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This messed me up for a minute too.
I'm not going to retype it because its a whole paragraph but here is the link.
Read under Working Together. The last sentence reads something like 'any number of the free actions can be close or ranged combat attacks.
Correct. You can activate powers that take ranged or close combat actions, but if you run out of those then you can just give free action attacks until you run out of actions.
I'm looking at the card for JLB on the Wizkids site.
First, assuming full 565 points gives you 6 free actions. But only one can be a RCA, only one can be a CCA, one a Power Action, one a Move action...although it says "can be used for any action" (isn't that pretty close to the language in Multiattack?) it actually self-limits your choices.
I agree, 6 free actions and 3 that can be attacks is potent at just under 600 points, but I see it talked about as if it was making 6 attacks a turn. What am I missing?
The base is limited to one each of the named attacks but may take any number of vanilla close or ranged attacks .
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
when did close combat attacks not count as actions? close combat attack(regular attack) works with blades so why not multi attack? its still an action.
Im saying this because i think some ppl on this thread said they cant attack but once now something about regular attack not being actions?
when did close combat attacks not count as actions? close combat attack(regular attack) works with blades so why not multi attack? its still an action.
Im saying this because i think some ppl on this thread said they cant attack but once now something about regular attack not being actions?
Actually Close Combat Attacks don't work with Blades. Blades only work with Close Combat Actions. That's why you can't Blades during HSS.
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
Not quite right there. Galactus can PULSE WAVE for 5, then make a normal ranged combat attack for 5 just fine, too.
But Team JL can move, then punch (with the heavy) for 8, then 6, then 6, then 6, then 6.
Perfectly balanced!
That's a lot of damage for team bases! Wow!... But more than Galactus?
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
Actually Close Combat Attacks don't work with Blades. Blades only work with Close Combat Actions. That's why you can't Blades during HSS.
you can use it normally like the dc 10th catwoman #15 she has blades on her 4th click i think and no close combat action moves.
what i mean is excluding hyper sonic speed
some close combat attacks can be a close combat acion but im often confused on this. but I know i can use blades an orange told me(in person it was like the greatest day of our hobby shop...we felt special) so if I give her a close combat action to do a regular attack.
(very aware that blades and HSS don't go together, sorry for not being clear)
other words
you can hypersonic
then regular close combat action with blades/etc with or without exploit weakness.
or HSS for 1 free action
then Close combat action to do a normal attack
Im not into this game for "simplicity" . If you want simple there is a board game called candy land, try it out. I like developing complex strategies and combos and watching my opponent attempt to produce a counter strategy....you know..kinda like chess. Your not the only gamer that wants to turn heroclix from chess into checkers, and that fact scares me. Deciding what second action to do with Multiattack will open up SO MANY avenues of strategy....rather than just pointing and dealing 7 penetrating TWICE in a row. How boring and simple is it to pulsewave twice in a row when you can pulsewave then make a ranged action against a specific threat. It makes people who play sentroid actually THINK about their next move. Instead of Hypersonic speed then shoot alot then hypersonic speed and shoot alot again then run away into stealth.
If you are suggesting the -1 modifier to be removed then ill have to whole heartedly disagree. Slap some enhancers or shield agents adjacent or something. Once again another scenario that can be fixed with a little bit of strategy. This game requires things like that.....just saying.
Hey now, have you ever played Candy Land with a 5 year old? It takes major strategy. Always making sure they spin right and count the squares right. Lol
Oh and by the way chess is very simple. You just need to teach someone how the pieces move. However it can take a life time to master. That's the beauty of it. When was the last time you bought a chess game and it came with a 400 page manual. I'm not saying clix does but it could. Games can be simple but yet very challenging to play.
When teaching someone new to clix it can take a while before they can play the game at its full rule set.
I can't find in the wording where it says that you can't make the same action twice. It says any two actions. Omitting that sentence doesn't really change the meaning of "any".
the rulebook says
"A character may not activate the same game effect twice in one turn with free actions, unless the game effect indicates otherwise."
We have been consistently told that "any two actions" does not provide a specific exception to this rule.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
This messed me up for a minute too.
I'm not going to retype it because its a whole paragraph but here is the link.
Read under Working Together. The last sentence reads something like 'any number of the free actions can be close or ranged combat attacks.
Quote : Originally Posted by KGB
The base is limited to one each of the named attacks but may take any number of vanilla close or ranged attacks .
