You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Argument without proof is belief, and one cannot debate belief.
You know, that's what I used to think, too. But recently, somebody actually debated with me over whether or not I BELIEVED something. I expressed a belief, and he told me that I could not possibly have that belief, that no human being could have that belief, and that I actually believed something different. So, oddly, it apparently is possible to debate belief.
You know, that's what I used to think, too. But recently, somebody actually debated with me over whether or not I BELIEVED something. I expressed a belief, and he told me that I could not possibly have that belief, that no human being could have that belief, and that I actually believed something different. So, oddly, it apparently is possible to debate belief.
Originally posted by SWTony Actually, quite the opposite. I embrace change. I think that the new rules are a huge step in the right direction. But the fact remains that is that this IS WizKids' game. They created it. They get to lay out the rules. And as long as those rules exist, I will figure out the best way to play within those rules, and teach others to do the same. If I choose to impose artificial restrictions upon myself (playing faction pure, playing with mechs) it is up to ME to figure out how to be competitive in the overall environment. WizKids should not impose rules on the entire community because of the restrictions I have placed upon myself. If I CHOOSE to play with a mech, it is my responsibility to know what its weaknesses are, what the current anti-mech strategies are and support that mech in such a way that it can withstand those archetypes. Tony
Without advocates for change you would never have gotten the "new rules". I would venture a guess that it took the high profile quitters to get the rules proposal. WK needed a little wake up call.
Face it, this is a great forum for discussing and hashing out new rules. It is simply a discussion. WK has done a lot of good things with this game. The rules and game system in general are the big exception. Without good player feedback we would still have hoverbike swarms and first strike.
WK can and will do whatever the hell they want with their game. And I will play by their rules in their tournaments.
My comments on resisting change are based on the fact that most of my collection never gets used. I would argue that maybe 10% of the pieces I have are usable. Mechs, in general, are really hard hit with maybe 5% playable. I would love to be able to use a Firestarter, Ghost, or a Blackhawk. To reverse this the will require CHANGE of some sort. Hopefully, the new rules will help this a little.
It is WK's game and we simply keep them in business. Without us, there is no WK, no MW, at all. They have every right to listen to the players or not.
If they choose to listen to us (whoever 'us' may be), and change the rules, then THOSE become 'the rules' we must play by. The very fact that they have just implemented changes suggests that they themselves see need for change.
So, when we discuss the merits of existing vs. possible tweaks to the rules, let's not hide behind any omniscient, omnipotent 'holy authority' that spoke the rules once and declared them 'good.' Let's simply discuss the merits of our positions and let the chips fall - so to speak.
WK doesn't claim to have flawless rules. I won't argue the point.
Most of the people that continue to post here are just looking for a place to complain. All the people who wanted to play for fun have already left. They have better things to do that debate the merits of the speed value of the Hl peasant company, and if such a high value is "broken".
Quote
Originally posted by crimsonshadow Ive been gone for a while. I havent been playin this game for like months and i havent even looked at the website since i started playing MW4: mercs. Ive just got one question " What happened to this game?". I mean its taken a very negative effect since i was here and it seems its not gonna make it pass counterassualt. Where did it go wrong (since like liao incurision arrival)? I went to that guys forum about the awsome accomplishments of wizkids and some of them I havent even dreamt of thinking it would happen to the game (high-class mech players quiting?). I might of heard wrong but its like this game has lost its edge. There were complaints but the game ran smoothly because people still played despite the bad planing on wizkids part (DF Sm1 and Arnis for starters). I would aprieciate to have this question asked and if **YOU** think this game will last past counterassualt.
Id like to get back in the game but what im hearing makes me want to sell my stuff ( I NEVER SELL ANY COLLECTABLES)
Originally posted by mlotoole0 Without advocates for change you would never have gotten the "new rules". I would venture a guess that it took the high profile quitters to get the rules proposal. WK needed a little wake up call.
Nope, no way... I can GUARANTEE you that the proposed changes had been in the works for MONTHS prior to the high profile quitters leaving. If WK were to ever cowtow to a handful of high profile whiners, I would not only lose respect for them as a company, but would probably take my discressionary funds elsewhere.
