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I just wanted to let you all know that I've been checking out what you've had to say throughout this post and I want to thank you all again.
One thing I want to "clear up"; I kept making characters with Support because the power exists. I can't just ignore it, we only have so many powers available and I need to be fair to all of them. Who knows, maybe I'll end up changing it. I'll give it some thought.
You've all given me a lot of good things to think about.
Originally posted by JonL I just wanted to let you all know that I've been checking out what you've had to say throughout this post and I want to thank you all again.
One thing I want to "clear up"; I kept making characters with Support because the power exists. I can't just ignore it, we only have so many powers available and I need to be fair to all of them. Who knows, maybe I'll end up changing it. I'll give it some thought.
You've all given me a lot of good things to think about.
Thanks,
--Jon
Thank you to Jon!
Thanks for actually taking the time to sift through all the posts and all the suggestions and gripes we may have over the game. It's always nice to see that customer feedback is considered and appreciated. I think that it is safe to say that what we all want is a better Heroclix eperience for all the parties involved.
Thanks again,
VH
BTW I completely agree with Paptimus that support makes the most sense on characters that should have it, instead of on generics like the medics which are reduced to background plot devices (at best) in the comics.
Edit: Sorry about the misspell PaPtimus, chalk that one up (as well as the post below) to lack of sleep.
IMHO we have enough generic medics. Though i'd like to see more named characters with support like Strange, Jean Grey, and now Beast. I think it adds a different dimention to the game.
Now for my one rant: Can we PLEASE have a cheep X-men 'taxi' ala Angel?!
I just wanted to let you all know that I've been checking out what you've had to say throughout this post and I want to thank you all again.
Thank you Jon. It's always nice to hear from the game designers.
I just want to say that I really enjoy Heroclix. I have my complaints, as I'm sure most people do, but I'll play no matter what the 'official rules' are.
I believe that it would be virtually impossible to please everyone and after any change you'll still hear from few the people who are upset. Good luck with any change you do propose
Keep up the good work.
-Michael
ps. wish I had you're job
I hold the opinion that Fire Lord is probably too cheap and taxies and support are not really in the spirit of the game but we've heard it lots times on this board, on other boards and at local tournaments. I don't know why we have to keep discussing the same things over and over. Everyone is free to make whatever house rules they want. Winning is not everything. Play with your friends, play for fun, what ever. If you really have a problem discuss it with your local venue and try to get them to ban medics/ Firelord/ etc.
I like some of the suggestions like making healing 1-3 instead of 1-6 or making the medic take a click of damage.
I’m also under the impression that the taxiing was introduced to help ground pounders out. Why not ban ranged combat actions after being carried, but allow close combat attacks. (That would reduce FL’s range from 18 to 8 and still allow Hercules to get into the battle and beat on FL)
On the other hand any change to a major game mechanic will have drastic effects on overall game play and must be very carefully thought through.
But you can’t ignore the evidence. A balanced game would mean that every tactic would have an equal chance of winning. Every winning team, barring booster and draft tournaments, at our local shop has a medic on it. I also haven’t seen a team without taxies win a tournament. It doesn’t seem balanced to me if everyone has to use a certain powers to have a chance.
I don’t propose to know the solution and I don’t intend this rant to have an effect on anyone but my group has banned medics and FL and we’re happier for it. We’ve left taxies as they are because we can’t agree on how they should be played. I can’t imagine any one a WK is having any easier time. Maybe they’ll change the rules maybe they won’t. Until then you play you’re rules and we’ll play ours and all live happily ever after (far, far apart).
Not to be rude, but it does seem like every single discussion about HeroClix I've ever read, on this forum or any other, degenerates into people screaming at each other on the subject of whether Firelord is broken. Maybe we should just ban the topic.
As to medics: Very useful, but not broken, IMHO, because even the best of medics a) have no more than 3 clicks of Support, and b) can't heal themselves. If the medic gets hit once by most characters, the Support is gone.
As to taxis: Broken, I have to say. The game is designed around a single paradigm, "You can move or attack, but not both with the same character on the same turn." Taxis break this paradigm in a way that a power like Running Shot does not, by allowing a character to move some ten squares and still make a full-strength ranged or close-combat attack, then be moved back the next turn. With certain characters, like E. or V. Wasp, it doesn't even cost an action. This is clearly broken. However, as some have already pointed out, eliminating taxis entirely puts the game in the hands of the ranged characters, since close-combat pieces can't close in time.
My solution: When using Flight to carry a character, both the carrying character and the carried character get an action token. If this results in the carried character getting two action tokens, they take a point of damage as per a standard push. This means that taxi-ing can still be used to maneuver characters into position, and enhance the movement of close-combat characters, but doesn't let them abuse the "move and attack" rules.
Super-strength: Should gain a force-blast/TK style effect to let you throw other characters around. We'll have Colossus in the next set, but he can't fastball special...
Players: Should take some freaking prozac or something.
Originally posted by Veggiehater I actually like the idea someone proposed which forces a taxi to make a breakaway roll to remove its fare from base contact with an opponent.
I personally have no problems with how taxiing instigates combat, I think problems mostly initiated in how it can deter a melee so easily though.
