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Premise: In the year 1902, rumors of a treasure hidden somewhere in the United States sparks a race across America, with factions powered by steam and sorcery vying for the prize.
First Period: The Wizard's Map is Found
--Event: Phinneus Winthrop, explorer/inventor/dabbler in the mystic arts, whilst exploring the caves of Southern Idaho, discovers what appears to be a map. The map contains many diagrams, all of the what appears to be, the Earth. However, it is written in a language that does not appear to be of any language to have ever existed.
--Event: Reuel Tokain, elderly head of the Sorcerers Institute, passes away quietly in his sleep. In an unprecedented move, firebrand prodigy Maxwell Thompson is elected as new head by the Counsel, at only the young age of 26.
--Event: Winthrop travels to Arkham, Mass and brings the map to Professor Artemis Fowler, the world's foremost expert on dead languages. Fowler is without sleep for four days while he obsessively works to translate the map. He is found on the fifth morning screeching with insane laughter. But his notes show that the map reveals the first clue--located in a hidden valley in Newfoundland--of the lost treasure of diabolical 17th Century pirate Georges Leblanc. The clue in the valley would--if properly interpreted--lead to the location of the next clue.
--Event: Further research on the map reveals the mystical signature of Commodore Sir Andrew Fletcher, a member of the Royal Navy who spent years tracking Captain LeBlanc and his mystical flying boat, the Poisson Volant. Fletcher believed that after LeBlanc's death, his ship (believed to be carrying the Captain's fortune and a map to his "greatest treasure") continued to fly around the world, and thus the Commodore left clues across America so that future trackers could predict its next location.
--Event: In Newfoundland, Winthrop and a few members of the Sorcerer's Institute discover the second clue, which leads them to Albuquerque, NM. They report back to the Institute in Arkham before heading to the Southwest.
--Event: Maxwell recalls 98% of the Sorcerers Institute to begin work on a secret project, codenamed, "Firebrand".
--Event: After the second clue is deciphered, a new inductee in the Sorcerers Institute, 17-year-old Anthony Hughes, sells the story of LeBlanc's fortune to the New York Times. Seemingly overnight, people all over the country find out about it, thus sparking a race to the location of the third clue.
Period: The R'lyeh Rally
--Event: Recurring instances of the coordinates 47°9′S 126°43′W in documents associated with Georges Leblanc leads speculative parties to mount expeditions to the area, expecting to find further clues to the location of his treasure, or, more optimistically, the treasure itself.
--Event: Bad dreams trouble people on a global scale to those sensitive to it. In a number of cases, the dreams are so disturbing that the dreamers commit suicide. Just how many were affected by the dreams remains unknown.
--Event: Frances Belvedere, noted medium and author of several books on spiritualism receives a late night visitor in her Savannah mansion. A man in Middle-Eastern garb appears unannounced in her study, hands her a silk-wrapped package, and falls down dead. Her servants assure her that all the doors had been locked and that none of them had let the man in.
--Event: Upon opening the package found on the dead visitor, Frances Belvedere activates a supernatural booby-trap. She is possessed by the spirit of centuries-dead Agara, High Priestess of of the Cult of Dagon. Agara immediately begins using Belvedere's identity and wealth to reform the cult and produce an army of alchemical Hydras.
--Event: Professor Dexter Van Galder launches his "Triphibian" in San Francisco. The successful test of the land/sea/air vehicle along with Van Galder's announcement of his intention to use it to locate "The Treasure" sends other inventor/adventurers into a frenzy of activity.
--Event: In order to stem the tide of the alchemical Hydras developed by the Cult of Dagon, the Sorcerers Institute construct a 500 foot tall gold clockwork golem powered by a new type of unstable firestone. Almost the entirety of the Institute's membership is killed and their knowledge lost when, upon activation, it inexplicably breaks its mystical bonds and incinerates everything in a 10 mile radius.
