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Originally posted by Aerensianic I just wanna ask 2 things:
1. About that soaring thing. So far when you leveled yourself down you could only move your half speed, and couldn't make an attack. Now, you can level down without an action, and then move your FULL speed, and MAKE AN ATTACK! Is that right? Beause if it so, this stinks!!!
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nope not right.... so feel at ease. :) it only said the centerdot hasn't moved... you still need to give a move order to go up or down... and yes you can move half your speed when you go down but doesn't mean you have to move half your speed when you go down... this FAQ thing I believes the clarification that a failed breakway :wing: unit may go up to soaring as long as the center dot on the board doesn't change.
for those of you who think the changes weren't needed, you weren't at nat.s and you didn't see. we mkort members from houston break everything as much and as often as possible. if you still don't believe that they needed the changes, feel free to come down to houston and we will gladly show you. pickman can tell you how badly my 400 pt. team beat his in the first day of origins. he is quite the excellent player and it wasn't skill that beat him. it was "broken" combos. i don't think i lost a man and he got decimated. this needed to be addressed. deep water is still gonna get nerfed i found out and am glad for it, though i don't know what i'll do w/ the 10 powb that i hoarded in anticipation of conquests return. if you don't think deep water is a problem then watch me take whl or emerald w/ bol or g killa w/ sfr and throw them in deep water. yes, i like the changes and even though it took 22 hours of drive time and 4 days of events to make wk "see", it was worth it. i will say to you though that mkort is already "breaking" sorcery based on the limited info we have on it.
Originally posted by gunmix guys.... the rage hammer was beatable true.... BUT... it should NEVER have had the capability to take out a non-calvary unit in one attack... 6 damage is one thing.... dealing out 13 in one attack (via MC/C) even Kossak can not survive that attack.... so IMHO.... it needs to be changed. Its a great combo sure.... but seriously that much damage isn't fair no matter what arguement you place on the table...
peace,
Gunny
Actually Kossak could survive with one life click left, since pike didn't have crushing blow.
This is typical WK behaviour. Release a bunch of power figs, then nerf them when the next expansion comes around. They did the same thing with MW, so I can't say that I'm surprised.
Though I DO agree that they needed to be changed, how the hell did those cards EVER make it through playtesting? Welcome to a new kind of power creep. Instead of releasing more powerful figures than the nlast, they'll just nerf the older ones so we HAVE to buy the new stuff.
Doesn't the fact that the release of this FAQ coincides with the first SP of Sorcery seem slightly...odd?
Originally posted by Kenntak You do remember the enhanced Magus and Storm Golem? ;)
Or Snows Fuser Rifle on Golem Killer in a scenario, so range wasn't nerfed. I played it this past weekend with 3 * phooka's & Zeph. 5 clicks of damage every turn to any figure that was not blocked.
There are still powerful combos out there.
And yes, Magus or Storm Golem with 4 *** ESA's. Oh man, those were the days.
Originally posted by H_Rogue for those of you who think the changes weren't needed, you weren't at nat.s and you didn't see. we mkort members from houston break everything as much and as often as possible. if you still don't believe that they needed the changes, feel free to come down to houston and we will gladly show you. ... i will say to you though that mkort is already "breaking" sorcery based on the limited info we have on it.
"yeah that's right, we drove 22 hours to kick your @$$. how ya like us now?"
Thanks for that ... pat yourself on the back ... is all the arrogance really needed ? OK, maybe your playgroup is top notch, but seriously, do you really need to tell everyone how good you think you are ?
Sorry, but this post just rubbed me the wrong way. Flame away.
Originally posted by NobleWarrior Thanks for that ... pat yourself on the back ... is all the arrogance really needed ? OK, maybe your playgroup is top notch, but seriously, do you really need to tell everyone how good you think you are ?
Sorry, but this post just rubbed me the wrong way. Flame away.
Steve
no, really, you are right on there. apparently houston is the mage knight capital of the world and us poor folk outside of it have no right to say otherwise.
Originally posted by H_Rogue pickman can tell you how badly my 400 pt. team beat his in the first day of origins. he is quite the excellent player and it wasn't skill that beat him. it was "broken" combos. i don't think i lost a man and he got decimated.
