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So that's another question for the game designer: How specific does a SP need to be to override a normal rule? The level of specificity required may be the tipping point for the debate.
I think it's just 'more specific' > 'less specific'.
Like line of fire.
Line of Fire is blocked < Line of fire can only be blocked by < line of fire is never blocked < line of fire cannot be drawn to.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
How specific a SP needs to be to supersede a "normal" rule is an interesting point. The rule book doesn't actually specify that each game element needs to be specified by name. As such, it's possible that by stating "unless it is dealt by an attack and the attack roll is doubles" is sufficient to supercede unavoidable damage, as unavoidable damage does not necessarily come from "an attack and the attack roll is doubles." However, an attack that hit and was doubles (other than snake eyes) that deals unavoidable damage greater than 0 would, without any question (God, I hope), result in damage, regardless of toughness.
For instance, Cap's Deflection Trajectory doesn't say that it can ignore stealth, but it does (because it indicates the only conditions that his LOF is blocked by).
On the other hand, no trait, team ability, power, or game effect has ever prevented unavoidable damage (at least as far as I know).
So that's another question for the game designer: How specific does a SP need to be to override a normal rule? The level of specificity required may be the tipping point for the debate.
LIMITLESS RAGE: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.
Very good points.
The level of rules arguing about all vs unavoidable and such is just too much. It would be clear if it were explained better, but its not.
Mystics damage is NOT an attack. Hulk should ignore it.
Or the powers should be written clearer.
"And I shall make little coins with my head on them and place them in the thongs of your strippers."
If a a rule says that it ignores everything but X and another rule says Y cannot be ignored, then it does not matter the source, rulebook, PAC, player's guide, or character card.
If you are saying that his power supersedes the rulebook and that he ignores unavoidable damage that cannot be ignored, then Pulsewave can supersede his power and ignore his power regardless of it being unable to be ignored.
Again its not one or the other, ignores is ignores and cannot be ignored is cannot be ignored. The terms are set by the game you cannot choose which ones you want to go by and skip the others.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
If a a rule says that it ignores everything but X and another rule says Y cannot be ignored, then it does not matter the source, rulebook, PAC, player's guide, or character card.
If you are saying that his power supersedes the rulebook and that he ignores unavoidable damage that cannot be ignored, then Pulsewave can supersede his power and ignore his power regardless of it being unable to be ignored.
Again its not one or the other, ignores is ignores and cannot be ignored is cannot be ignored. The terms are set by the game you cannot choose which ones you want to go by and skip the others.
Except that Hulk's card specifically states that it cannot be ignored (which pulewave, a normal game effect listed in the rulebook, is built around: ignoring effects).
Hulk's card also specifically states that he ignores ALL damage except from X, when affected by Y. (X in this case being an attack, and Y being doubles)
So whether you are a judge or not, whenever Hulk would be dealt damage, ask yourself: Is this damage part of an attack? If no, then his card (which as stated in the rulebook actually SUPERCEEDS normal effects <e.g. pulsewave> as described within the rulebook) states that Hulk ignores that damage.
Whether it is unavoidable, or pushing or not. Regardless of its source, unless it is from an attack AND doubles, he ignores it.
He is the Hulk. Done. Cry and whine all you want, the game designers understood what they were dealing with, and designed a card with a power description big enough to fit a character as enormously powerful as the Hulk.
So if you really still want to debate this, ask yourself: "Who am I to be debating what can, and cannot hurt the Hulk?"
Except that Hulk's card specifically states that it cannot be ignored (which pulewave, a normal game effect listed in the rulebook, is built around: ignoring effects).
Hulk's card also specifically states that he ignores ALL damage except from X, when affected by Y. (X in this case being an attack, and Y being doubles)
So whether you are a judge or not, whenever Hulk would be dealt damage, ask yourself: Is this damage part of an attack? If no, then his card (which as stated in the rulebook actually SUPERCEEDS normal effects <e.g. pulsewave> as described within the rulebook) states that Hulk ignores that damage.
Whether it is unavoidable, or pushing or not. Regardless of its source, unless it is from an attack AND doubles, he ignores it.
He is the Hulk. Done. Cry and whine all you want, the game designers understood what they were dealing with, and designed a card with a power description big enough to fit a character as enormously powerful as the Hulk.
So if you really still want to debate this, ask yourself: "Who am I to be debating what can, and cannot hurt the Hulk?"
/end rant
Quote : Originally Posted by vlad3theimpaler
The part I highlighted in red is incorrect. The definition of unavoidable damage is
Unavoidable damage cannot be ignored, so Hulk cannot ignore it.
Are you saying that Darkseid can't place Galactus with his Omega Effect? Because he can. There's nothing in the power that limits it to certain characters, so by all means, zap Galactus from one side of the map to another.
I would go back and read all the oranges and you tell me who is arguing with game design?
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
So if you really still want to debate this, ask yourself: "Who am I to be debating what can, and cannot hurt the Hulk?"
/end rant
No, the question is "why are you still debating this, when you've been told what the correct ruling is multiple times and have provided no compelling argument for why it should be otherwise?"