--EVENT: In a search for more clues to Leblanc's treasure, Professor Van Galder and the "Triphibian" arrive at 47°9′S 126°43′W in the South Pacific, over the remains of the sunken city of R'lyeh. Almost simultaneously, a squadron of winged Hydras controlled by the Cult of Dagon also arrive. Within minutes after that, the giant golem built by the Sorcerers Institute (but apparently either working independently or under someone else's control) is seen swimming into the area. What follows is the incident that the newspapers would dub "The R'lyeh Rally."
--EVENT: Through clever maneuvers and use of the on-board weaponry of the Triphibian, Professor Van Galder manages to defeat the Hydras and remove the firestone from the decapitated golem. Dragging the powerless colossus behind it, the Triphibian dives and finds the lost city of R'lyeh...unaware that more Hydras are on his tail.
--EVENT: Donning diving suits and arming themselves with electric rifles, Van Galder and his young protege "Beeney" Mamuwalde begin searching the undersea ruins for a vault that their investigations show will contain the next clue to the treasure. Soon after exiting the Triphibian, they are attacked by three Hydras. All the combatants are unaware this activity has awakened something that has been sleeping in the ruins for eons...
--EVENT:The participants of "The R'lyeh Rally." find themselves cornered by the extra-dimensional entity Cthulhu.
Cut off from the Triphibian, carrying the unconscious Beeney, and his air supply dwindling, Van Galder prepares himself for the gruesome end. Suddenly, a figure appears wearing an unusual diving suit wielding a bizzare contraption the emits rays that drive Cthulhu back towards his sunken city. Van Galder approaches the man and finds an individual who resembles and older version of his apprentice, Beeney.
This elder Beeney mutters the word ""Croatoan" before disappearing into an unseen angle in a most distressing manner.
Period: The Rampage of the Clockwork Colossus
--Event: Although left at the bottom of the ocean and unable to move after the events of the R'lyeh Rally removed its primary power supply, the Clockwork Colossus's internal subsystems begin to grind to a start. It gathers heat from a nearby vent and begins to convert the energy to a usable form.
--Event: Inventor Grover Lapham, running tests on a prototype time machine, discovers that his machine has apparently pulled something from the future: The head of an Asian man, preserved in a tank of liquid. He nearly drops and breaks the tank when the head begins to talk to him. Giving his name as Harada Matsui, the head immediately begins to direct Lapham in constructing a robotic body to allow him to have mobility.
--Event: At Harada's instruction, Lapham makes contact with an gentleman going by the name of Raffles and offers him a job that Lapham claims will cement the gentleman's reputation as the world's greatest thief.
--Event: Pinkerton Detectives investigate the theft of Mars Ascendant a 125 foot bronze alloy statue of the Roman god sent to the Worchestershire Industrial Exhibition from Italy.
--Event: Raffles delivers the Mars Ascendant to Doctor Lapham's lab in Newark, and the inventor begins using it as a framework for a new automaton. He completes his creation by hooking the jar that contains Harada's head up to the automaton's neck, allowing Harada to pilot it. However, Harada's control of Mars is limited, and he winds up breaking free of the lab and going on a destructive rampage through the city.
--Event: With Harada on the loose in New Jersey, the Federal Bureau contacts one of the last known trained sorcerers in America: Anthony Hughes, who was rejected from the Institute after leaking the information about LeBlanc's treasure.
--Event:The Clockwork Colossus surfaces in San Francisco Bay and immediately begins to rampage through the city, heading east in a straight line. At the same time, the Harada Automaton begins walking westward through Pennsylvania.
--Event: Anthony Hughes and his "God Squad" of automatons march towards Detroit to attempt to intercept the Clockwork Colossus.
--EVENT: Hughes attempt to stop the Colossus results in failure when seconds after sighting it, the Harada Automaton's controls become slaved to the Colossus. As their commands are slaved to the Harada Automaton, the rest of the God Squad also falls in line behind the Colossus. The Colossus leaves Detroit, returning the way it came, the God Squad behind it.