Ya, that was almost as exciting as the last round of nationals.
I know your play group strives to break the game and you did so admirably at nationals. You all played the combos you felt would win and proved your point. However, I would not pat yourselves on the back too much for that. None of the combos you used were unknown to anyone on the realms and none were major surprises. Pike with rage hammer was nothing new. Rage hammer itself was nothing new. K-bow on blackguard with salamander was nothing new. Pestilence domain was nothing new. Storm maul was nothing new.
Imagine my complete lack of surprise, when I went up against two maul armies in the constructed tournament the day before nats started. Imagine my complete lack of surprise that k-bow was fielded on blackguard with a BPR salamander. I was using a variant of the army I would eventually field for nats (with the inclusion of rage hammer for the heck of it). I was sadly disappointed by the performance of my army, but not very surprised. The game against you was not very fun and consisted of me getting plinked to death. Drake0 and I had a far more interesting game. Had I not missed a dismount roll against his salamander, it could have gone either way. Unfortunately I did and ate K-bow damage because of it (ahh, fate). So It wasn't that you had "broken the game" with your combos, it was that I didn't build a "hate" army for submerged or storm maul. Maybe I was stupid, but I wanted to make the most balanced army I could. If I remember correctly, a Kossak army ate one of you SM armies alive (played by 1nf1n1ty I believe). Hardly "balanced" to take on other armies, but extremely effective against maul.
So I went back to my room and reevaluated my nats army. This was one of the toughest decisions I had to make. I sat there staring at storm maul, inferno, thunder javelin, and K-bow. I almost tried to put together a maul army but decided against it. It really isn't my style. I felt the balanced army was still the best for me. So I ended up with the thunder javelin for decent range and the ability to nail swarms (which were rather lacking at nats), I included some deep threats in zombie centaurs and a possessed drac. I also made sure that I had a healer with toughness to help me against maul and give me a reason to use my pestilence domain. The potion of vitality made it in the mix because you taught me that storm maulers go after riders first. That was a great lesson and the potion helped get me second because maulers just love to hit riders. :)
The biggest surprise for me was not that Storm maul and k-bow won nationals, it was that a relatively balanced army was able to come in second. I don't think anyone would think that Thunder Javelin is a "broken" relic. It's very useful and a great anti-cav threat but it's not going to automatically win games by itself. That's my kind of relic! :)
What I think you should pat yourselves on the back for is your innovation. Submerged storm maul and terrain bounce were great ideas. Your group came up with novel variants on the most common themes (maul, hammer, k-bow). That impressed me far more than the fact that you "proved" the game was broken. If I were you, I would congratulate yourselves on your skill at army building, not the use of "killer combos." I feel it cheapens your skills to do so.
I would think that if a soaring figure already has its flight stand in contact with a grounded Pole Arm figure, then it'd be physically impossible to drop the figure down into base contact with the PA figure without moving its center dot a tiny bit, because the flight stand is significantly bigger than the soarer's base. Am I right, here?
I'd just like to point out a few things as far as 'killer' combos are concerned. Pickman is totally right in the fact that you 'mkort' guys didn't really 'break' anything that hundreds of other people hadn't already 'broken,' with a few minor changes here and there. I can remember just a day or two after Pike was announced that one of my clan members, pkreynolds, posted the Rage Hammer/EF sky dragon/Pike combo all over the official boards and then a few days later it got posted about all over these boards. Storm Maul was being discussed over a month before Nats about how nasty it could be.
Your buddy Drake0's army was pretty nasty, but yours... wasn't. In hindsight, I guess relying on doing 2 damage every turn as your only strategy wasn't the best one, hm?
I donīt see why change deep water terrains its a issue, itīs alike soaring level, my foot soldiers canīt base soaring warriors, if i wanna do that i must put a soaring warrior im my army or shoot it, if there are more good or cheap aquatic warrior deep water is not a problem.
Originally posted by Veloxiraptor I would think that if a soaring figure already has its flight stand in contact with a grounded Pole Arm figure, then it'd be physically impossible to drop the figure down into base contact with the PA figure without moving its center dot a tiny bit, because the flight stand is significantly bigger than the soarer's base. Am I right, here?
Not Cavalry flyers, though. Their base is larger than the flight stand.