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Sure give Sentry Alias, that's fine. But Hank can't use his Brilliant Tactician until he's actually on one of his Perplex clicks. It doesn't give him Perplex, it just lets him use it on multiple targets when he does.
Logan heals up 1.
Not much to do. Northstar HSS to K12, goes for Hank, AV9 on DV16. Gets 11. Strange makes it 10. 2 to Hank. Ends in L18
Wolverine's on too good a click to pass up. 11AV, Flurry and BCF? Yes please. Sadly can't get to Sentry, but he'll try for Spider-Woman, AV11 on DV17. Gets 5, then 6. SS is 5. Such a promising set up too.
http://www.ianparmenter.com/hcutils2...33y-47&x2=x1y0
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Danger passes in the duel
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Now Psylocke - I had a otken on her, since she attacked Beast, but then she cleared in the duel, so she can go now, yes? AV10 on DV17. Gets a 3. Don't like the die-roller that's built into the map site. Seems to roll a preponderance of low numbers, but the one I usually use seems to be down tonight.
I think I've decided that using Psylocke in a duel is genius stuff. As long as she gets to pick her opponent. She's practically made for that.
Hank wouldn't have been my choice for the hit but it is what it is.
Unless I push I'm limited with that to do here.
Dr. Strange poops out an Astral form. IF Strange goes to a duel I'd suggest the form go, too. I'll go with the 14a version and place him in J9.
Wasp on Sage. Needs 8, rolls 6. Strange makes it 8. 3 to Sage. Too bad, I hate to see her take a hit. She doesn't get enough love.
Could try to off Logan, and should, but I don't wanna. Sentry will hss to L14 and attack Mimic. Needs 3, rolls 7. Hmmmmm......actually I can't keep a decent combo to pull into the duel with him, numbers don't match. Mimic takes 2 and Sentry ends in I10.
Wish I knew what to do with Pym. He can't b.t. and there's only one figure he can become that might give some advantage: the Wasp. He'll become the other Wasp. Never really cared for this version of him in the comics but also never liked the name 'Giant-Man' so I guess it's moot.
Psylocke still needs to clear or push as she took a token to ko Beast. Since she didn't do any damage this turn let's just call your move a pass. Justice has this one chance to hit her. Needs a whooping 11, gets 9. 1 to Justice. NEXT turn Psylocke has a shot at him.
Wolverine heals 1. And he has to make a Traitor roll. #8. He can't do anything this turn. Of course, being pushed he couldn't have anyway.
Sage to MC the Wasp (Jan, that is), AV9 on DV17. Gets 7. SHe'd be utter crap in a duel right now, so we'll pass on that option.
Mimic on Jessica. AV9 on DV17. He gets 7. The dice want me to start a duel. Mimic will pass on that attack, and start one. No one's similarly costed to Mimic, but he can grab a pair. Let's take Spider-Man and Jan out of the picture for a while. I don't expect Mimic to do that welll, but if he can give my main team a numerical advantage for a few turns, maybe that'll help.
Lockheed on Spider-Woman, AV9 on DV17. Gets 9. SS is 5. For a 55 point piece, Spider-Woman's doing a pretty good job at tying up three times her point value.
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Danger on Quasar. AV10 on DV16. Her Strategic Database means his ESD can't modify his DV. She gets 3. PCs that to a 4. Pathetic.
http://www.ianparmenter.com/hcutils2...f2p2=x453y-292
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Okay, so now PSylocke can attack Justice? AV10 on DV16. Gets 7. 3 to Justice KOs him. THere you go. Another replacement.
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Mimic takes on Jan and Spider-Man in the Temple. I roll a 2, so they're adjacent already. Mimic in H11, with Jan in G11 and Spidey in I11. Mimic will go for Spidey, AV9 on DV17. Gets 9. SS is 4. Blades is 2. 2 to Spidey.
Mimic lunged at Spider-Woman, but the Avenger evaded his attack. He was momentarily disoriented and found himself in another place, next to a small temple with Spider-Man and the Wasp surrounding him. "Two on one is it? I got no problem with that. I'll take you both." He popped Wolverine claws and slashed at Spider-Man.
