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Even if they wanted reuse the sculpt they could do several variants within the same sculpt reuse. Its one of the reasons I picked the "Assassin" from X-Men Animated to dump in the last pump and dump thread.
They could have easily fitted three assassin variants onto that dial giving massive added play value and fleshing out the "Assassins Guild" as a playable keyword. It certainly can't be an increase in cost to print a few more squares on the dials.
Look how popular multi-start line generics are, it just seems odd that they're the exceptions rather than the rule. Sorry getting off my soapbox now.
I think A & D are my favorite starting lines, but with the new rules for leadership and an 18 Defend how could you not like A and a blanket +1 to his comrades Attack certainly doesn't hurt. D has Leap/Climb and Barrier a classic combination that I just don't get tired of and with Perplex after the push ( and he's got Barrier he WILL get pushed ) I'd need at least three going on my Blade Battalion theme team.
In fact he'd be a staple on all my scientist teams, emergency Barrier can save your backside when the post-digested food material hits the rotating bladed air ventilator.....scientifically speaking.
Don't get me wrong B&C are no slouches, it'd be worth far more than 20 points just to have someone who can ignore Shape-Change with a starting three damage to guard the rest of your troops from shape-shifting shenanigans. Not that I'd know anything about that "Cough".
I also appreciate that only C has reducers, it not only keeps the cost down, but helps give the "Brutes" a valuable place on the team.
As far as B goes, Running Shot with 3 Damage and 11 Attack ( who wouldn't run them with an officer ) for 25 points pushing onto RCE insures your opponent can't afford to ignore them while they go after bigger game.
Anytime I can keep my adversary shooting at a low point minion while I get my named forces into position is a good time for me......and when the 300 point tent-pole gets taken out with a shot in the back from an 25 point piece it just kinda makes my night.
A shout out to all those "Thugs" that have turned the Heroclix tide!
you know me, I love generics filling up that dial space with extra options. makes the teambuilding of an army far more interesting and lets you feel like you're getting more for your buck when you pull "just a generic." they had it so well for a while, I really wish they go back to this format, especially now that generics are getting super short dials. no need to waste all those potential clicks with a sea of KOs.
I figure the commander would get a lot of attention, given the strength of giving an attack boost (on top of the police ta). I scuttled his own starting attack value to take his buff into account and worded the buff so you would feel more comfortable with just the 1 commander so he's not just hogging the show. incentivizing non-genericness, as it were
the mechanic I also anticipated being money. his values are garbage because they don't need to be anything other than what he's bringing to the table. they can be a really impactful 15 points, but so easy to take out, so I hope it's ok
the "fighters" in the shooter and scrapper fill the traditional grunt roles in different ways. and the bf helps the brute be more brutish while also solving the issue of printed range for everyone else. I wanted to keep this dial as svelte as possible since the design intent requires s on so many of the dials
for this dial, since these aren't decks of their own, I had to cheat a little and employ flavor text descriptions and quotes from the single cards where these guys show up, and cheated a bit further by grabbing from more than just baron blade's deck (where the sculpt reference comes from) but also took from their further appearances in the mordengrad environment deck (for the commander) and the mobile defense platform's environment deck (for the specifics on the other three and the extra flavor for the mechanic's powers)
hopefully, this serves to really flesh out a kw that's not likely to see more than baron blade and the boys
Time Cop...er... Chrono-Ranger is a neat, if single minded piece. He's going to rock a OMA. All is not lost. The damage sp gives you some sweet options including auto-incap of themed teams.
Then there's the defense SP that lets you pick a new bounty.
Where this guy shines is in his dial layout. You maximize the effect on your double bolts. The modest attack values are offset by the trait. I really like the Force Blast stack on Energy Explosion. That can be a game changer against swarms.
Blade Battalion Commander: UNIQUE MODIFIER - Friendly characters named Blade Battalion modify their attack values +1.
Battalion Gunner
Only The Best of Baron Blade's Troops
Battalion Brute
M.D.P. Turbolift
We Fight For The Greatest Leader Ever Known to Mordengrad!
