You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
You have a mechanic available to you, but the rule doesn't say "players who have a mechanic available", the rule says "players using a mechanic". If I'm not using that mechanic then I don't see where a reasonable reading of the rule requires me to provide the opportunity to you. I'm not sure that entry means I have to provide those pieces to you anyway, even if I have them: to play it fairly you need to be able to see them and any pertinent rules if I plan to use them, as opposed to trusting that I'm using them correctly.
But you are never using a mechanic except during a tournament. Sideline and the rule from HCTR at least to me are about force composition. if said ability is on your card you should have the necessary additional objects.
imo anyway
Hehe. That's a scenario I've mulled over a hundred times and cannot fathom a way to keep leash alive long enough to ever get the hit off.
Piloting the GCPD Cruiser (piloted) will keep him alive for a nice long while. The GCPD motorcycle (autopilot) can provide some roadblocks for when he pops out until he can attack. Have enough Perplex for the AV, some backup Prob, and a tie-up Plasticity piece and you're good to go.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
Sorry man. I'm not buying into your opponent having more options for your team than you do.
I'm also willing to bet pretty solidly that MC flat -out won't work before long, but in the meantime, the mechanic on it's whole is solidly optional.
Ok, I'm willing to be the minority. I'm not sure how my opponent would have more options for my team than I do, they would have the same number of options. My choice Question for you then, smoke cloud and barrier are optional would you need to bring these additional components? (if you never intended to use them)
I guess I am just looking at these as additional pieces aka smoke/barrier templates since they are not replacement characters. If I MC Blackheart do you not have to have the Gargoyle Pogs available for me to remove?
Ok, I'm willing to be the minority. I'm not sure how my opponent would have more options for my team than I do, they would have the same number of options. My choice Question for you then, smoke cloud and barrier are optional would you need to bring these additional components? (if you never intended to use them)
I guess I am just looking at these as additional pieces aka smoke/barrier templates since they are not replacement characters. If I MC Blackheart do you not have to have the Gargoyle Pogs available for me to remove?
No, if I don't intend to use Smoke Cloud or Barrier then I don't need to have markers for those effects: I am not required to bring effects I don't intend to use.
With Blackheart, Squirrel Girl etc you actually have a game piece that is supposed to be attached to that figure and then removed for independent play. Squirrel Girl and Falcon are actually required to have those pieces attached to begin the game, so they should be there or the figure isn't technically legal. Thanos just says to place a Stone Golem token, so I'd expect a judge to rule that anything recognizable would do. Blackheart doesn't, as far as I know, say the Gargoyles have to be attached to begin the game: I never really thought about someone just not bringing them.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
Ok, I'm willing to be the minority. I'm not sure how my opponent would have more options for my team than I do, they would have the same number of options. My choice Question for you then, smoke cloud and barrier are optional would you need to bring these additional components? (if you never intended to use them)
I guess I am just looking at these as additional pieces aka smoke/barrier templates since they are not replacement characters. If I MC Blackheart do you not have to have the Gargoyle Pogs available for me to remove?
If I don't plan on using Barrier, I'm not necessarily going to bring barrier tokens just because a figure has it, so no. Same for Smoke Cloud. It's not required.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
However if you bring them according to the HCTR you have to make that mechanic available to other players.
No, you do not. That IS the current rule, like it or not. It is under review...but right now you do not have to grant your opponent access your figures.
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
From the Player's Guide:
On Page 6, add the following as a bullet point under the Replacing Characters section: "You may only replace a character if that character began the game as part of your force."
This line has been added to page 6 of the 2013 rules.
They Have yet to rule if the switch clix figs off of the base are replacement figs. So that rule is relevant as if yet. And if they do rule them as replacement figs it shall open up a whole other crapfest. You would be able to roll for a relic with fig a. Pop of fig b from a base. Merge fig a and b. split a and b and give the relic to fig b (card says they can't roll which fig b never did) then put fig B back on the base.
I have a feeling they will keep them ruled as basically a minion of the base
such as black heart's demons or monkey joe. If someone is crappy about you using their click for the rest of the game have them handle the fig for movement and clicking its dial or something of that nature. And if you are worried about the mind control antics just dont include the switch clicks as part of your force. at that point solo adventure would be an illegal action and could not happen.
From the Player's Guide:
On Page 6, add the following as a bullet point under the Replacing Characters section: "You may only replace a character if that character began the game as part of your force."
This line has been added to page 6 of the 2013 rules.