"Spider-Man!" the Wasp asked, "are you all right?"
"Yeah, the spider-sense warned me soon enough it was only a flesh wound. Luckily webbing makes a great makeshift bandage. Except when you pull it off. Then just hope it's not someplace where you've got a lot of body hair."
Spider-Woman has been lucky at surviving. Doing anything in terms of attacking at all, that's another story. Your map is confused, btw. You show people in J14 and J15 on the map but nothing in the recap. You have Lockheed in K14 but that's Spider-Woman's spot. Anyway we know Logan's there next to her, she'll attack him. Needs 6, rolls 6. SS is 1. 3 to him. Not a ko but close.
Astral to I14.
Lacking inspiration I'll snag Firestar. Recharge on her and she flies to M10 channeling Doc's mystics.
Wasp on Wolvie, if he's the one in J14, actually I bet that's Lockheed. Needs 9, rolls 6.
Wolverine heals 1. Correcting his and Lockheed's positions.
Wolverine Flurries on Jess. Sentry's Perplex gets cancelled when he's healed, so AV10 on DV17. Gets a 3, and then a 10. SS is 6. Spider-Woman continues to be an excellent tie-up piece for you.
Northstar to K15, attacks Spider-Woman, AV9 on DV17. Gets 8. SS is 1. 2 to her. She's de-Stealthed. He ends where he started.
"Damn, Jess, you've improved," Wolverine complimented her as she consistently evaded or blocked his attacks.
"Thanks," she said.
"However, you let yourself focus too much on the foe right in front of you," Northstar said, zipping past her and hitting her with a branch he pulled off a tree. "Wolverine is not alone in this."
"Yeah, well neither am I," Spider-Woman pointed out.
I suppose it's time to get rid of Wolverine, or try. Through his astral form Dr. Strange can attack Logan. He should be on his 4th click btw. Needs 7, rolls 9. He's out.
Astral Strange moves to block Logan's direct replacement.
Hank Wasp on Lockheed. Needs 9, rolls 9. Net of 1 to him.
Sentry has no great targets. He'll hss to K18 attacking Northstar. Needs 5, rolls 8. 3 to him. He ends in J11, boosts Hank's dv by 1.
"I'll handle Northstar," Sentry says, "Easily. Maybe you can help Jess, Doctor?".
"Indeed, I can," Dr. Strange says sending his astral form next to Wolverine.
"I don't need any help guys, really," says Spider-Woman.
Strange hits Wolverine magically by removing his healing factor and he slumps over, his body unable to keep up with the hits. "No healing for you today, Logan. Forgive me."
You've got Strange and the Sentry, I guess I have to go big myself to deal with them. X-Men don't have quite as many options for that, so Phoenix. Repulsor SHielded.
Polaris TKs her to L15
Jean HSS to L12. Can she attack Sentry? His Alias roll is 2. AV11 on DV17. Gets one of my ubiquitous 5s. Really this just hasn't been my game. She ends L21
PSylocke to P15
Sage on Strange's Astral Form. AV9, DV16. Oh look. A 5.
Lockheed on Astral Strange. AV9 on DV16. Ooh, doesn't get a 5. He gets a 6!
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Can Danger attack Quasar? Rolls 4 for his Suppressive Fire, she's okay to go ahead. AV10 on DV17. Gets, yes, a 5. http://www.ianparmenter.com/hcutils2...f2p2=x453y-292
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Mimic on Wasp, AV9 on DV17. Gets 4. I guess that averages out the 6 I got earlier in the turn.
Lockheed (Nanobots) @ J14 (1)
V Polaris @ M20 (1)
Mimic (Rip It Up) @ H11 (4) (in duel)
V Northstar (Damage Shield) L18 (3)
Danger (Ambidextrous) @ F5(In Duel) (1)
E Sage (Damage Shield) @ M18 (3)
V Psylocke (AW-Stunning Blow) @ P15 (Stealth)
Phoenix (GX-Repulsor Sheild) @ L21