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QUOTE=obesesniper93;6573137]Umm... why the "outta the way bro"??? You can already move through a square occupied by a friendly character...
Awesome though. Nice and plain and simple. I love it. classic brawler.[/quote]
Ha! Total brain fart. I blame me sitting here watching 'Ghost Adventures.' I can feel my IQ draining away by the minute. thanks for the comment though! Much appreciated!
Ha! Total brain fart. I blame me sitting here watching 'Ghost Adventures.' I can feel my IQ draining away by the minute. thanks for the comment though! Much appreciated!
No prob, Good job!
Quote : Originally Posted by PlotDeviceLad
Bats should never really top 120.
Spoiler (Click in box to read)
You just clubbed a baby seal.
I hate it when superman gets tied up with Plastic Man
Don't hate the player, hate the game. Or the figures. Or the dice. Or the map...
Rookie Hazmet
Team: No Affiliation
Range: 0
Points: 75
Keywords: Avengers Academy, Teen
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6
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Burning Radiation : When a character becomes adjacent to Hazmat, they are dealt 1 penetrating damage. Don't tear the suit!: Hazmat can use poison. It deals 2 damage instead of 1 and treats opposing characters within 2 squares as adjacent. Get away from me!: Hazmat can use pulse wave as if she had a range of 6.
#001 U Indiana Jones
Team: No Affiliation
Range: 5
Points: 99
Keywords: Detective, Scientist, Soldier, Spy
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2
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Trait - "IT BELONGS IN A MUSEUM!": Once at the beginning of the game, after objects are placed, you may remove any regular or special single object placed by an opponent from the map.
Movement - "IF YOU WANT TO BE A GOOD ARCHAEOLOGIST, YOU GOTTA GET OUTTA THE LIBRARY": Give Indiana Jones a double power action and he can use the Flight and Transporter Ability.
Attack - BULLWHIP: Give Indiana Jones a power action, and choose an opposing character within 5 squares and line of fire, and roll a d6. If the d6 result is higher than the number of squares to that character give the target character an action token or remove an object being held by said character. On any result, you may then make a ranged or close combat attack.
Damage - WILY ARCHAEOLOGIST: Indiana Jones can use Outwit and Perplex
Quote : Originally Posted by Batarang96
I really think Dark Knight is incapable of creating anything that does not involve 80's/90's pop culture in some way. It evokes both mirth and nostalgia in me.
Quote : Originally Posted by Sensualninja
Holy crap, I love all of this in every way a man could love something, is this thread single?
Hello Old Friend: Sentry can use Hypersonic Speed. Characters that are the target of an attack while using Hypersonic Speed are knocked back 2 squares.
One Million Exploding Suns: Sentry can use poison, but affects characters up to 4 squares away. Damage dealt by poison is increased to 3. All blocking terrain within 4 squares is reduced to hindering terrain when this power is used.
Only One I Can Hit...Like THIS: After Sentry resolves a close combat attack, deal 1 unavoidable damage to all other characters adjacent to the target.
To explain the craziness of the exploding suns power, I feel it illustrates the panels when Sentry cut completely loose and started destroying the city in a swirling fire tornado. Let the criticism and superman comparisons begin....
I think Sentry was/is(?) a cool character. The problem is, Marvel has no use for a near omni-powerful being like DC.
That said, I like the dial.
@ Vicious: I like Hazmet. If this dial were real, people would play the carp outta him in the meta scene. 2 penetrating damage automatically is a big deal.
Quote : Originally Posted by PlotDeviceLad
Bats should never really top 120.
Spoiler (Click in box to read)
You just clubbed a baby seal.
I hate it when superman gets tied up with Plastic Man
Don't hate the player, hate the game. Or the figures. Or the dice. Or the map...
Finally been inspired to make another dial again, though I admit I borrowed from another thread for some ideas... Hopefully this will help me get back in the swing of dial making at least.
Mystical Helmet: At the beginning of the game, place 1 token on Juggernaut's card. As long as this token is on this card, Juggernaut modifies his defense by +1, and cannot be the target of Mind Control, Incapacitate, or Penetrating/Psychic Blast. When Juggernaut takes 3 or more damage from an attack, remove this token.
Mystically Empowered: Juggernaut's Attack and Defense Powers and Abilities cannot be countered.
Unstoppable Force: When Juggernaut uses "Nothing Stops The Juggernaut!", if he does not pick up or carry an object, modify his damage by +1 for that action.
Nothing Stops The Juggernaut!: Juggernaut may use Charge, but does not half his movement. Juggernaut ignores terrain (except Elevated Terrain) when moving, destroying walls and blocking terrain he moves through.
Two Fists of Fury (Flurry)
Empowered by Cyttorak (Super Strength)
In This Place Stands... (Impervious)
A Human Juggernaut! (Invulnerability)
#001 Unique Ultron
Team: Master of Evil
Range: 10
Points: 250
Keywords: Masters of Evil, Robot
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Encephalo Beam: Ultron may use Mind Control, and does not take feedback damage from characters with the Armor or Robot keyword. Unfeeling Machine: Ultron may use Toughness and Regeneration. Hank Pym's Brain Waves: Ultron may use Outwit and Perplex.