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If the answer to what they all have in common is that none of them are Common, then I will be sad.
Domino is a Common, so that doesn't quite fit either.
What will be sad is how when the answer is finally guessed (or saturnflight just gets tired and says "IT'S THIS!") and a loud "ohhhhhhhhh!" will be heard throughout the land.
gx017 V Domino
Team: X-Men
Range: 8
Points: 69
Keywords: Six Pack, Soldier, X-Force
8
10
17
3
7
9
17
2
6
11
16
2
7
10
17
3
6
9
16
2
6
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Lucky Shot: When Domino rolls a critical hit, modify her damage by +3 instead of +1.
gx033 E Blob
Team: Brotherhood of Mutants
Range: 0
Points: 76
Keywords: Brotherhood of Mutants, Factor Three, Freedom Force
8
9
17
3
7
9
16
2
6
9
16
2
5
8
16
2
4
8
15
1
4
8
15
1
4
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Layers of Extra Fat: Blob ignores all but 1 damage dealt to him. (Special) The Immovable Object: Blob can't be knocked back, carried or moved by Telekinesis.
gx046 E Juggernaut
Team: Brotherhood of Mutants
Range: 0
Points: 193
Keywords: Brotherhood of Mutants, Brute, Excalibur, Exiles, Mystical, X-Men
6
11
17
4
8
10
17
4
8
11
17
3
10
10
16
3
10
10
16
3
10
10
15
3
8
9
15
3
8
10
15
2
8
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Nothing Can Stop the Juggernaut: Juggernaut can use Charge and doesn't halve his speed value when using it. When he moves due to his own action along a straight hoizontal or vertical path, he ignores all terrain except elevated terrain for that action. After actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement. (Special) Mystical Helmet: At the beginning of the game, place a helmet token on this card. While that token is on this card, Juggernaut modifies his defense by +1 and can't be targeted by Incapacitate, Mind Control, and Penetrating/Psychic Blast. When Juggernaut takes 3 damage from a single attack, remove the token. (Special) The Irresistable Force: Juggernaut ignores hindering terrian for movement purposes, and automatically breaks away.
gx047 U Phoenix
Team: Power Cosmic
Range: 10
Points: 297
Keywords: Cosmic, Deity, X-Men
12
11
18
5
12
10
18
4
11
10
17
4
11
10
17
4
10
10
17
4
9
11
17
3
9
11
17
3
8
9
16
3
8
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Phoenix of Resurrection: Phoenix can use Support. After actions resolve, heal her of damage healed by her use of Support. (Special) The Phoenix Reborn: Once per game, when Phoenix would be KO'd, instead heal her to click number 8.
(Attack) Sugah and Spice: Gambit / Rogue can use Force Blast and Penetrating/Psychic Blast. When they use either one, after actions resolve they may use it again as a free action, if they take 1 unavoidable damage after that resolves. (Damage) Charming Rogues: Gambit / Rogue can use Outwit targeting only adjacent characters. If they do and they counter a standard power, Gambit / Rogue can use that countered power until your next turn. (Special) Final Kiss: Once per game on your turn, as a free action you may choose that Gambit / Rogue can't use the duo attack ability or special powers for the rest of the game. If you do, heal Gambit / Rogue 2 clicks and remove all action tokens from them.
Going in the complete opposite direction of all of the clues.... Assuming Shifting Foliage is in effect, and that each character is on their starting dial, only one character per example (the one on the left) can make an attack (against the figure on the right).