Besides with a rule like this in effect, plasticity will get a nice "push," as it is currently one of those underappreciated powers.
Just my opinions,
VH
yeah, those are my thoughts exactly. It's not the taxi-bash that's the problem it's being pulled out of combat to run like a baby to the medics that make taxi-ing problematic.
This is What I Want(ed, circa GSX/2010): Nextwave ATA: 100 pts. may use all Team Abilities as long as force is only Nextwave keyword.
Originally posted by stray_flux
I like some of the suggestions like making healing 1-3 instead of 1-6
That might be ok, but what I'd really like to see is a change to regenerate. Not necessarily the top end, but if you spend an action to regen, you ought to at least get one click out of it. So I would propose using the current d6-2, but if you get less than one click, it defaults to one ('course if you were pushing to regen, than means you could still end up with nothing, but at least you wouldn't LOSE a click).
Originally posted by JonL I've never posted here and I'm not going to make a practice of it, but I felt like I needed to respond to some of comments that people have made.
First, I do check out some of the forums, both here and on WizKids' site. I appreciate your feedback and I think about a lot of your ideas and suggestions while working up character lists and dials.
Second, don't tell me what I'm thinking. Don't tell me what you think I'm saying. This interview was 100% what I thought. I was asked questions and I gave honest and complete answers. If you're not happy with them, don't speculate about what I really meant. There was no spin-doctoring involved.
Third, the reason I say Firelord should "only" be 10-15 points more is because I've heard of stores that allow you to play him only if you add 60 to his printed point cost.
Fourth, I didn't start designing the game until after Infinity Challenge was released, so don't ride me about this or that character from IC being "wrong". Those stats are how the game designer at the time interpreted the character. I've already said I'd like to make a lot of changes to many of those characters; power-up Captain America, Firelord would cost more, Thanos wouldn't fly (except when he has the Infinity Gauntlet), he'd teleport, Spider-Man would be much different, etc. etc. Think before you respond.
Fifth, the inclusion of certain characters in numerous sets is a process. I make my suggestions and there is feedback from Marvel and from inside WizKids (i.e. the Marketing department). It's important for us to provide you with a product you want, while also being able to appeal to a wider audience. You're our core. The people we love and rely on, but we have to have the "signature characters" so that the set appeals to people who haven't discovered the game yet. In addition, I may be the lead game designer on HeroClix, but my word is not law within the company when it comes to HeroClix. A lot of people have input, my input is given more weight, but it's still a cooperative process that invovles many people.
Sixth, I didn't write the rules to the game and I would think you'd like that fact that I'm taking my time and giving serious thought to whether I should change certain key rules or not. How much more would you hate it if I made a ruling and then had to change it, and change it again? I'd like get it right the first time.
Seventh, I don't think it's lame that you play to win. I think everyone enjoys the game for different reasons. I just think there are different ways to go about it than falling back on Firelord teams. Maybe he is the most effective, but how would you ever know if you don't play other combinations?
Eighth, we weren't going to do LE's for HeroClix, but everyone asked for them. We responded to requests from our fan base. Honestly, if I thought it would improve the game I'd be in favor of getting rid of them. Really, though, I don't think anyone wants that, so I'm not going to even suggest it.
Ninth, obviously if you hit any figure a couple of times it goes away. I don't think that shows a lack of knowledge of the game. What I'd hoped you'd take from me saying that is that Firelord's only defense is a high defense value. He's got no significant defense powers. Hammer him, don't let up, and he's gone.
Tenth, I probably wouldn't have included Support as a power. It's not comic-booky, but I have to deal with the fact that it exists. If your opponent has a medic, take it out. They're easy to hit, have very few clicks, and will seriously weaken his limited tactics.
Eleventh, this is in response to people who want certain characters in a set. I'd like to get some characters into the game, but I know it probably won't happen. Power Pack?! Give me a break! Yes, I love 'em, but the liklihood of them ever showing up is pretty small. They haven't had a book for well over a decade and there are only a few people who'd really like to see them. I have to take everything into account when I design a character list, not just what I and a few other fans want to see.
Finally, I want to thank you for some good comments. I really appreciate that you have some intelligent things to say. I'm also happy to hear that some of you liked the interview. To the others, I hope someday I can say something to make you happy.
Thanks,
Jon Leitheusser
HeroClix Game Designer
Hey Jon,
I appreciate your well thought-out responses to the complaints you hear from us players and judges about characters or game mechanics(I PERSONALLY complained about Mr. Fixit with no Outwit, but besides him I have thought your statistics are much more accurate, and he doesn't HAVE to have it to be 'right'). While I'm not into breaking vows either, I wanted to say that I think it's a good idea that you have decided to answer some of our questions and get involved in discussion, even if it is limited.
I find taxiing sometimes in the comics, like in the X-men novel-book thing i'm reading, Beast was being ganged up on what did rogue do? Pulled him out! Carrying into battle is harder to place but i'm sure i could find it in one of my comics.
As far as medics go i find the consept rediculas , but with Beast and Jean i don't, i don't read X-men comics much but i could see that