--EVENT: Van Galder, continuing to research clues to the LaBlanc treasure, discovers that the Colossus and the Harada Automaton are all moving on a line towards a specific location in the Rocky Mountains--where LaBlanc was once rumored to keep a secret base.
--EVENT: Van Galder speeds his Triphibian to the coordinates in the Colorado Rockies, only to find that Harada had beaten him there.
--Event: At the same time the Triphibian arrives at the Rockies, two other parties arrive: young Hughes, trying to redeem himself for the loss of the God Squad, and the Poisson Volant, unpiloted, which makes it's landing at LeBlanc's inland hideout.
--Event Hughes, Van Galder, and Beeney collaborate to cobble together an Etheral Disruption Field Generator. The device severs the connection between the Harada Automaton and his satellite machines. The Clockwork Colossus and God Squad automatons fall inert.
--Event: After defeating the Harada Automaton, the Hughes, Van Galder, and Beeney raid the Poisson, discovering a hoarder of Captain LeBlanc's treasure. They agree to split it three ways, with Van Galder and Beeney donating most of their shares to help rebuild the Sorcerer's Institute and Hughes keeping his for himself. Further inspection of the ship uncovers a chart that leads to Boston, MA. The Triphibian sets off for New England while Hughes goes back to Washington to take credit for defeating the rogue automatons.
Period: The Launching of the Tesla, the world's largest dirigible.
--Event: At the launch ceremony for the Tesla at the Simmons Engineering Company in Providence, there is an attack by the aerial armada of Cecily McCuil, the Pirate Queen of New England. Captain McCuil claims the Tesla as her own, hoping to use its advanced instruments, rumored to be designed by the Sorcerers Institute, to find Georges LeBlanc's fortune.
--Event: Determined not to be outdone by his rivals at Simmons, MIT Professor Ivan Gurgieff works sleeplessly for weeks completing his own flying machine, the Bronze Dragon, using clockwork and aerodynamic principles to duplicate animal flight, rather than relying on lighter-than-air dirigible technology. Initial trials prove the machine to heavy too fly for more than very short distances. In desperation Gurgieff turns to other, less orthodox methods.
--Event: Attempting to recoup their losses after the R'lyeh Rally, Agara and the Cult of Dagon, hearing of Gurgieff's desperation, make contact with him about the Bronze Dragon. Within the week, Gurgieff's body is found floating in the Charles River and the warehouse where he had been storing his flying machine burned to the ground. No trace of the machine was found in the wreckage.
--EVENT: The FBI asks Anthony Hughes to investigate the apparent theft of the Bronze Dragon. Against the advice of others, Hughes attempts to use a powerful spell to trace the machine. His spell goes awry, ripping open a small dimensional portal over the city of Worchester, MA. This portal begins to slowly grow in size soon after its creation.
--Event A baseball game between the Worcester Worcesters and the Cleveland Blues at the Worcester Agricultural Fairgrounds is disrupted when several spectators are seized from the bleachers by translucent tentacle-like structures that reach down from the sky. Professor Van Galder and "Beeney" Mamuwalde take the Triphibian to the area to investigate.
--Event: The Triphibian engages what will be dubbed the Worchester Atmospheric Beast in combat. At one point, the beasts tentacles grab the Triphibian and begin to crush it. Fortunately, Van Galder--acting on a hunch based on future Beeney's warning--had purchased a new electrical wiring design from Croatian engineer Adrijan Jadna. The new wiring allows him to electrify the hull, forcing the beast back through the dimensional portal, which closes behind it. The Triphibian is damaged, but reparable.
Ending Period: The Battle Above Boston
--Event: After barely surviving the Worchester Atmospheric Beast Incident, Professor Van Galder and his partner, "Beeney" Mamuwalde, devise the "Aerial Torpedo" a remote aeroplane rigged with an explosive warhead. The Triphibian is modified to deploy up to four of the devices.
--Event: The Bronze Dragon appears in the skies over Boston's Beacon Hill and being raining fireball on the closely packed building. Panic ensues as the populace flees the area. In the chaos, dozens of Dagon cultists close in on the Boston Athenaeum.
