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Now if only the rest of the Ultimate team looks this good.
The rookie Cap does kind of surpise though, expected some EE or similar on him for his tommy and grenades.
HOPEFULLY we'll finally get some marqee level chars getting LEs (like Cap, or Spidey). Then we could get a willpower Cap that would beat the hell out of people to.
"Un-fun Dad, un-fun Dad,
He's so bad, he mak'a me mad
Un-fun Dad, un-fun Dad
He's a real cad, Un-fun Dad"
Yeah, I see the ultimate cap play going, move up into charge range banking on the 19 range defense to keep him alive, and then push to charge the next turn and then falling into impervious.
I really like the end of dial 16-support clicks. that's my biggest complaint with the vet (he only has 1).
Good thing I dislike Ultimate cap less than regular Cap. I might actually play this figure.
This is What I Want(ed, circa GSX/2010): Nextwave ATA: 100 pts. may use all Team Abilities as long as force is only Nextwave keyword.
Ok First off WOW! Just so I can get it out of my system
WOW
1) Captain America, Different arrangement that I had but Impervious just like I called it (in Character Creation). Little bit Higher speed then I expected but everything else right where I guessed.
2) Spiderman, Nothing Really special. No 18 defense, Flurry, or Outwit. I expected a couple kliqs of outwit at least.
3) Wolverine Nothing to surprising! I still wont play him.
4) Ghost Rider, Ahhhh One of the 3 figures I said I never want to see! And Punisher is in here also. NOOOoooo, as long as we dont get the worst Marvel Figure to date Carnage!
5) Docter Octopus this I like For 60 points he is deadly enough to be scary and a SS TA!
Why does Cap have Imp? He shouldn't have it. He should be hard to hit, not hard to damage. And he only does 3 on his first click. Once everybody pushes him, his defense drops to 16 (from 19 against range) and his damage drops to 2... and everybody is happy with this? I don't think he's going to be as playable as everybody thinks he's going to be. Spidey is pretty good and represents his Ult version pretty well. Ghost Rider could be very good (love'n that charge). Wolvie is a bruiser. Oct is a BIG disappointment.
I think the reason cap has imp is not because he's hard to hit, it's because if he's hit while holding the shield he barely takes any damage. Having a shield makes your body hard to hit, but you still will get hit, you just take less damage. The EW on his dial makes the 2 damage stick even on characters with INV, IMP, and T. I don't see how he isn't playable.
This is the Cap I've been waiting for (looks like my U's gonna become Captain Dustbunny fairly soon )! Even the R kicks arsenal. GR wasn't as powerful as I imagined he would be, but he's a definate must-have. Spidey's nice for the points, and Wolvie, although a bit costly in his E/V incarnations, comes through with a full dial of BCF. I officially change my opinion on Ultimates-- looks like a good set, afterall...
Among all the nice things that can be said about Cap ... ONE click of Leadership. Just ONE. WK finally got the message; we don't need beacoup clicks of the worthless power.
Quoting Bradley...
Why does Cap have Imp? He shouldn't have it. He should be hard to hit, not hard to damage.
The damage reduction part is someone managing to get a shot on Cap where he isn't able to block or deflect it properly.
And he only does 3 on his first click. Once everybody pushes him, his defense drops to 16 (from 19 against range) and his damage drops to 2... and everybody is happy with this?
But he can eliminate anyone's damage-reduction powers with Outwit or Exploit Weakness for the rest of his dial. His two damage will do a plenty.
Matter-Eater Lad Snack List: Time Gem, Remaker
Etrigan Prime Transformation List: Blackhawk Pilot, Per Degaton, Rip Hunter
Originally posted by Deadpool91 yeah i'm really disappointed with the smoke cloud. i can't remember the last time i used that ability. i thought for sure they would represent the pennance stare with either p blast or exploit weakness. pretty upset about that, but otherwise ghost rider is a great dial
Ditto. Smoke cloud makes no sense. Psychic blast and exploit weakness both perfectly represent Ghost Rider's penance stare.
I like Cap a lot. But doesn't it seem that the rest of the figures have low DVs and short dials? I know their point cost isn't high either. Must be because they are Ultimate figures and therefore less experienced compared to the regular marvel continuity figures?
Wow. Now THIS Is a nice surprise. Might as well add my 2 cents
Captain America- Finally how cap should look. Almost too many powers though. With Imperv/exploit he can stand up to the big guns. If he cops a beating get him out with combat reflexes and pull him back to defend your team and flurry anyone who chases you into submission. My IC Cap is never seeing play again.
Wolverine- I actually disagree with most posts here and think he's the best version yet. Super senses so he can maybe take a big hit first up. You only have to push once to get to those bcf/flurry clix and he has 3 damage there so it's less of a gamble. Holds his toughness for a while. His team ability means the vet will have a 10 attack against his chosen victim for those super clix. I'll definitely use him. Even replace Logan. Should have exploit weakness though. Maybe the LE. Would you really want a 2/3/4 rarity figure to have bcf and exploit weakness together with 3 damage and a 9 or 10 attack rating?
Spiderman- Willpower is different. Affordable and useful. I think I'll still probably shell out the extra points for the CM vet though. Nothing bad here though. Does represent Ult Spidey very well.
Ghost Rider- Don't like him having an activation click. Don't see Smoke cloud getting used much. Beast in combat though.
Useable. Cool sculpt.
Doc Ock- This is the only one I'm not sure about. Probably prefer the CT version. The Sin Syn did need some outwit though. Could be useful. Share Bullseyes 11 attack, outwit Supermans impervious then energy explode both supes and the cop he's carting around to boost his attack. The exp version is probably the most useable because of the super strength.
Very impressed by this set. 7 pages and way more praise than complaints. What's going on?
I just don't see the point with playing a game with such a diverse background and flavour as Heroclix and such a massive pool of pieces to choose from to limit yourself to playing dupes or the same character over and over.