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At 600 points Master Mold could nearly (off by 1 point) double his point value. No more than that though. Not that you would need more than that. He could do this in 3 turns and then you have a major advantage over your opponent.
Of your opponent has a major advantage over you by killing these things and getting the points for them.
As much as I loves me some Sentinels [and I do!], they're not tremendously difficult to kill. The 100-point Mark IIs have a pretty short dial in particular. So yeah, doubling your team is potent as anything, but at the same time you're offering up quite the smorgasbord of points to the team you're fighting.
I say this after playing an LOTR game where I was quite Horde-heavy, and while it was lovely to always have dudes flooding back onto the field, at the end of the game it came very close in points mostly because of the constant stream of KOs I was feeding him.
Oops, my bad. I was only thinking of the maximum point value of the figs and forgot about the 300 pt limit on the Factory dial. Still, a max of 599 is nice
Of your opponent has a major advantage over you by killing these things and getting the points for them.
As much as I loves me some Sentinels [and I do!], they're not tremendously difficult to kill. The 100-point Mark IIs have a pretty short dial in particular. So yeah, doubling your team is potent as anything, but at the same time you're offering up quite the smorgasbord of points to the team you're fighting.
I say this after playing an LOTR game where I was quite Horde-heavy, and while it was lovely to always have dudes flooding back onto the field, at the end of the game it came very close in points mostly because of the constant stream of KOs I was feeding him.
Oh I agree. I don't see an opponent taking out an entire 1200 point force with their 600 point team, but I could see them taking out more points than the Master Mold team due to poor choices/bad dice rolls, ect. Espcially if you drop under the 300 point max again and bring in more Sentinels for your opponent to pulverize. I really don't see this team ever loosing the fight though. Not at 600. Loosing to points, sure, but the full deal? Nah. Those Sentinels are great, realtively short dials or not.
Originally posted by JBShip628: Cosmic Spider-Man's LoF is NEVER blocked. See that Batman 4 tables down. Yeah, Cosmic Spidey can shoot at him.
Of your opponent has a major advantage over you by killing these things and getting the points for them.
As much as I loves me some Sentinels [and I do!], they're not tremendously difficult to kill. The 100-point Mark IIs have a pretty short dial in particular. So yeah, doubling your team is potent as anything, but at the same time you're offering up quite the smorgasbord of points to the team you're fighting.
I say this after playing an LOTR game where I was quite Horde-heavy, and while it was lovely to always have dudes flooding back onto the field, at the end of the game it came very close in points mostly because of the constant stream of KOs I was feeding him.
yes but the fact remains if you go 3-0 or 4-0 it don't matter how many points the 2-1 or 3-1 has since you have the better record.
Probably because they just wanted another classification for actions in the anticipation that future special powers would require more specific abilities.
This may have been said already but I posit this explanation:
You may double power action on the first turn twice from multi-attack. Because you must be clear to use a DPA, until you clear, you can only use the SPAs to push MM and only get to turn the dial twice (due to multi-attack). That's how I read it.
This may have been said already but I posit this explanation:
You may double power action on the first turn twice from multi-attack. Because you must be clear to use a DPA, until you clear, you can only use the SPAs to push MM and only get to turn the dial twice (due to multi-attack). That's how I read it.
That would be incorrect, though, since such a rule does not exist that says you must be clear to use a DPA. When used as a non-free action, the situation exists that you can't give the DPA unless the figure has no tokens, but that is due to the rule of actions tokens.
When used as a free action, no tokens would be placed, thus there's nothing stopping you from doing it when you are not clear.
Thank you, that is correct, Harpua. I keep forgetting that my beloved, brokended Master Mold has that benefit of turning it into a free action at the moment. You have proven me happy
That would be incorrect, though, since such a rule does not exist that says you must be clear to use a DPA. When used as a non-free action, the situation exists that you can't give the DPA unless the figure has no tokens, but that is due to the rule of actions tokens.
When used as a free action, no tokens would be placed, thus there's nothing stopping you from doing it when you are not clear.
Quote : Originally Posted by Masters of Evil TA
When a character using the Masters of Evil team ability has two action tokens on it, it may still be given a non-free action. If you do, deal it one unavoidable damage after the action resolves. At the end of your turn, do not remove action tokens from a character that used this team ability this turn.
So could you then use a Double Power Action with a char using the MOE TA as long as it already had two action tokens?
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There is a new section in the 2012 Modern Age players guide now
Quote
Double Power Actions
In order to use a double power action as a non-free action, a figure must be able to be given two action tokens.
When a double power action is given as a free action, no tokens are placed on the figure.
So this further confirms the original ruling that Master Mold can use 2 Double Power Actions for his Multiattack ability?
There is no new text under the multi attack abilities clarifications to negate this effect either.
Is there going to be a new PAC? that's the only place left to check as far as I know for a final confirmation.
There is a new section in the 2012 Modern Age players guide now
So this further confirms the original ruling that Master Mold can use 2 Double Power Actions for his Multiattack ability?
There is no new text under the multi attack abilities clarifications to negate this effect either.
Is there going to be a new PAC? that's the only place left to check as far as I know for a final confirmation.
There is no new PAC as of right now, at least until a 2012 Core Rulebook comes out.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
There is a new section in the 2012 Modern Age players guide now
So this further confirms the original ruling that Master Mold can use 2 Double Power Actions for his Multiattack ability?
There is no new text under the multi attack abilities clarifications to negate this effect either.
Is there going to be a new PAC? that's the only place left to check as far as I know for a final confirmation.
well, actually this limits Master Mold quite a bit. It means he can only do the double power action thing his first turn, but not the second turn.
1st turn (no action tokens on him) he can use multi attack to use two double power actions.
2nd turn (he's got a token on him now) he can use multi attack, but cannot use the double power actions, because he can't be given two tokens. hence he can only get to click 6.
This makes a lot of sense to me and I get now why they made it a double power action.
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well, actually this limits Master Mold quite a bit. It means he can only do the double power action thing his first turn, but not the second turn.
1st turn (no action tokens on him) he can use multi attack to use two double power actions.
2nd turn (he's got a token on him now) he can use multi attack, but cannot use the double power actions, because he can't be given two tokens. hence he can only get to click 6.
This makes a lot of sense to me and I get now why they made it a double power action.
Here's the section:
Quote
Double Power Actions
In order to use a double power action as a non-free action, a figure must be able to be given two action tokens.
When a double power action is given as a free action, no tokens are placed on the figure.
During Multi-attack, the double power action is a free action, so no tokens are applied. Also, during Multi-Attack it is not a non-free action, so the first entry doesn't apply.