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"The boy is playing at hero. I'll try not to be too rough on him," Ulysses said, hitting Rick with a flash of energy.
"I've been with the Avengers a long time. Cap's taught me a few things about rolling with the punches," Rick said, brushing himself off after that.
"Too bad he didn't leave you his shield," Kid Flash said, whipping out his revolver and shooting Rick. "Don't worry, I didn't hit anything vital. He'll survive okay, just get him patched up."
Again, Iron Man can't Outwit Luthor at all. Luthor is totally Protected from Outwit. The rolling part of his Trait is that Lex can actually help his allies from being Outwitted as well. Once per turn, if you try to Outwit a character friendly to Luthor, you have to roll
Wonder Man's got a lower, DV but She-Hulk is easier to target, and hopefully if I through enough attacks at her something will stick.
Alloy Perplexes She-Hulk's DV to 18
Lex Outwits She-Hulk's Impervious. Start with Ulysses. AV11 on DV18 on her. Gets 2 and me with no PC. Ends in P19 and takes his click
Let's try Static next. RS to L19 on Shulk, AV11. Gets 6.
Superman RCE for +1/+1, AV11 on DV18. Gets 9. About time. 3 to She-Hulk.
Alloy on her, AV11 on DV17. Gets 6.Thor makes it 5.
Kid Flash, last attempt, HSS to L15 on her, AV10 on DV17. Gets 3. Breakaway. 5. Ends M21
You want to me to get you one more figure, but you keep Perplexing your DVs into the stratosphere.
Lex Perplexes She-Hulk's DV back down to where it was. Can he breakaway? Gets 2. Rats. That could have made a big difference. Attacks She-Hulk, AV10 on DV17. Gets 5. Or not.
Anything else would be a push. If I'd had better luck with Lex it might have been worth pushing for but as it is, no.