The Few Who Survived Their First Week
Chestplate
Shield Generator
We Will Do The Great Baron Blade Proud!
Beam Cannon
Growling Soldier
Battalion Mechanic
Blade can make great use of these guys. And they would work really well together in groups, even without the Baron.
Quote : Originally Posted by Baron Impossible
#sotm046 Omnitron
Real Name: None
Team: No Affiliation
Range: 8
Points: 80
Keywords: Robot
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S-84 Automation Drone: Mastermind, Empower, Passenger: 8. // Shape Change. On a result of 5-6: generate a sotm002a or sotm003b Omni Drone on it's last non-KO click. // At the beginning of your turn, turn Omnitron to the same click number of a different color. Disintegration Ray: Penetrating/Psychic Blast, Improved:⦿: █(Destroy). // At the beginning of your turn, turn Omnitron to the same click number of a different color.
Terraforming
Electro-Pulse Explosive
Sedative Flechettes
Adaptive Plating Subroutine
Interpolation Beam
The "flipping" mechanic is really nice. I love that you have one dial that's a factory and one that's a destroyer. I think it might be a bit under costed, but we'll need to see the drones before I can make final judgment there.
Quote : Originally Posted by ToadKillerDog
So whats the background on the Omnitron?
I'm guessing some kind of autonomous researching/terraforming alien probe?
Omnitron was originally an experimental weapons platform, that accidentally gained sentience after being plugged in to the internet. It decided the best way to fulfill its core programming was to kill all humans.
In the main timeline, there have been 5 versions of Omnitron. This one, a cosmically resurrected one, a dumbed-down suit of armor made by Baron Blade, a semi-sentient factory (that would likely be a heroclix map), and the heroic Ominitron-X from an alternate future.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Great representation of this particular version of the character! Amazing job!
thanks! the way variant cards work (I know you know, but for those that don't) is giving us an alternate hero card to go with the deck. which is neat because it's making use of what's already in-game (I really appreciate that) and it goes to show how significant a different inherent power (and hp and incap abilities) can make on a deck but it's still the same deck.
in this case, we've got a variant of the deck that's a different character (but the same power set, mostly) so Pauline has all the same cards of her papa but enabling me to focus on the difference her atomic vision brings to the deck instead of galvanize, so I hope I was able to enable a different playstyle in the game with that different emphasize (and reshuffling the flavor text to do different SPs)
Quote : Originally Posted by Renokhan
Mid-range attacker that picks up some good support powers on his 75 & 50 pts startling lines. I like how this guy is all on the dial, with the exception of the 1 click a turn healing.
Nice damage reducers mixed with the healing, steal energy and regen make this guys mystics TA even more hurtful.
So smart of playing the regen on his 2nd to last click.
yeah I wanted to do his dial simply, which is rather ironic given that his deck has a lot going on in it. I gave all that oomf firepower from a few key cards in his deck to the full points version to showcase his full potential when he's got everything going for him. then he shifts into supporty things when he's at a more supporty cost.
I deliberately leaned into the mystics ta on this one, and highlighted it with all the healing and the durability to make you eat as much of it as possible
and yeah, buddy, with a free heal each turn, the regen's gotta be on the penultimate click
Quote : Originally Posted by Renokhan
So much going on here. First, I like the layout of the dial. That lone click of Flurry/BCF would be a surprise when you land on it.
I like the choice at the beginning of the game for the Perplex. Choices that make you think ahead are always a fun element of the game for me.
Really love the copycat special Damage power.
It's the speed special power that has me gawking. 4 damage with light object and knock back. Great super strength workaround.
I like click surprises. something popping up, especially if it's against the flow of the dial. so that middle click letting him unleash a bit could be a good sweet spot to aim for, especially if your opponent gets caught unawares.
tough choices lets you do a couple things in the game, but you have to pick amongst the options. "Draw a Card or play a Card, How to choose?! Also Guise deals 1 Target 1 Melee Damage. But who?!" his fourth wall breaking trying to ham up the drama of those choices. so I figured a translation could be the prerequisite perplex his character type (as a fourth wallbreaking, shapeshifting weirdo) and then making you choose how it's applied that game will make it play into the flavor of the power. and if you're going up against a tentpole, perplexing opponent's might be greater than the obvious pull of self-centered stat-boosting.