Quote
Face it, this is a great forum for discussing and hashing out new rules. It is simply a discussion. WK has done a lot of good things with this game. The rules and game system in general are the big exception. Without good player feedback we would still have hoverbike swarms and first strike.
If WK has screwed up the rules and game system so badly, how can you say that they've done alot of good things? Those two statements are in direct contradiction to each other! The other problem with your argument is that rarely is the player feedback good. Don't take this the wrong way, but players are rarely ojective in their opinions. They are too passionate to look at the game with a dispassionate eye, which is what you have to do as a designer. I assure you, changes were made not because of the rantings and ravings of a handful of players, but rather by closely following the game thru it's envoys and analyzing what might be overpowering.
Quote
My comments on resisting change are based on the fact that most of my collection never gets used. I would argue that maybe 10% of the pieces I have are usable. Mechs, in general, are really hard hit with maybe 5% playable. I would love to be able to use a Firestarter, Ghost, or a Blackhawk. To reverse this the will require CHANGE of some sort. Hopefully, the new rules will help this a little.
Maybe the problem is not with the system, but rather with the way you view the game. I sense that you are a good player. A good player could make use (effectively) with any piece. It's all a matter of changing the way you look at things. If you want to play that firestarter, analyze it, find its major weaknesses and build the rest of your army around it. I have used the RotS Ghost in competitive play, and done well with it. It CAN be done. Challenge yourself to stretch your definition what makes a unit playable.
Umm no they were not in the works for Months as you can see by Counter Assault these changes are the result of something entirely different.
While they continue to screw up on a regular basis with Mechwarrior Darkage. They have done a few good things the basic design of the game is good its the rules that make it unappealing to play in tournaments.
Tank Drops
Charge
Vtols
Pinging and slinging
A general lack of understanding of Mechs.
This has led to most tournament matches in my opinion turning into unappealing and the most horrible experiances I have to deal with. Basing is a concept that should have been left in Mageknight along with a few dozen other rules that have no place in a science fiction or modern battlefield. Who wants to play army A, B, and C all the time? I'm getting tired of each new expansion introducing New power pieces and Metagame army types. Then waiting for 3-6 months for whiz kids who can't play in tournaments to fix thier latest screw up. Just go read the Battlemaster Forums and you will see what I'm talking about. They have envoys for a reason and they should have more influence on changing the rules then Someone who does not run or play in tournaments. (Whiz kids employees can't by contract)
________ New Jersey Medical Marijuana
Originally posted by SWTony
[b]Nope, no way... I can GUARANTEE you that the proposed changes had been in the works for MONTHS prior to the high profile quitters leaving. If WK were to ever cowtow to a handful of high profile whiners, I would not only lose respect for them as a company, but would probably take my discressionary funds elsewhere.
[b]
If WK has screwed up the rules and game system so badly, how can you say that they've done alot of good things? Those two statements are in direct contradiction to each other! The other problem with your argument is that rarely is the player feedback good. Don't take this the wrong way, but players are rarely ojective in their opinions. They are too passionate to look at the game with a dispassionate eye, which is what you have to do as a designer. I assure you, changes were made not because of the rantings and ravings of a handful of players, but rather by closely following the game thru it's envoys and analyzing what might be overpowering.
Based on the timing of the events, I would say the quitters got the attention of somebody important at WK. Sure these proposals had to have been kicked adound for awhile, but the timing of the proposal is hard to ignore. And we did end up with Q&A thread with a WK rep. None of this would have come about without the quitters.
WK did a great job on the sculps, pricing, marketing and the tournaments for this game. The original rules were marginal at best. The expansions and FAQs were terrible from a rules prespective. Very poorly planned. Game play was a secondary consideration to them. This has been evident to all the BMs I know. They all run house rules for every unrestricted.
Overall, MWDA has been a huge success and WK has done a great job. They just might need to tweek the game system a little. Lets see how the new rules end up.
I have been an amatuer game designer for many years. We have house rules for almost every game we play. Looking objectively is the easy part.