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So with Asp in this set and a BAD Girls Inc trait, do Diamondback and Impala seem likely? It's throwing me off that we just got Black Mamba without the trait in the Superior Foes set, so I have no idea what to make of it, if anything.
It's weird because all of the Serpent Society in Superior Foes had a singular trait to bind them together, and they all had great synergy. Now we're getting a Serpent Society member who not only doesn't have that trait/synergy, but has a trait that would have been given to one of the Serpent Society members from Superior Foes, had they been made in this set instead.
It just confuses me. Same with the Alien Symbiote trait. I figured we'd get things like "SSSSneak Attack" and "Alien Symbiote" on all the applicable characters moving forward, similar to the "The World Has To Know" thing for Reporters, but that apparently isn't the case in this set.
It's weird because all of the Serpent Society in Superior Foes had a singular trait to bind them together, and they all had great synergy. Now we're getting a Serpent Society member who not only doesn't have that trait/synergy, but has a trait that would have been given to one of the Serpent Society members from Superior Foes, had they been made in this set instead.
It just confuses me. Same with the Alien Symbiote trait. I figured we'd get things like "SSSSneak Attack" and "Alien Symbiote" on all the applicable characters moving forward, similar to the "The World Has To Know" thing for Reporters, but that apparently isn't the case in this set.
I hate when do stuff like that, I guess we can consider those traits set "themed".
Hellcow looks meh. If it started on click 5 or started with 10av 3 dam it would be okay, but a 9av is bad nowadays and 2dam makes it hard to get dam to stick (which you have to do to get healing from SE). What frustrates me about Wild dials is that I like the gimmick, but the design is a GIMMICK. And when they add more gimmicks on to those pieces, it makes them play poorly and I hate seeing so many wild dials that I will try to make work, but wont be worth the effort. Just make the front dials a little weaker and make their back dials better, stop with this super front click, but crappy clicks just tying to get to it.
Dark Deadpool is sweet, so many good Deadpools so far and we haven't even seen half of them!
With these awesome Chases, I am really hoping that (with eight Chases and one Ultra-Chase) we will see the return of one Chase per Brick or 2/3 Bricks containing Chases.
WWTD - What Would Thanos Do?
Black Sheep of the Ohio Garrison, 501st Legion
"Meanwhile, at the Legion of Doom..."
#??? Dark Deadpool
Real Name: ???
Team: No Affiliation
Range: 7
Points: 85
Keywords: Deadpool Corps, Weapon X, Assassin, Martial Artist, Soldier
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Surprise You're Dead: Dark Deadpool has Stealth. Give Dark Deadpool a free action to roll a d6 then place him in any square within half the result.
#DoopPreview
This is a vicious, vicious dial for 85 points. I know his ability is basically "Sidestep 1-3" but since it ignores all terrain when he does it that's pretty sick. He's got the combat values to bring suffering, and can crack reducers on every click. And he's tough as nails especially since he should be able to hide in Stealth.
#??? Asp
Real Name: ???
Team: No Affiliation
Range: 5
Points: 50
Keywords: Femizons, Serpent Society
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BAD Girls Inc: Asp can use Plasticity. When she successfully breaks away during a non-free action, after actions resolve heal her 1 click and deal 1 damage to each character she broke away from. Bioelectric Venom: Asp can use Incapacitate. When she does, after actions resolve deal 1 damage to each hit target and each opposing character adjacent to it.
#DoopPreview
This is a great dial for 50 pts. A few options is really nice.
She needs a TK piece or if you are lucky enough to sidestep her way into action.
Do 3 damage
Incapacitate and do 1 damage and 1 to adjacent.
Easily breakaway to do 1 damage. ..
This is a vicious, vicious dial for 85 points. I know his ability is basically "Sidestep 1-3" but since it ignores all terrain when he does it that's pretty sick. He's got the combat values to bring suffering, and can crack reducers on every click. And he's tough as nails especially since he should be able to hide in Stealth.
This is a vicious, vicious dial for 85 points. I know his ability is basically "Sidestep 1-3" but since it ignores all terrain when he does it that's pretty sick. He's got the combat values to bring suffering, and can crack reducers on every click. And he's tough as nails especially since he should be able to hide in Stealth.
And since he is "placed" there's no breakaway roll, correct?
Did Asp not get the trait that the other SS members got in SFSM?
Gonna need her, Hellcow, and Colossus for sure. I was hoping for more Squirrel Girl reveals but we have three more chances. Thanks Mr Porter and everyone coding
#031 Tombstone
Real Name: Lonnie Lincoln
Team: Sinister Syndicate
Range: 5
Points: 100
Keywords: Maggia, Sinister Syndicate, The Hand, Assassin
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Leg-Breaker: When Tombstone hits an adjacent opposing character, give that character a Broken Bone token. Opposing characters modify their speed and attack values by -1 for each Broken Bone token they have. When a character with a Broken Bone token clears, remove a Broken Bone token from it.
#DoopPreview
Love it, though I'm surprised he doesn't have the Brute keyword. That's fine, as that's almost a completely useless keyword.
It's weird because all of the Serpent Society in Superior Foes had a singular trait to bind them together, and they all had great synergy. Now we're getting a Serpent Society member who not only doesn't have that trait/synergy, but has a trait that would have been given to one of the Serpent Society members from Superior Foes, had they been made in this set instead.
It just confuses me. Same with the Alien Symbiote trait. I figured we'd get things like "SSSSneak Attack" and "Alien Symbiote" on all the applicable characters moving forward, similar to the "The World Has To Know" thing for Reporters, but that apparently isn't the case in this set.
yeah, it's quite disappointing when they don't carry things over from previous sets, especially previous sets they're clearly continuing themes from
Quote : Originally Posted by Iceman425
And since he is "placed" there's no breakaway roll, correct?
correct. you only breakaway when you move. similar to how carried character don't need to roll breakaway