--EVENT The Triphibian arrives in Boston to combat the Bronze Dragon but is intercepted by the aerial armada of Cecily McCuil, and the Tesla. Van Galder dispatches McCuil's smaller vessels with aerial torpedoes, but is unable to stop the Tesla. When the Triphibian suffers heavy damage from the Tesla's phlogiston projectors, Van Galder places the wounded and unconscious Beeney in the experimental "Aero-Life Saving Jacket" and ejects him from the ship. he then guides the Triphibian straight into the Tesla's gas envelope.
--Event: The catastrophic crash of the Tesla into the center of Boston ironically uncovers the treasure everyone has been searching for all this time: a huge underground portal leading to the nexus of realities.
--Event: Anthony Hughes, now on the run from the authorities since his failure in Worchester, attempts to make the ultimate escape from the Bureau by piloting his stolen dirigible straight into the portal.
--Event: Hughes escape proves short-lived as he no sooner enters the Nexus than his dirigible is swallowed up by a titanic fish-like creature. Gathering about the portal, the cultists begin chanting Dagon's name, seemingly getting the attention of the fish creature. It begins "swimming" towards the portal.
--Event: Father Dagon breaches the portal, followed shortly by Mother Hydra. The borders of reality grow weaker in the wake of the Great Old Ones, unleashing countless horrors upon Boston.
Event: Van Galder, badly wounded after the Tesla explosion and the resulting crash of his Triphibian, nevertheless performs a few hasty repairs. Getting the Triphibian airborne again he flies it into the mouth of the portal, releasing the gasses collected from the Tesla's airbag, causing a tremendous explosion, collapsing the portal. Father Dagon and Mother Hydra are sucked back into the Nexus. A handful of eldritch horrors are far enough away that they're able to resist the pull, and slink off into Boston's alleys, sewers and subway tunnels.
--Event: Beeney Mamuwalde desperately searches the ruins of Boston for any sign of his partner and mentor Van Galder. As he reaches the point of giving up, he is once again confronted by a strangely suited man who appears to be an older version of himself, this time carrying an unconscious, but alive, Van Galder. When asked his identity, the mysterious visitor smiles and replies "Pax" before disappearing in a vortex of crackling energy.
--Event: Sometime after the Battle, surviving mystic Bridget Hoffman, using the money donated from LeBlanc's fortune, opens a new Sorceror's Institute, coincidentally on top of LeBlanc's other treasure, the Nexus.
-- Event: Six months after the disaster in Boston, group of prospectors become lost in a sandstorm in southern New Mexico, and take shelter in an abandoned shack. They discover the journal of Phinneus Winthrop. It is damaged and barely legible, but it appears that Winthrop and his party encountered unspeakable horror in the New Mexico wilderness, the final entries appear to be the ravings of a lunatic. The last lines read, "....she comes for me.....I hear her talons at the window...god help me.....the red stained lips...."
1) Anthony Hughes turned out to be a greedy, useless little snot, didn't he?
2) If "The Voyage of the Triphibian" and Beenie had been a TV series in the 1950s, they would have been played by Vincent Price and Jack Larson (Jimmy Olson from "The Adventures of Superman").
1) Anthony Hughes turned out to be a greedy, useless little snot, didn't he?
2) If "The Voyage of the Triphibian" and Beenie had been a TV series in the 1950s, they would have been played by Vincent Price and Jack Larson (Jimmy Olson from "The Adventures of Superman").
I'm going with "The Voyage of the Triphibian". Sounds adventurey.
I like how Hughes turned out. Just a little bastard whose cleverness and luck got him far, but not far enough.
1) Anthony Hughes turned out to be a greedy, useless little snot, didn't he?
2) If "The Voyage of the Triphibian" and Beenie had been a TV series in the 1950s, they would have been played by Vincent Price and Jack Larson (Jimmy Olson from "The Adventures of Superman").