Seriously, there have been multiple rules deputies in this thread, as well as several other very good rules posters, who have all said that Hulk cannot ignore unavoidable damage, and you're continuing to argue that he does, despite all evidence to the contrary.
If you want to play it differently at your venue, you are welcome to do so. But the official ruling is quite clear: Hulk does not ignore unavoidable damage, because that damage cannot be ignored.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
If a a rule says that it ignores everything but X and another rule says Y cannot be ignored, then it does not matter the source, rulebook, PAC, player's guide, or character card.
If you are saying that his power supersedes the rulebook and that he ignores unavoidable damage that cannot be ignored, then Pulsewave can supersede his power and ignore his power regardless of it being unable to be ignored.
Again its not one or the other, ignores is ignores and cannot be ignored is cannot be ignored. The terms are set by the game you cannot choose which ones you want to go by and skip the others.
But your arguement seems to be trying to accomplish this very same concept of choosing "this" rule over another. Also, if pulsewave is dealing damage that is coning from an attack and the damage number is the result of a roll of doubles, then yes, it should ko this Hulk. Conversely, if either of those conditins are not met, then according to the rules of the power as written and as written in the rulebook to take precedence over the rule book itself, the damge must be ignored. All damage must be ignored. Unless the damage value comes from an attack and the attack roll was resultant in doubles.
The general rule of thumb is that a negative overrides a positive in rules interactions. Cosmic Spiderman's power that says that his line of fire cannot be blocked will work even against things that say "all lines of fire are blocked." The same thing applies with unavoidable damage and soemthing that ignores damage.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
But your arguement seems to be trying to accomplish this very same concept of choosing "this" rule over another. Also, if pulsewave is dealing damage that is coning from an attack and the damage number is the result of a roll of doubles, then yes, it should ko this Hulk. Conversely, if either of those conditins are not met, then according to the rules of the power as written and as written in the rulebook to take precedence over the rule book itself, the damge must be ignored. All damage must be ignored. Unless the damage value comes from an attack and the attack roll was resultant in doubles.
No, by you saying that ignores overrides cannot be ignored, I was showing that this would allow Pulsewaves ability to Ignore override hulks ability to not be ignored.
I was not picking and choosing, just showing the flaw in the way you were thinking...
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
Well its all good, he can ignore all damage except pushing, mystics, attacks resultant from doubles rolls. I think the concept if the power should actually work against the first two I listed, and I will try it out both ways to seegwhich makes the game more smooth. That's the joy of only getting to play 'clix by myself, lol.
The general rule of thumb is that a negative overrides a positive in rules interactions. Cosmic Spiderman's power that says that his line of fire cannot be blocked will work even against things that say "all lines of fire are blocked." The same thing applies with unavoidable damage and soemthing that ignores damage.
Well, should this "rule of thumb" be made a rule then? If not, then it can, by default, be ignored from time to time. (Obviously, not in this case, as it has been ruled as such).
So, could a game effect prevent unavoidable damage? If not, shouldn't it be a golden rule, in order to show that it can never be avoided? If yes, why in particular does Hulk's power not do so? (It seems because of the Negative > Positive rule of thumb in this case).
From this rule of thumb, however, can it be construed that if the Hulk's power read "Hulk does not take any damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss." that he would not take unavoidable damage? His power would be listed as a negative, going against another negative. I'm curious to which would win?
Once again, I'm not arguing against the ruling (that has been made abundantly clear, I'm trying to debate the game theory behind the decision.
LIMITLESS RAGE: Hulk can use Toughness. Hulk ignores all damage dealt to him unless it is dealt by an attack and the attack roll is doubles, but not a critical miss. Friendly characters cannot use Probability Control during an attack that targets Hulk. This power can't be countered or ignored.
the bolded part is about as specific as you can get imho. and as far as Mystics damage is concerned, it wouldn't affect Hulk simply because it (Mystics TA) clearly says it is NOT an attack. Same with Poison/Armor Piercing (poison is NOT an attack)
and yes PW is an attack, but unless doubles are rolled for the PW, Hulk suffers no damage. seems pretty clear to me
also...if the PW did result in doubles and Hulk wasn't the only one in range, would he actually soak the damage with his toughness? hmmmm....
sorry i didn't read the entire thread. so if i am just echoing previous comments...oops
in my own twisted little mind, this SP is telling me that the ONLY way i hurt Bruce on that last click is to
a) attack him
b) roll doubles for that attack
c) deal more than 1 damage
anything else just doesn't hurt him.
if this is all incorrect, then yea....the wording is rather ambiguous.
"Tis better to push and take one damage, than to pass and get wiped off the map."
sorry i didn't read the entire thread. so if i am just echoing previous comments...oops
This is one of my biggest pet peeves. Official answers have been given in this thread, multiple times, which you would have seen if you had read the whole thing. You are wrong about mystics, as I explained in an above post--unavoidable damage cannot be ignored, so hulk cannot ignore it. That goes for any other source of unavoidable damage as well.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.