"look what I found" is one of my favorite cards in his deck so I wanted to make use of it and really polish the light object use to make you greedy for the yellow pogs on the map . and that token removal can be a fun way to stick it to baron blade, quite literally
Quote : Originally Posted by Renokhan
This is awesome. Love the snowfall TA on him. Gift-mas is a great power. Really fun 40 points.
here's another use of a hero variant I was able to employ and really focus on that different inherent power that leads to a drastically different play style as all his focus becomes setting up his allies and his own card plays without the extra action and reliable dmg from tough choices becomes insignificant.
I also went all-in on the Christmas clix with this one. using the wk-original ip santa's workshop named kw and swapping his team player ta for the snowfall wildcard. I mean, why do this otherwise, amirite?
Quote : Originally Posted by Renokhan
Time Cop...er... Chrono-Ranger is a neat, if single minded piece. He's going to rock a OMA. All is not lost. The damage sp gives you some sweet options including auto-incap of themed teams.
Then there's the defense SP that lets you pick a new bounty.
Where this guy shines is in his dial layout. You maximize the effect on your double bolts. The modest attack values are offset by the trait. I really like the Force Blast stack on Energy Explosion. That can be a game changer against swarms.
cowboy cable's bounty cards really lets him setup an unconventional support role to deal with the opposition in different ways, depending on what's best (though there's nothing preventing you from playing multiple bounties in the deck, it's actually highly encouraged). for keeping clix balanced, I went for a single option and it helps the book-keeping to, to be able to winnow that unfortunate wall of text down to a single effect once the choice is made. it should afford surprising versatility to overlay on his otherwise modest dial and make those shots count.
Quote : Originally Posted by Renokhan
I'm always amazed on the impact traited Running shot or charge has on a dial design.
The protection on location bonuses is excellent. Fits the idea of a 'Danger Sense' in a novel way.
thank you, I can't take much credit for it, as that's almost a literal translation of the card to clix. but yeah, it is amazing how much charge on haka and rs on legacy-ette here really opens up the track and helps to inform those other power choices to try to make the most of it, like that fb/ee overlap that we both enjoy as such a fun combination
I'm guessing some kind of autonomous researching/terraforming alien probe?
captain nifty did a good job of fielding your question. typical Skynet situation that turned Brainiac 5y in the delightful end
Quote : Originally Posted by CaptainNifty
Blade can make great use of these guys. And they would work really well together in groups, even without the Baron.
you could field a whole mess of these guys fairly easy. In giving them diverse roles they should be able to flesh out and interact well. at least that was the plan.
Quote : Originally Posted by CaptainNifty
The "flipping" mechanic is really nice. I love that you have one dial that's a factory and one that's a destroyer. I think it might be a bit under costed, but we'll need to see the drones before I can make final judgment there.
it is possible that I have the cost off. I freely admit that's not my strength on my return from retirement. my intent was that the non-optional shifting and the strings of 0s forcing your playstyle would make his cost lower. there's also the masterminding/empowering taxi on one end wanting drones nearby and the pulsewave kill 'em all on the other at odds with one another.
so strong, hopefully? but not streamlined so omni will have to make some hard choices. but i'm open to further input on his cost. thanks, man
#sotm002 Omni Drone
Real Name: None
Team: No Affiliation
Range: 0
Points: 20
Keywords: (A) Robot
…………….(B) Robot
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Assault Drone: Flurry. // If a friendly character named Omnitron is on the map, AUTONOMOUS. Repair Drone: Support. This character and the target can be adjacent to opposing characters if the target has the Robot keyword. // If a friendly character named Omnitron is on the map, AUTONOMOUS.
Insect-Based Design Parameters
S-85
Robotics Factory
S-83
Last edited by Baron Impossible; 03/16/2020 at 09:48..
AUTONOMOUS makes this puppy an incredible threat, how could you pass up having at least three repair bots to keep your Omnitron nice an top dial.
