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#002 Possessed Engineer
Real Name: various
Team: No Affiliation
Range: 0
Points: 15
Keywords: Demon, Monster
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Fused Fuel Tank: When Possessed Engineer is K.O.'d, deal 1 penetrating damage to all characters adjacent to the square that Possessed Engineer occupied. Explosive Projectile: Charge. When Possessed Engineer uses it, after moving it must use Pulse Wave as FREE as if it had a range of 4 instead of CLOSE or making a close attack. After resolutions K.O. Possessed Engineer.
#004b Possessed Security
Real Name: various
Team: No Affiliation
Range: 4
Points: 45
Keywords: Demon, Monster, Soldier
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Restorable Shield: Possessed Security starts the game with three Shield tokens on its card. At the beginning of your turn, place up to two Shield tokens on Possessed Security's card [MAX 3]. When Possessed Security would take damage from an attack, you may instead remove one Shield token for each point of damage dealt. Any remaining damage is dealt normally. Falling Back: Force Blast, Running Shot. Change Stances: FREE: Choose one:
Impervious
Ranged Combat Expert
Possessed Security may use that power until your next turn.
Sidestep
Energy Explosion
Precision Strike
Defend
Energy Shield/Deflection
#006 Baron of Hell
Real Name: various
Team: No Affiliation
Range: 3
Points: 110
Keywords: Demon, Brute, Monster
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(Movement): Improved Movement Elevated Unparalleled Bloodlust: Willpower. This character has SAFEGUARD: Outwit. Greatest Among the Hell Knights: Energy Explosion, Blades/Claws/Fangs, Quake.
Charge
Quake
Impervious
Invulnerability
Close Combat Expert
Exploit Weakness
#007 Cacodemon
Real Name: various
Team: No Affiliation
Range: 7
Points: 65
Keywords: Demon, Monster
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The Desire to Feed: Sidestep, Steal Energy. Psychoactive Narcotic Bile: Incapacitate. When Cacodemon uses it, any hit target gains Immobile until the start of your next turn.
#008 Harvester
Real Name: various
Team: No Affiliation
Range: 4
Points: 90
Keywords: Demon, Monster
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Soul Conversion: Steal Energy, but the effect applies to both close and range attacks.// When Harvester hits and damages with an attack, give Harvester one Conversion token. Conversion tokens cannot be gained by any other means. Detonation Attack: You may remove five Conversion tokens from Harvester to use POWER: Pulse Wave. Each hit character is dealt 3 damage instead of normal damage.
#009 Hell Knight
Real Name: various
Team: No Affiliation
Range: 0
Points: 66
Keywords: Demon, Brute, Monster
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(Movement): Improved Movement Destroy Blocking Run-Through: Charge, Leap/Climb. Burning Fists: Battle Fury, Close Combat Expert. When Hell Knight hits with an attack, the hit character's combat values can't be positively modified or replaced until your next turn.
#011 Imp
Real Name: various
Team: No Affiliation
Range: 5
Points: 25
Keywords: Demon, Monster
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Elevated Positioning: Leap/Climb.// FREE: Place this character in a square of different elevation within 4 squares and line of fire. Charge Shot: If Imp has not moved or been placed this turn, it can use Penetrating/Psychic Blast. Numerous Tricks: Running Shot, Stealth, Super Senses.
Charge
Energy Shield/Deflection
Combat Reflexes
Ranged Combat Expert
Close Combat Expert
#012 Lost Soul
Real Name: various
Team: No Affiliation
Range: 0
Points: 5
Keywords: Demon, Monster
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Explosive Charge: When Lost Soul attacks, all other characters adjacent to an original target also become targets. Hit characters are dealt 2 penetrating damage instead of normal damage. After resolutions, K.O. Lost Soul.
#013 Mancubus
Real Name: various
Team: No Affiliation
Range: 6
Points: 60
Keywords: Demon, Monster
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Made for All Ranges: Energy Explosion, Quake, Exploit Weakness. Explosive Intestines: When Mancubus is K.O.'d, roll a die. 5-6: Deal 1 penetrating damage to all characters that were adjacent to Mancubus. Don't Wander Too Close: Pulse Wave, Willpower, Outwit.
#014 Cyber-Mancubus
Real Name: various
Team: No Affiliation
Range: 8
Points: 150
Keywords: Demon, Armor, Monster
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(Targeting): Improved Targeting Hindering Cybernetic Enhancements: If Cyber-Mancubus is part of a Demon theme-team, Actions made by Cyber-Mancubus don't count against your action total. Lumbering Tank: Running Shot, Sidestep. When Cyber-Mancubus hits with a range attack this turn, other friendly characters with both the Demon and Monster keywords get +1 Attack when targeting a character hit by Cyber-Mancubus this turn. Plasma Pools: POWER: Place two Plasma Pool tokens on any two spaces within range and line of fire. At the end of your opponent's turn, any opposing characters occupying or adjacent to a Plasma Pool token take 1 penetrating damage. Remove all Plasma Pool tokens at the beginning of your next turn. Bio-Sniper: Ranged Combat Expert, Penetrating/Psychic Blast.
#015a Pinky
Real Name: various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Demon, Monster
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Severe Charges: Charge. When Pinky uses it and moves in a straight line, Pinky gains Improved Movement Destroy Blocking and Exploit Weakness. If the attack misses, give Pinky an additional action token (if able).
Plasticity
Flurry
Incapacitate
Blades/Claws/Fangs
Invulderability
Combat Reflexes
Close Combat Expert