue in L12, attacks Iron Man AV11 on DV17. Gets 8. 3 -1 for Empower from the AIM dude, -1 for Toughness, KOs Iron Man.
Mera RS to J10 to block. Targets Scarlet Witch? SC is 1, Av10 on DV18+1. Gets 7. Knew that was a longshot.
If for no other reason that to make sure you don't get him, I'll take Kamo myself now. Can't really do much with him though.
Iron Man KOd and blocked.
SMBA109B Hydro-man @ D23
EAX Rose (Mystery +0/Flunkies +1) @ E17 (stealth/PC)
HQ Mera (Bombshell +1) @ J10 (Swim/Toughness) (4)
ABPI AIM Blue Squad L12
BTU Jo Mullein @@ K11
SMBA27 Spider-Woman F18
AV4E Crimson Dynamo @@ M14
NOT Kamo I23
Used: AIM Agents, Batman, Captain America, Condiment King, Crimson Dynamo, Frank the Plant, Hank Pym, Hydro-Man, Jo Mullein, Jubilee, Kamo, Lightning Lad, Martian Manhunter, Mera, Poison Ivy, Rose, Sandman, Silver Surfer, Spider-Woman, Starro, Sunfire, Sy Borgman, US Agent - 1530
One sort of fun thing coming from this game is the semi-focus on water characters.
He's not what I need but I've never played Steve. Musical number pending.
Arrow's in the wrong spot. RS to G6 on Mera. 6. SS: 2. BCF: 4. KOs her. He gets a grave marker.
Wanda rs to D5 on Jo. Gets 10. SS: 4. 3 to her. With Wanda and Arrow's movement, Steve gets two choreography tokens.
Well, I suppose I might as well test Shulvie. Crys tks them to J5. They split into MSNP061V Shulky and XRMF001 Wolverine. (With the discount for him, they're under 95 points). She fastballs him to J10, blocking Mera.
He goes for Jo. 6, 2 3s. She hits her first stop click.
Mera koed and blocked. Jo is on her first stop.
UN018e Ghost Abraham Lincoln H11
MSNP Steve (Choreography-2) F2
NOT Green Arrow (GM: D16, E14, J10) @@ G6
FFGG Crystal @ D4
MSDP050v Scarlet Witch @ F7
XXS Storm J2
SLOSH033R Stargirl D10
MSNP061v She-Hulk J5
XMRF001 Wolverine (Rally-) @ J10
1375
Figures used: Aquaman, Captain America (Sam), Crystal, Dale Suderman, Dolphin, Iron Man, Jeff the Landshark, Frog Thor, George Washington, Ghost Abe Lincoln, Green Arrow, Human Torch, Lori Lemaris, Namor, Scarlet Witch, She-Hulk, Songbird, Spider-Man 1776, Stargirl, Steve, Storm, Swordsman, Triton, Wasp, Wolverine