I like flurry, but for low damage I'd have to go with the Incap.
Question, does the AUTONOMOUS only work with the special ability or are they fully AUTONOMOUS as long as Omnitron is on the field?
Because if I can AUTONOMOUS Incap for 20 points doubly sold!
I put the // there to make the autonomous keyphrase independent of the other aspects of the power, but i'm open to making it linked for each dial, as autonomous flurry or autonomous support. frankly, autonomous is an all too easy effect to apply to generics and i'm hesitant to do so willy-nilly so if it feels more balanced i'm game. part of it is that omnitron's threat comes form the endless army of robots he produces and that's not terribly intimidating at 3 actions a turn. I tried to keep them modest on their own accordingly, but with omnitron's empower and perplex they could get mean when adjacent to the factory-dial
"If there are 10 or more Doomsday Device tokens on Baron Blade's card, you win the game but score no victory points." I so freakin' love it.
The split dial is a good representation of the vengeful Mad Scientist aspect. The traited perplex makes for nice support, but for 75 points I think the bomb tokens are where its at. The 150 points guy doesn't disappoint from the support moving into OMA after the first KO.
My favorite aspect is the 19 defense Mastermind top dial. High defense MM is such a deterrent when he's got lackeys, but it also means he's not left high and dry when he's left solo.
#sotm027 Grand Warlord Voss
Real Name: Rainek Kel’Voss
Team: No Affiliation
Range: 7
Points: 135
Keywords: Scion, Thorath, Cosmic, Ruler, Scientist, Soldier
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Conquering Alien Warlord: Leadership. // When building your force, if Grand Warlord Voss is the highest-point character on a Cosmic theme team, it is instead a named theme team. Hostile Takeover: Grand Warlord Voss modifies his combat values +1 for each other friendly character with the Cosmic keyword that occupies your opponent's starting area. Quark-Drive Translocator: DOUBLE POWER: Roll 1d6. Grand Warlord Voss can use Telekinesis a number of times equal to the result at no cost, but may only place friendly characters. Friendly characters placed by Grand Warlord Voss modify speed and range +1 this turn. Forced Deployment: UNIQUE MODIFIER - Friendly characters with the Cosmic keyword modify their attack value +1 when closer to your opponent's starting area than your own. If they occupy your opponent's starting area, modify all their combat values +1 instead.
Nyxian Scourge
Gene-Bound FrostHound
These People Are Engineered to Live And Die At My Command!
Super-Thorathian Warrior
What I Cannot Have, I Will Destroy
Well he's certainly a good reason to drag out all my cosmic generics and the C&D-listers to make a motley space army!
Hostile Takeover: Grand Warlord Voss modifies his combat values +1 for each other friendly character with the Cosmic keyword that occupies your opponent's starting area.
Forced Deployment: UNIQUE MODIFIER - Friendly characters with the Cosmic keyword modify their attack value +1 when closer to your opponent's starting area than your own. If they occupy your opponent's starting area, modify all their combat values +1 instead.
Haha, I certainly do like how Voss encourages a charge and engage mentality with his specials. This is not the figure for a defensive player!
With his multi-Tk and those specials he's flinging his soldier hither and yon into battle.
Your really going to want to win map roll with him, as I see it being an even bigger factor for him to make sure he gets the right terrain to suit his legions. Getting bogged down or hymned in could be disastrous for Voss's forces.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
#sotm002 Omni Drone
Real Name: None
Team: No Affiliation
Range: 0
Points: 20
Keywords: (A) Robot
.(B) Robot
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Assault Drone: Flurry. // If a friendly character named Omnitron is on the map, AUTONOMOUS. Repair Drone: Support. This character and the target can be adjacent to opposing characters if the target has the Robot keyword. // If a friendly character named Omnitron is on the map, AUTONOMOUS.
Insect-Based Design Parameters
S-85
Robotics Factory
S-83
The Autonomous keyphrase is really powerful here. One of the checks on a swarm is they get out actioned.
