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I have two sonic transmitters for my belt. I'd look forward to giving all four flocks of bats a move action and a free attack to kill each other or attack the Caped Crusader.
Then when I see the Sonic Transmitters I just attach all but one to his base first turn and remove them as needed.
EDIT: Never mind it looks like you could move them off his base anyways.
For our NML#3 i played Batman Family:
Batman of Zer En Arrh with Utility Belt and 3 items
The Insider
Bruce Wayne Prime
Alfred
Decided to play this team because i expected a lot of opponents would have stealth. Hobo Batman used Prep Time to use the EW slot and the Insider would use his free action to move him into position. Bruce Wayne would take care of any secondary attackers while Alfred hung back to add some perplex and support if needed. Went 3-0.
venue im playing sunday has the month 4 map so im running this team because its an open map.
piloted haunted tank w/ full ig
75th warlord
piloted tank
75th easycompany soldier
avm j. schmidt and avm hydra soldier w/ hydra ata
396 total.
been wanting to run my tanks and figured since i had gotten hosed on this map before (because myteam for month 3s map was nerfed due to the unexpected change) i figured id take advantage of the open terrain and stayed grouped together. the use of the hydra ata will cut the support power range by 2 and schmidt can provide a range boost by giving hydras the shield ta while adjacent.
132-60 matches, 20 tourney wins (67-100) 2013
223-112 matches, 31 tourney wins 2012,Arcadia Grand prix runner up 2012,Arcadia Grand prix Runner up 2013
ROC West Coast Winner Co-Main Event 2013
With ASM out, does anyone have any fresh ideas incorporating these figures?
a buddy is head over heels about the gf spider girl for her stealth busting.
132-60 matches, 20 tourney wins (67-100) 2013
223-112 matches, 31 tourney wins 2012,Arcadia Grand prix runner up 2012,Arcadia Grand prix Runner up 2013
ROC West Coast Winner Co-Main Event 2013
148 Barda
68 Catwoman
86 Dove
55 Blue Beetle
And Full Gauntlet. I may put the gauntlet on Barda and just make sure Catwoman is always 7 or more away from her. Or stick the gauntlet on Catwoman
There a few teams I've been bouncing around in my head.
First team:
BM-32 Big Barda - 148
ASM-24 Spider-Man - 125
FFCW-06 Scarlet Witch -75
BM-31 Alfred Pennyworth - 42
UB with 3 items - 10
Total: 400pts
I would put the belt on Spider-man for the willpower. Looking at the map, I feel characters that can ignore elevated terrain for movement will have a serious advantage. With Spider-man's trait, I can ignore elevated terrain for LoF too.
Pretty simple here. Use the Officers to pilot the cars. Gordon's ability will allow the cars to run over people and then take a shot at them. Guard is mostly there for the hopeful capture, and for the theme team prob fodder. The problem is that moving the cars through elevated terrain is a real pain, which brings me to my alternate second team.
So, by removing the guard, one officer, and one car I can put in Terrax with the belt and one item. Now my remaining two cars can drive all over the map without worrying where the stairs are. I am concerned that this team might be a little too evil though.
KC Magog w/13 pt belt - 185
BM Nightwing - 72
BM Alfred - 42
SoG Batcycle - 50
BM Bruce Wayne 202a - 50
399 (227 from BM, SoG, NML)
Had Grapnel on slot 1, DPA to flurry click, use Nightwing in cycle to move in front of Magog and Bruce to block LoF while resting, perplex Magog atk once and def, tk out, grapnel gun to move 12 up to level 2 or 3, pick up object, flurry or exploit w/ 15 atk, get KO, charge and use flurry or exploit (whichever wasn't used first), repeat. In bad situations, get into Batcycle and run to Alfred while Nightwing bats cleanup with charge flurry and 2 perplexes.
IH-042 Black Bolt
+ Utility belt 10-12 points
BM-903 Invisible Jet 106
BS-018 Hawk 89
My Judge had read the Big Barda and Invisible Jet thread, and ruled in favor of the Double Power action.
I took second place. Guy that won played a League of Assassins wild Card team which prevented me from Nuking him. I would like to note that Black Bolt did Melee attack his team down to one remaining clix.
Any thoughts on a team of:
Batgirl 85
Nightwing 85
Red Robin 80
Huntress 100
Oracle/lady blackhawk 50
Total 400
Is a team like this competitive? Or is it better to put more of a heavy hitter in the line up? Thanks! I'm a new clix player and am looking to try out some interesting team choices with a batman/birds of prey theme.
Any thoughts on a team of:
Batgirl 85
Nightwing 85
Red Robin 80
Huntress 100
Oracle/lady blackhawk 50
Total 400
Is a team like this competitive? Or is it better to put more of a heavy hitter in the line up? Thanks! I'm a new clix player and am looking to try out some interesting team choices with a batman/birds of prey theme.
Sounds cool, but if you have the figs, I would try this: 88-pt. Batman (Transporter Abillity), Nightwing 100 (Outsider Team Ability), Batgirl 85, Lt. Gordon, Question.
Two Split/Merge options (Batman/Nightwing and Nightwing/Batgirl), or Nightwing can Outsider Batman to use Hypersonic speed without the -2 to attack. Batgirl had L/C and Perplex, Lt. Gordon gives his free movement, and the Question provides prob. I'm going to run this at least once this month. I'll see how it goes (I'm expecting to face Bardas, Jets, and Cruisers... oh my.).
IH-042 Black Bolt
+ Utility belt 10-12 points
BM-903 Invisible Jet 106
BS-018 Hawk 89
My Judge had read the Big Barda and Invisible Jet thread, and ruled in favor of the Double Power action.
I took second place. Guy that won played a League of Assassins wild Card team which prevented me from Nuking him. I would like to note that Black Bolt did Melee attack his team down to one remaining clix.
Does this check out rules-wise? Aside from the Double Power Action issue from the Barda thread. Does Pulse wave ignore the Jet also because it can't draw a line of fire to it to begin with?
Does this check out rules-wise? Aside from the Double Power Action issue from the Barda thread. Does Pulse wave ignore the Jet also because it can't draw a line of fire to it to begin with?
Quote
INVISIBLE: Any character that is 5 or more squares from Invisible Jet can't draw a line of fire to it.
He would be adjacent to the Jet since it carried him so the jet would take 4 as well.
Interesting, the Jet really has no problem taking the four damage though, so that's not a huge deal. I'm still wondering why use Hawk? There are a lot of other options for the pilot, meet the requirement and are cheaper.
Interesting, the Jet really has no problem taking the four damage though, so that's not a huge deal. I'm still wondering why use Hawk? There are a lot of other options for the pilot, meet the requirement and are cheaper.
Because 200 points of the build have to come from Batman, Streets of Gotham, and/or No Mans Land. Everyone else that triggers the pilot ability cost too many points or not enough. There are a few that are lower points but your going to have to end up using Flock of Bats to fill in points just to meet the requirements.