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Well fortunately, I had the Hawks on their first dial when he hit, so they get to come back on their much more useful second dial.
Red Tornado, Black Canary and Fate roll JLU - 6,1,2. Red takes off Kyle's token
Kyle on Pixie, AV10 on DV17. Gets 11. Spider-Woman makes it 5. Constantine makes it 9. SS is 4. Again, for her, with her Damage power, still good enough.
Hawks Outwits the Invulnerable on Punisher.
Hawks HSS to M14 on him, gets 8. 3 to him. They end in M10
Before I finish, because Iron Punisher took 3, so did Jocasta. Now is when he can take +1 Damage, but he can also choose a new power from her 3rd click. What'll it be?
Canary on Iron Punisher, AV11 on DV17 +2. Gets 5. Pity, she hasn't had much chance to do anything so far this game. This was her big shot. She Sidesteps to J9
Elongated Man Outwits PC on Spider-Woman
JLU021 Red Tornado @@ J5
RE Superman G3
-HQ53bt - John Constantine E6
BTAS Firestorm D10 (3)
JLU Dr. Fate D2
JLU04e Dr. Fate (Kent Nelson) @ L9
JLU Black Canary @ J9
BTAS Hawkman and Hawkgirl @ M10 (second dial/second life)
FL Elongated Man E9 (Stealth)
WKD19-01e Kyle Rayner @ C8
2001
I don't expect to win but I'll dust off Beyonder to replace Pixie. There's no reason he should be an Avenger, he just wants in. 4 tokens for him. He rolls 6, is on click 7. RS to P11 attacks Canary, Supes, Redddy w/incap. Makes his av 12, after reduction. Rolls 6. A token/click to Dinah. A token to Supes.
Voyager makes Creel's movement 9. TKS him to M15.
He charges to K10 on Dinah. He gets the blocking bonus which only helps his dv. Needs 8, damn cr, rolls 6.
This game still has some juice but I'm ok to wave the white flag.
I'm a little surprised - but just a little - at how well the pure JLA/Avengers teams did. I'd have thought with the wider range of possible figures available to the Alternate player, it would have given them the advantage. But then I guess the core Avengers, and to a lesser extent the JLA, have been made so frequently and well, of all possible teams, they'd be quite tough to beat.