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I've always played it that the light objects he brings in stay even after he loses his SP. I may have been playing it wrong and should have been removing those light objects...
We're still waiting to see how this all plays out. The Rampaging Hulk Smash is the big counter argument to Larfleeze losing the objects. I don't know if anyone has actually had the objects removed if Rampaging Hulk has Smash Outwitted. But we'll have to see how this issue gets addressed.
Quote : Originally Posted by tyroclix
Regardless, Larfleeze states when the objects are removed: when he is KOd. That's crystal clear and trumps the rulebook like all the other powers and abilities.
There is no question how this works for me although I look forward to an official response to end the discussion.
By that notion I assume Outwit doesn't end if Outwit is lost or countered. Outwit clearly says when the Outwit ends: "until the beginning of your next turn." Using your argument, that would override the rulebook.
By that notion I assume Outwit doesn't end if Outwit is lost or countered. Outwit clearly says when the Outwit ends: "until the beginning of your next turn." Using your argument, that would override the rulebook.
That's a good point. Still, it would be unnecessary to tell us when the objects are removed if it wasn't specific. Would you agree if Larfleeze was on click 7 that his objects would remain? The trait says yes but the rule you quote says no.
If the exception does not exist then why write it?
Visible Dials and Pushing Damage need to be optional. This is the way.
That's a good point. Still, it would be unnecessary to tell us when the objects are removed if it wasn't specific. Would you agree if Larfleeze was on click 7 that his objects would remain? The trait says yes but the rule you quote says no.
If the exception does not exist then why write it?
If it had said "they are only removed..." it would be a different story. If they had not explianed that they get removed upon his untimely demise, then they would stay whn he died and remain as hindering terrain.
We already know that theycan be removed via various special powers, so if they can be removed by those eans, then they can, in theory, be remove via Outwit.
That's a good point. Still, it would be unnecessary to tell us when the objects are removed if it wasn't specific. Would you agree if Larfleeze was on click 7 that his objects would remain? The trait says yes but the rule you quote says no.
Well no. Given the rules we have, the power would be lost so the objects would go away. As for your other question, there are many reasons why WizKids might have included that not the least of which is unnecessary redundancy. It wouldn't be the first time.
If Larfleeze's constructs are considered objects and can't be removed from the game unless they are hit by a character with a 3 damage or if he is KO'd.
Now if I would play on the Hawkworld map and they would be moved into the "Open Air" space would they be removed from the map.
Hawkworld Special Rules: "Non-carried objects in Open Air squares are removed from the map."
Does Larfleeze's Special Power override the Map's Special Rule's?
If Larfleeze's constructs are considered objects and can't be removed from the game unless they are hit by a character with a 3 damage or if he is KO'd.
Now if I would play on the Hawkworld map and they would be moved into the "Open Air" space would they be removed from the map.
Hawkworld Special Rules: "Non-carried objects in Open Air squares are removed from the map."
Does Larfleeze's Special Power override the Map's Special Rule's?
They would be removed. The powers of Larfleeze that remove them from the map are just some of the powers that can remove them from the map. Any power/effect/whatever that removes objects from the map can also remove Constructs from the map (unless they can only apply to light and or heavy objects or something similar to that).
So, I cant download the current players guide (or any other) so I hope this isn't too dumb a question but, can pushing damage be passed onto the constructs?
So, I cant download the current players guide (or any other) so I hope this isn't too dumb a question but, can pushing damage be passed onto the constructs?
No - you cannot transfer pushing damage unless a game effect specifically tells you so.
Q: If Larfleeze is within 4 squares of the Orange Lantern object, does it affect the Constructs?
A: No. Anyone adjacent to or occupying a square with a Construct in it is considered adjacent to Larfleeze for Poison and Close Combat Attacks. The Constructs do not have Poison and they are not characters and cannot make Close Combat Attacks, so they are not affected by the Orange Lantern object.
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I feel that is does not make sense. The way his power is worded, it says that anyone next to the constructs are to be considered next to larfleeze for the poison and close combat purposes. So IF Larfleeze is next to the Org Object.. why does this not carry over IF he can still use poison and the are considered to be next to him? I could understand if the constructs were next to the object.. then I would say no.. but if larfleeze is next to it, he should be able to use poison 2 squares out through the construct.
(Special) Orange Constructs: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount (as if they had the speed symbol). Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
Quote : Originally Posted by Decon1344
Q: If Larfleeze is within 4 squares of the Orange Lantern object, does it affect the Constructs?
A: No. Anyone adjacent to or occupying a square with a Construct in it is considered adjacent to Larfleeze for Poison and Close Combat Attacks. The Constructs do not have Poison and they are not characters and cannot make Close Combat Attacks, so they are not affected by the Orange Lantern object.
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I feel that is does not make sense. The way his power is worded, it says that anyone next to the constructs are to be considered next to larfleeze for the poison and close combat purposes. So IF Larfleeze is next to the Org Object.. why does this not carry over IF he can still use poison and the are considered to be next to him? I could understand if the constructs were next to the object.. then I would say no.. but if larfleeze is next to it, he should be able to use poison 2 squares out through the construct.
The wording of Larfleeze is such that the figures around and on the OCOs figuratively come to him. So he is never anywhere but where he is. IE, he is in no way considered to be where the OCO is.
The wording of Larfleeze is such that the figures around and on the OCOs figuratively come to him. So he is never anywhere but where he is. IE, he is in no way considered to be where the OCO is.
When Larfleeze is next to the orange lantern, we get 2 separate and completely unrelated alternate conditions for adjacency:
1) When a character is 2 squares away from Larfleeze, they are considered adjacent to Larfleeze.
2) When character are on or next to a Construct, they are considered adjacent to Larfleeze.
Because Larfleeze has poison and the Constructs do not have poison (they have the ability to make characters adjacent to Larfleeze for his poison), the 2 square rule does not apply to the Constructs.