They Have yet to rule if the switch clix figs off of the base are replacement figs. So that rule is relevant as if yet. ...
However, it is relevant to the question it was a response to:
Quote : Originally Posted by kcbrown
...
If I'm running Iron Man and a Warmachine, and I have Iron Man and Warmachine duo on my sideline, can I mind control my opponent's Iron Man to merge?
I have a question about the working together special ability that if all possible we could get an official ruling on? We had a bit of a disagreement on it last night with our judge (who is by the way fantastic, and this is more of a double check). This is particularly in reference to the last line of the ability.
WORKING TOGETHER
Give this character a power action and it may be given one action as a free action for every 100 points or fraction thereof of its point value. These free actions may be used for any action, but you may only give the character up to 1 move action, up to 1 power action, up to 1 close combat action, and up to 1 ranged combat action. Any number of these free actions may be used to make either a close or ranged combat attack.
The way I understood this action was this for example (trying to pull off the max number attacks possible):
I activate working together with the Teen Titans. I then use the 1 power action for charge. I then do a standard close combat attack with no powers what so ever. I follow up with quake. I then follow up with a ranged combat attack. I finally finish with another standard ranged attack. (Or I could have just used charge, 3 standard normal attacks, then finished with Quake).
The way our judge officially ruled it:
The sentence at the end does not grant up to 5 normal attacks as free actions. It only is in reference to the attacks granted by the 1 free power action, close combat action, and range combat action and then you could only use one standard close or ranged combat attack since you cant activate two same in game effects on the same turn.
Meaning that for pretty much any team base the most attacks you can launch in one turn is 3, or 4 and that is only if you have charge, running shot, or Hypersonic speed.
The only official rulings I could find here was done all the way back in February when the first team base was previewed. I could not find any others talking about just the free action standard close combat attack or ranged combat attack. I just would like a) clarification on who was right here, and then b) did the orange boys end up changing there minds between feb and now?
My apologies if there is a later one talking specifically about this. Heres the link from the ruling back in Feb.
The wording on Working Together is specifically to around the normal restriction on activating the same game effect multiple times.
Waller KOs: AA Robin, Kid Devil, Joker, Question; AW E Cap; FCBD Iron Man; Miracle/Oberon; John Stewart x2, Iron Patriot; Shatterstar; IH Herc; CW Photon & Nitro; FF Nite Owl; 10An R Thor, E Iron Man, Weapon X; FF Kilowog; Hugo Strange; Calender Man; Legion Cosmic Boy & Lightning Lad, LE Pete Wisdom
I have a question about the working together special ability that if all possible we could get an official ruling on? We had a bit of a disagreement on it last night with our judge (who is by the way fantastic, and this is more of a double check). This is particularly in reference to the last line of the ability.
WORKING TOGETHER
Give this character a power action and it may be given one action as a free action for every 100 points or fraction thereof of its point value. These free actions may be used for any action, but you may only give the character up to 1 move action, up to 1 power action, up to 1 close combat action, and up to 1 ranged combat action. Any number of these free actions may be used to make either a close or ranged combat attack.
The way I understood this action was this for example (trying to pull off the max number attacks possible):
I activate working together with the Teen Titans. I then use the 1 power action for charge. I then do a standard close combat attack with no powers what so ever. I follow up with quake. I then follow up with a ranged combat attack. I finally finish with another standard ranged attack. (Or I could have just used charge, 3 standard normal attacks, then finished with Quake).
The way our judge officially ruled it:
The sentence at the end does not grant up to 5 normal attacks as free actions. It only is in reference to the attacks granted by the 1 free power action, close combat action, and range combat action and then you could only use one standard close or ranged combat attack since you cant activate two same in game effects on the same turn.
Meaning that for pretty much any team base the most attacks you can launch in one turn is 3, or 4 and that is only if you have charge, running shot, or Hypersonic speed.
The only official rulings I could find here was done all the way back in February when the first team base was previewed. I could not find any others talking about just the free action standard close combat attack or ranged combat attack. I just would like a) clarification on who was right here, and then b) did the orange boys end up changing there minds between feb and now?
My apologies if there is a later one talking specifically about this. Heres the link from the ruling back in Feb.
As far as I know that ruling still stands. That last sentence allows you to use any and all of the free actions granted by working together for ranged/close combat attacks.
As far as I know that ruling still stands. That last sentence allows you to use any and all of the free actions granted by working together for ranged/close combat attacks.
So if I accept the interpretation of working together as the posts above, the JL team base at full value can move, activate running shot, and still make four more attacks. Is that correct?