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Spellbook speculation abounds..
my guess would be the "spellbook" would be on one card and have a cost associated with it. The card would have round punch-outs the same as the ones for relics. The number of punch-outs and the cost of the spellbook would vary. Requirements for that spell slot would be printed next to each punch-out. Spell cards would then be added to the spellbookl and the cost of the spells entered into the book would have to equal to or less than the cost of the book. Spell cards would have the same round punch-out and a cost associated. To put a spell in a spellbook it must meet a slot requirement and not exceed the cost of the spellbook.
My example:
Book of Fire cost 35
+1 :wand: (general bonus)
3 spell slots/pages
slot 1 fire type spell
slot 2 fire type spell
slot 3 defense spell
fire type spells could be mage blast, magic blast, stormfire, flame lightning and new spells.
defensive spells like temp ghostform, dodge, terrify, etc.
spells could have a temp or permanent effect depenging on cost. they could aslo have an area effect like setting a piece of hindering terrain on fire causing damage to figures who are stuck inside.
Originally posted by wildger What do they mean by "customizable spellbooks"? So, no two uniques will have the same spells?
Probably not. There are 2 types of cards in the set, spellbooks and spells. Presumably, spellbooks allow you to have a collection of spells. How it all works is just a mystery, though.
For all of those who are confused about the 1 in 72 at this point. My honest speculation would be 1 in 72 Figures, not packs. So, in other words, 1 in 18 packs. And that would be where people are getting the idea of 2 or 3 to a case. Since if you do the math (48/18) it comes out to 2.666666 repeating.
To soon! I need to recover from the damage that Dark Riders has done to my toy account (never mind the 'Wife' cooling off period required between releases!!)!!
EF could easily get two: Dragon Grove Priests and Emerald Glade Priestess, both would be magic wielding.
Lady Rowan? New member of the Circle? Remember the league just lost thier leaders, but I still feel that Rowan should be a Northlander as she follows Blackwyn and is Snow's partner. But the Scyring chamber has Birch and Maren'kar work for the EF and BPR so I guess Rowan could as well, although in the first comic she made it clear that she was happier with Blackwyn.
I think that there will be 1 bounty hunter per 72 boosters or 1:1 1/2 cases, just as the avatars were 1:1. There might be 12 uniques iin the set with this distribution:
2 Drac
2 Solo
2 DC(we get an extra unique coz we won)
1 AE
1 EF
1 EL
1 OK
1 BPR
1 Apoc?
4 of these will be bounty hunters. Spellbooks I think will work similarly to wizards in the D and D rpg. They give players the chance to stack spells on the books. One slot is for the book, the rest are for the spells. I assume that certain books are for certain spells or factions otherwise there shouldn't be 20 kinds. They most probably will return more heroes for the factions. Hope they give us a new Deathspeaker!
Dracs- Dragon Lords; Scalesworn
Solonavi- Solonavi Masters; Oathsworn
DC- I HAVE NO IDEA
AE- The old boys club for the old magi
EF- Emerald Glade somethings?
EL- Heirraman Host
BPR- Amazon Queens( they have magic)
OK- Bloodhawk's shamans( dunno what name theyll get)
All their abilities will be support based I guess.
Maybe there will be a decent solonavi non that wont suck like the oathsworn do (they still dont compare to the channelers and drones of minions).
Also It could be spell books could be diffrent spell books let you use a certain amount of spell cards or higher level spell cards. Like a common book might let you use 3 weak spells and 1 medium spell. While a rare book could let you use 5 weak spells, 3 medium spells, and 1 powerful spell.
You know what I would like to see on magic? Requisites and cost.
So you got a Spellbooks and a spell that you want to use, right. It have the pre-requisite of 9 Attack with Wand. So if your mage doesn´t have the attack with 9 at that moment, you can cast it.
Also I hope the spells would have cost. So if you CAN cast it, it cost you two clix of damage. So you can use it, but It will have a high price.
This way, the Spellbook will cost points for the total of the unique (or the figure) but the spells won´t cost a thing in points. They will cost in damage, or Clix...
That will keep spells a little less powerfull and the game more balanced...
I still believe the ratio of 1:72 corresponds to figures, not boosters.
Think about it. Usually, there are 8 uniques per case. Uniques are always Rarity 6 figures. The ratio of Rarity 6 uniques to boosters per case would be 8:48, or 1:6. The corresponding ratio of Rarity 6 uniques to figures per case would be 8:192, or 1:24.
The Avatars were the first Rarity 7 figures to come out. There was one in a case of boosters, or 1:48. Since they actually represented two figures in the booster, it could be argued that the ratio of Rarity 7 ultra-uniques to figures per case would be 2:192, or 1:96.
Through sad experience we all know the odds of pulling Rarity 1, 2 and 3 far outweigh pulling Rarity 4, 5 and 6. It's all a numbers game. To illustrate, I've created some numbers roughly based on my own experience in opening boosters. Only the ratio of uniques is accurate at 8 per booster. I made up the rest.
Current number of figures per case is 192. Here's my fictional break down of figure rarity ratios for a case (previous to Dark Riders):
Dark Riders changed the numbers a bit because they actually added a Rarity 7 to the mix w/o changing the number of Rarity 6's. For simplicity, I'll assume they just replaced two of the Rarity 5 figures with the Rarity 7 Avatar (allowing for the fact that it still counts for two figures). The odds chart changed a little, thusly:
Now we come to Sorcery with the declared odds of pulling a Rarity 7 set at 1:72 (which I might point out is very close to the odds shown above in Dark Riders). Since I believe we'd be dreaming to think that Wizkids would increase the number of uniques in a case again, I'll assume that the total number of Rarity 6 and 7 figures will return to 8. That would give the following odds chart:
What's interesting is with the advent of the Rarity 7 figures, the odds of pulling a Rarity 6 actually worsen from 1:24, to 1:36. But who's going to complain since you get a rarer figure as a result.
Based on this analysis, I don't think there is any way the odds of pulling a Mercenary will be 1 in 72 boosters. That would raise the odds per figure to 1:288. If you followed my reasoning in the chart above, that would equate to a Rarity of about 12!!!
But that's just my 2 cents worth. I guess we'll all find out in September...
...unless Draddog cares to do some sniffing around and find out what the odds really mean...