That being said, I'm not sure they are actually unbalanced, nor do I think Omnitron is necessarily undercosted. I think Omnitron teams would need to be play-tested to see if any changes need to be made, but their current costs are fine for the "on-paper" stage of development.
I really want to run an Omnitron team!
Quote : Originally Posted by Baron Impossible
#sotm027 Grand Warlord Voss
Real Name: Rainek KelVoss
Team: No Affiliation
Range: 7
Points: 135
Keywords: Scion, Thorath, Cosmic, Ruler, Scientist, Soldier
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Conquering Alien Warlord: Leadership. // When building your force, if Grand Warlord Voss is the highest-point character on a Cosmic theme team, it is instead a named theme team. Hostile Takeover: Grand Warlord Voss modifies his combat values +1 for each other friendly character with the Cosmic keyword that occupies your opponent's starting area. Quark-Drive Translocator: DOUBLE POWER: Roll 1d6. Grand Warlord Voss can use Telekinesis a number of times equal to the result at no cost, but may only place friendly characters. Friendly characters placed by Grand Warlord Voss modify speed and range +1 this turn. Forced Deployment: UNIQUE MODIFIER - Friendly characters with the Cosmic keyword modify their attack value +1 when closer to your opponent's starting area than your own. If they occupy your opponent's starting area, modify all their combat values +1 instead.
Nyxian Scourge
Gene-Bound FrostHound
These People Are Engineered to Live And Die At My Command!
Super-Thorathian Warrior
What I Cannot Have, I Will Destroy
I love Voss, and I really like this version. He's so aggressive. Which is just how he should be.
My only complaint is that in this set his choice of minions is really limited. Without Viktor, Tamar, or Gene-bound, he is relying on decidedly unthematic characters to partner with. Don't get me wrong, a Greezer, Kaargra, Captain Cosmic, or Infinitor empowered assault will be super fun, but that just won't feel like the invasion that this dial screams for.
I want real minions to sling into battle and overwhelm my opponents. If this were a Wizkids set, I would be one of those complaining that "why can't we get whole teams in a set?" Despite the fact that you will have given us at least 4 whole teams
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
"If there are 10 or more Doomsday Device tokens on Baron Blade's card, you win the game but score no victory points." I so freakin' love it.
The split dial is a good representation of the vengeful Mad Scientist aspect. The traited perplex makes for nice support, but for 75 points I think the bomb tokens are where its at. The 150 points guy doesn't disappoint from the support moving into OMA after the first KO.
My favorite aspect is the 19 defense Mastermind top dial. High defense MM is such a deterrent when he's got lackeys, but it also means he's not left high and dry when he's left solo.
thank you. I wanted a fun alternate win condition with baron blade. he was the very first enemy I ever faced and his cheat-to-win condition just absolutely needed to be translated into clix. and if you foil his pyrrhic plan, he comes at you swinging with his battlesuit. such a cool character that feels so tropish yet distinctly himself at the same time
Quote : Originally Posted by Renokhan
I just love these dudes. The keywords for each one mixed with the point values just tell the story of a classic bond-esque secret organization.
These guys are really great. Seriously.
thank you. I was fortunate to have a surprisingly diverse group of generic minions to deal with once the mdp environment deck and mordengrad gave us some more flavors of the battalion. keeping the KWs distinctive was also fun way to flesh them out more. sure they'll probably just show up on a blade battalion team, but generic KWs let you deepen a character's identity more, imho. and there really should be more effects that play off of generic KWs, which I play with a bit more on the villain side of things for this set
Quote : Originally Posted by CaptainNifty
The Autonomous keyphrase is really powerful here. One of the checks on a swarm is they get out actioned.
That being said, I'm not sure they are actually unbalanced, nor do I think Omnitron is necessarily undercosted. I think Omnitron teams would need to be play-tested to see if any changes need to be made, but their current costs are fine for the "on-paper" stage of development.
