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i can't see any changes off the top of my head. it seems to have a good ratio and a good ratio of monster removal and spell/trap removal. Which is mucho importante in machine decks. I still say i like heavy mech support, just not sure what you should take out for it, because of balance issues (may be a bad/good top deck... depending on field setup) im not totally sure what version i'm rating but the one on page 1, im not totally sure how you use fusilier...... seems like a card that needs to be abused and there really isn't much abuse. i'd have to say probably 8/10, it's just that i don't think machine decks are all the competitive yet..... even though they do have some really game breaking cards.
i can't see any changes off the top of my head. it seems to have a good ratio and a good ratio of monster removal and spell/trap removal. Which is mucho importante in machine decks. I still say i like heavy mech support, just not sure what you should take out for it, because of balance issues (may be a bad/good top deck... depending on field setup) im not totally sure what version i'm rating but the one on page 1, im not totally sure how you use fusilier...... seems like a card that needs to be abused and there really isn't much abuse. i'd have to say probably 8/10, it's just that i don't think machine decks are all the competitive yet..... even though they do have some really game breaking cards.
Well I did make more adjustments. ijust never noted it in my Edit section. I went w/ heavy mecha, but I'll frop one (bad topdeck)
From what i can see i like the new setup.... it gets atleast another .5, 8.5/10 now... seems like you are able to get controll of the field pretty quickly. The artwork for perfect machine king is so cool, good choice as a deck master. Covering Fire is a pretty sweet card for this deck. How's the speed at getting out the KING. I would consider Scapegoats and monster gates and maybe even a second machine king. I don't know though might change the setup way too much... if i could get a hold of a perfect machine king i'd try one of these decks out, i have a few different ideas.
nice machines :) i'd suggest you take out a x head for another chaser, and a mecha support platform for fusiliser. Fusiliser may be a little on the dodgy side if you draw him at the wrong time, but dosent he like, kick ### with limiter removal, or am i confused there? a v good deck! 9/10
could you please r/f deck in sig?
From what i can see i like the new setup.... it gets atleast another .5, 8.5/10 now... seems like you are able to get controll of the field pretty quickly. The artwork for perfect machine king is so cool, good choice as a deck master. Covering Fire is a pretty sweet card for this deck. How's the speed at getting out the KING. I would consider Scapegoats and monster gates and maybe even a second machine king. I don't know though might change the setup way too much... if i could get a hold of a perfect machine king i'd try one of these decks out, i have a few different ideas.
Well I get him out Like I did Joan in My Angel Setup. I generally get to Dump him off. In some cases I can summon manually but I let that be Blowback's thing. Thanks for the rate. I do get the control faster and that's what really matters, I'd like to think
Nice deck. As I tell everyone, keep the ratio of cards at 18:16:8. I'd suggest adding a Fairy Meteor Crush so thatwhen you have PMK and 4 other machines on the field, and you activate 3 Fairy Meteor Crush, You win in won attack. Nice deck. 8/10
Nice deck. As I tell everyone, keep the ratio of cards at 18:16:8. I'd suggest adding a Fairy Meteor Crush so thatwhen you have PMK and 4 other machines on the field, and you activate 3 Fairy Meteor Crush, You win in won attack. Nice deck. 8/10
I doubt it. FMC is a little to situational though IMO. thnx 4 tha imput
Nice deck... I love machines and glad someone else has the same passion. Although I see little flaw for what you are doing. It is alright the way it is.