True, you could use the free actions to make basic attacks: no powers, but still...
I haven't really thought too much about the effect on GSX Galactus because the only one I ever run is CM Galactus: at 600 that would be 3 P/PB for 7 each at a range of 12, but you'd definitely need to get the first attack.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
True, you could use the free actions to make basic attacks: no powers, but still...
I haven't really thought too much about the effect on GSX Galactus because the only one I ever run is CM Galactus: at 600 that would be 3 P/PB for 7 each at a range of 12, but you'd definitely need to get the first attack.
That Galactus, I thiiiink has his own rules and isn't actually restricted to this change. He might still just be able to do whatever he wants 3 times. But that galactus was never supposed to be balanced.
That Galactus, I thiiiink has his own rules and isn't actually restricted to this change. He might still just be able to do whatever he wants 3 times. But that galactus was never supposed to be balanced.
Right, it's three attacks and no damage reduction.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
**PS: I love all the people coming out now to defend sentry void now that he received two slight nerfs. For the longest time people hated him, now they want him protected.
I'm going to put that fault solely on Game Design, and lack of proper playtesting.
If GD understood how it's own game works, and the implications of releasing figures like that, they wouldn't have to go back at a later date and nerf them. Instead, they keep pumping #### out the door at an ever increasing rate, then go 'Oooppps. We ###### up. We'd better go back and (try) to fix that now.' It's bad game design. But it sells boosters (in the short term anyway).
Trade to Canada. We're friendly, and we love Beavers..........
I'm looking at the card for JLB on the Wizkids site.
First, assuming full 565 points gives you 6 free actions. But only one can be a RCA, only one can be a CCA, one a Power Action, one a Move action...although it says "can be used for any action" (isn't that pretty close to the language in Multiattack?) it actually self-limits your choices.
I agree, 6 free actions and 3 that can be attacks is potent at just under 600 points, but I see it talked about as if it was making 6 attacks a turn. What am I missing?
From what I've heard from a RD, all 6 could be attacks. The only limiting factor is the "up to one" rule for Power Action, Range Combat Action, Close Combat Action, and Move action. But simple Range or Close Combat attacks are not limited to one. So you could be given a Power action to use Running Shot + Psychic Blast (because you get the Power Action and everything contained within it as one,) then be given a Range Combat Action to use Psychic Blast, then be given four more Range or Close Combat Attacks just as an example.
you can use it normally like the dc 10th catwoman #15 she has blades on her 4th click i think and no close combat action moves.
what i mean is excluding hyper sonic speed
some close combat attacks can be a close combat acion but im often confused on this. but I know i can use blades an orange told me(in person it was like the greatest day of our hobby shop...we felt special) so if I give her a close combat action to do a regular attack.
(very aware that blades and HSS don't go together, sorry for not being clear)
other words
you can hypersonic
then regular close combat action with blades/etc with or without exploit weakness.
or HSS for 1 free action
then Close combat action to do a normal attack
When you give a character an order to do something, that order can take on the form of a Power Action, a Double Power Action, a Move Action, a Close Combat Action, a Ranged Combat Action, or a free action that may or may not also be one of the already mentioned actions. So this is the reason why Catwoman can use Blades on the click where she has no powers that use a Close Combat Action.
But when a special power gives you an action, that's where you are limited by the type of actions you receive to work with. For example, to activate Charge you use a Power Action. Charge then lets you move (this is not a Move Action though) and after you've completed this move, Charge gives you a Close Combat Action with which you can do a plain attack or use it to activate another ability such as Flurry, Exploit Weakness, or any other ability that wants a Close Combat Action. In addition, Blades will trigger and will work together with whatever action that you decided to use with that Close Combat Action that Charge gave you.
In the case of HSS or the team bases, these abilities give you specific types of actions to work with. HSS is very limited in this in that it gives you just a plain, vanilla Close Combat Attack. This action doesn't combo with much other than Steal Energy. And the team base gives you 1 action for every 100 points. These actions may include a single Power Action (you can activate Charge, Running Shot, HSS or any other ability that says Power Action), a single Close Combat Action and a single Ranged Combat Action, and a single Move Action. Since this ability only gives you up to one of each of these named actions, you may have leftover actions with nothing to do so the base lets you convert any number of these actions into the very basic Close Combat or Ranged Combat Attacks which don't combo with almost anything in the game other than Steal Energy.
Does all of that make sense?
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.