I really want to run an Omnitron team!
oh good! omnitron's deck finds its strength mostly in the endless (and rebuilt) bots he throws at you while occasionally hosing your ongoings and equipment with a flechette or that annoying as all get out electro pulse explosive (kill it with fire!). so when I sat down to design him it I was surprised with the idea of not making him a oma or even a tentpole but a modest general (all things considered) with a massive army of ugh to throw at you and let them swarm over your bodies like so much nanotechnology from the jlu episode "dark heart"
so i'm glad that the combined efforts of the modest but innumerable swarms and the occasional big gun/occasional leader combine for a hypothetical fun experience
Quote : Originally Posted by ToadKillerDog
Well he's certainly a good reason to drag out all my cosmic generics and the C&D-listers to make a motley space army!
Hostile Takeover: Grand Warlord Voss modifies his combat values +1 for each other friendly character with the Cosmic keyword that occupies your opponent's starting area.
Forced Deployment: UNIQUE MODIFIER - Friendly characters with the Cosmic keyword modify their attack value +1 when closer to your opponent's starting area than your own. If they occupy your opponent's starting area, modify all their combat values +1 instead.
Haha, I certainly do like how Voss encourages a charge and engage mentality with his specials. This is not the figure for a defensive player!
With his multi-Tk and those specials he's flinging his soldier hither and yon into battle.
Your really going to want to win map roll with him, as I see it being an even bigger factor for him to make sure he gets the right terrain to suit his legions. Getting bogged down or hymned in could be disastrous for Voss's forces.
yeah, given his personality and win conditions (if he has enough minions in play he's considered to have taken over the world) I wanted to encourage an aggressive play style with him. make you want to invade and conquer territory and his dial is setup as a support piece to begin so he can hurl his forces out with his boomtubes quark-drive translocator (don't forget he can tk himself ) so those bonuses can stack and he get the job done. with his dial ramping up aggressively once he's ready to step down from thanos' chair and do the job himself. so he can get some serious stat modifiers stacked onto those end values to make it a worthy battle in the end if you haven't cleared the battlefield first
good call on map choice, fortunately his cosmic named theme team should help him choose his beachhead for the invasion
Quote : Originally Posted by CaptainNifty
I love Voss, and I really like this version. He's so aggressive. Which is just how he should be.
My only complaint is that in this set his choice of minions is really limited. Without Viktor, Tamar, or Gene-bound, he is relying on decidedly unthematic characters to partner with. Don't get me wrong, a Greezer, Kaargra, Captain Cosmic, or Infinitor empowered assault will be super fun, but that just won't feel like the invasion that this dial screams for.
I want real minions to sling into battle and overwhelm my opponents. If this were a Wizkids set, I would be one of those complaining that "why can't we get whole teams in a set?" Despite the fact that you will have given us at least 4 whole teams
oh yeah I very, very much cheated with voss. with lots of the villain decks full of minions that aren't terribly fleshed out from a deep design perspective, I felt that instead of flooding the set with minions and cutting down on the number of actual villains I could fit in the set, for some i'm relying on KW cheats and teambuilding shenanigans to flesh them out
since voss' army was built of genetically modified enslaved survivors of conquered alien planets, I felt it thematic to let you duhg's army his forces outside of "sealed." I did give a nod to the frosthounds in his pw since they were canonically his first genebound troops
but yeah, it's totally a cheat. even if i'm trying to be cute with it and hope I've pulled it off, yeah, it's a cheat
#sotm018 Apostate
Real Name: Bezaliel
Team: Mystics
Range: 6
Points: 140
Keywords: Realm of Discord, Cosmic, Monster, Mystical, Warrior
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Profane Summons: Apostate starts the game with up to 3 equipment objects of 10 points or less equipped. At the start of the game, deal him 1 unavoidable damage for each object equipped. Infernal Emissary: When a character with the Monster keyword makes an attack and rolls a 12, instead of normal effects the target is dealt 6 damage. Apocalypse: STOP. // DOUBLE POWER: ⦿: █, █, █ (Destroy), OO>. Make three range attacks, each targeting a different target within 6 squares and line of fire.
Remorseless Provocation
Condemnation
Periapt of Woe
Gauntlets of Perdition
Runes of Malediction
Fallen Angel
Tome of The Unknowable
Orb of Delirium
Last edited by Baron Impossible; 03/16/2020 at 16:02..