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Originally posted by BabyArm No one has yet explained what is so bad about multi-team decks. Variety is good, seeing under-used teams/characters is good, and lack of predictability in the metagame is good. Decks that ran one or two teams at the most were also decks from an era where there were only a few sets out. The game is evolving. Get used to it.
It's like watching GI Joe. You like some people on the team, you like some on Cobra. It's cool to see Storm Shadow and Snake Eyes team up every so often. More fun to watch them fight. But it gets real old real fast when Cobra and GI Joe team up and fight week in and week out, and get along the whole time.
Doesn't click? Here, how is this. I'm waiting for a Red Skull card. I want to see Capt and his boys take on Skull and his. I really don't want to see Capt America teaming up with a Nazi, even if the two cards work well together.
There is a reason the FF and Doom team up once in a great while in the comics. And it takes something big to get everyone to work on the same page. Infinity Wars and the like. It gets real old, and real boring when everyone is always working as a team. It's like watching the movie Red Dawn, and waiting for the Wolverines to go have brunch with the Commies.
This is a comic book game, based on team tactics and comic book fights (why we have Plot Twists as effect cards) It takes something speical to be able to work within a team and make it work right when facing other teams, and every so often a duel team. This mix and match crap does nothing. Takes away the thought and then dumbs everything down as people rush to netdeck it.
Chess you have white and black. Checker you have red and black. You don't get to mix them up as you see. We have teams, and people that work hard to make those teams work. If you play D&D or Star Wars (RPGs) you really don't want to mix your Elf with a Troll, Goblin and Dwarf just to have the best of the best in each field. You lose out when it comes to the PCs getting along. Starwars, you dont toss Jedi in with the Sith.
Originally posted by ryu991 1) "I'm gonna quit because they banned ARB WAAAHHHH!!!!"
Get over it, its one card out of thousands. You can still play f4 if you like, yes it may be weaker but for the GOOD of the GAME it is prob better. Yopu may or may not agree with me, but one thing is for sure saying your going to quit a fantastic game over one card is stupid.
2) "Enemy of my enemy is ruining mono teams sniff sniff"
No its not, it enables multi-teams, and enables you to play any mono team you want just splash in mxyz and there you go instant tutor for even the jankiest deck type.
3) "but this game is becoming like yugioh, everyone just plays power cards and tech spots"
No, its not becoming like yugioh, tech slots are nice but by playing something under the radar you can make the tech worthless. I was playing a netdecked mexican hardware store with my x-mental deck. One game the only 4 they had was jester...completely worhtless against x-mental. Tech can be detrimental to the player if your playing somehting its not teched against you know.
4) "But you need enemy of my enemy for consistency"
Do you?? Consistent decks have been around long before enemy. If you cant afford enemey(which is perfectly understandabel) play one of the tons of decks that dont need it/and or have their own tutor.
5) "wahhh, but its not like the comics anymore!!!!!"
Bull, in comics people team-up and turn their back on each other all the time, and if it was supposed to be like the comics the only 4 cards that team superman would lose against or the 2 hate magics, doomsday and kryptonite.
6) "this sucks I quit!!!!"
Good, cause in the end we should all remember this is a game and is meant to be played to have fun, if your not having fun you shpuld probably do something else you enjoy.
I think I summed up all the complaining in the last couple of threads if I missed any feel free to post here.
Originally posted by kairos10 Unfortunately, all of BoyOfSteel's post is completely irrelevant, and is easily responded to:
If the storyline of a game bothers you so much, write fiction (more akin to RPGs anyway).
Oh so we skip over the part about hard work to make a team playble while facing everything else, and skip to that...Going the hard way to stay within the theme the game was made with is far from storyline.
Yeah, and I don't blame them one bit. If I had aspirations beyond casual play I would do the same. They put a lot of money and work into the game to compete at that level. So you should do everything you can short of being an asshat cheater to bring the money back.
fluff sucks "but the red skull,..... and doom......." who cares thats for the kitchen table when you can earn that much money on this game (and it is a game , not a comic book) then fluff goes out of the window all they are is cards with effect and some effects work better than others.
Originally posted by Icymatt Problem is, I think most pro players ignore the themes of the game when money is on the line...
Problem?
Seriously, let's take the Ivy League deck. The storyline is fabulous fiction. Poison Ivy cooks up a plan involving Hope and a bunch of other bit players, and the big weapons for achieving their wicked plans are Evil Star and Psycho-Pirate?
The comic myths have never been so good. Fabulous. They should write books about the character combinations that the Vs. PC players end up winning with. It could be an extra prize.
Originally posted by Doc Jones Yeah, and I don't blame them one bit. If I had aspirations beyond casual play I would do the same. They put a lot of money and work into the game to compete at that level. So you should do everything you can short of being an asshat cheater to bring the money back.
SO I guess you support Natural Supplements (AKA steroids) in Baseball? There is a point when you ruin a game, by trying to win, and that drive pushes you to kick the spirit of the game in it's holy go nads.
Originally posted by BoyOfSteel the spirit of the game
Okay, listen. Please do this for me. Take a deep breath. Hold it. Slowly exhale. Do that twelve times.
Now, try to stretch your thinking. Try to see the other side of the argument. Formulate a reason why the mixing of team affiliations, across all the mythos, of both DC and Marvel, could be a thrilling sense of freedom for those comic fans who do not share your particular view of the "spirit of the game". If you can argue both sides, then your statements might come off a great deal less dismissable.
I understand your stance. You have a sense of "tradition" when it comes to comic characters and their history. You want the mythos to be played in Vs. System in a way that honors the canon of the comic books. You want to feel the flavor of your favorites and fight with them the way they were meant to be fought with. I understand that.
To me, that tradition is not the "spirit of the game". I got into this game with one throbbing goal; I wanted to be able to sneak Rogue into every possible combination of team affiliations so I could force her to touch as many mythic comic characters as possible. Along the way I was corrupted by Sentinel directives and an unhealthy obsession for one-cost army characters but that it not the point. The point is this:
The "spirit of the game" is much better served with Enemy, to me. I like to mix and match to my hearts content, and I have always wanted that power when it comes to superheroes.
Originally posted by stubarnes Okay, listen. Please do this for me. Take a deep breath. Hold it. Slowly exhale. Do that twelve times.
Now, try to stretch your thinking. Try to see the other side of the argument. Formulate a reason why the mixing of team affiliations, across all the mythos, of both DC and Marvel, could be a thrilling sense of freedom for those comic fans who do not share your particular view of the "spirit of the game". If you can argue both sides, then your statements might come off a great deal less dismissable.
I understand your stance. You have a sense of "tradition" when it comes to comic characters and their history. You want the mythos to be played in Vs. System in a way that honors the canon of the comic books. You want to feel the flavor of your favorites and fight with them the way they were meant to be fought with. I understand that.
To me, that tradition is not the "spirit of the game". I got into this game with one throbbing goal; I wanted to be able to sneak Rogue into every possible combination of team affiliations so I could force her to touch as many mythic comic characters as possible. Along the way I was corrupted by Sentinel directives and an unhealthy obsession for one-cost army characters but that it not the point. The point is this:
The "spirit of the game" is much better served with Enemy, to me. I like to mix and match to my hearts content, and I have always wanted that power when it comes to superheroes.
i agrre totally to stu here. i mean if we're back to comparing the game to the comics think of enemy of my enemy as the deliberater of company crossovers or something to that sort.
but any who's as much as i like reading your articles on metagame stu i am dying to hear udes announcment to why the stuff happened the other day. (impatiently waiting, hell i brought my laptop to work today just to read it asap.
If need be I can step up to the plate in support of mixing teams. I understand the need or want to see New Gods and Doom together (Okay, I can't but still if someone wanted to, I can understand) I understand the need one feels to win, and see where people's first thought would be "how can I get more" or "New Gods and FF, that means 8 Fantstic cars in one deck" I understand that JLA and the X-Men had a crossover. What if? was a great book. Watching Spider-Man and Batman fight it out if great, and seeing them team up to take on Arkham and the Crime Lords is wonderful. We get to see (soon) Darksied and Thanos. Rock on (I do mean that) We can even watch them go head on, Dark God Vs Dark God. Glacatus Vs Mojo the big show down! I can't wait for a Ego card. We can have teamed up Planets! I can see three teams joining up (Manhunters, Anti-GL, and EE. Or JSA,JLA, JLI) but there is a team up. There is theme. When you toss 11 teams into a deck, just to do more damage, then it's not the same game that was released.
What I have issues with, is the no team up, and/or six teams in a deck. It looks like Yu Gi Oh from where I sit. There are a lot of CCGs out there. This one has to do with comic books. This one has team stamps on the characters. This game was about team up, or play one team.
What is going on now, goes past tossing in Spider-Man into a FF deck, or even tossing Green Arrow, Hawkeye and Golden Archer into a deck, so you can have some RobinHood deck. If teams are meaningless, then why did they make them? If this was going to be a new game where you tossed in the best of the best, and took away the draw backs. (Which each team has, in some way to balance it out from the strong points) then why pick comics? Why not pick Greek and Roman myths and gods (I know same thing, with a changed name) with a Norse set next, then Christian ect. (Hey, I want to see John the Baptist kick the crap out of Zeus, or Thor give Judes a wedgie)
But soon we are going to get other VS things (Still waiting for Power Puff Girls, or Capt Planet) and then it's only going to get worse with everything under the sun, not teamed up (In the comics, they team up) just going at it. It's the Royal Rumble of card games. 30 men in, one left at the end.
Take a look at Yu Gi Oh. (Okay lost some people there, but for those that are reading) You had Earth, Wind, Water, Dark, Light monsters. They made theme cards for them. You watch the cartoon, each person had a theme they followed. The game in real life, was what had the highest attack, with the smallest draw back. You toss all of those cards together, and played. Even when Chaos kicked in, you just looked for the highest attack light and Dark monsters.
Look at VTes- Clans have a reason to team up, because of shared displinces, but you kept to that. There is no reason to Toss a Lasombra in with a Follower of Set, with a Tzimisce, and a Brujah. They didn't fall together when it came to the other cards you would need to play. Toreador and Brujah worked fine.
Duel Masters- One, two maybe three colors (Okay, not played the game in over a year, so if something new hit, opps) but if you tossed five colors together, you never had the right manner some times. (It did help you just needed one manner of that color the rest didnt matter) But each color had a theme. The theme worked great together, but lacked when you mixed it.
VS- Worked great in the theme. Still does. But going away from the spirit of the game, just because you don;t care about the game or the comics, or having fun..all you care about it beating someone else and this is a new place to start, now that you left the last game that was dragged down by poor players is not the way to go. There has to be a line, so this game does not come down to everyone playing only the cards with high attacks on each drop, just because you have to, in order to win. The whole time forgetting that this is a game where you need to think about who to attack, how, what plot twist to play, in what order, do you reinforce now, or later, team attack here or try for a one on one. If UDE really want's to do away with teams, fine. Not a big deal, but they need to stop printing the cards with teams, and selling starters with two treams in it.
How do you tell the comic junky that just picked up a starter, that that's not how the game is really played, you don't use one team or two. You just toss in a bunch of cards and go at it. Makes the starters missleading.