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Originally posted by Narcissus What I want to know is, can one only add a ballistic SE like AP to an already existing ballistic damage value OR does adding the gear MAKE the damage value ballistic OR if a ballistic gear can be added to an energy damage value can the player chose to use EITHER damage type?
Bahoom
Nothing you have stated is "obvious". You are making inferences based on what you believe "should" occur. They made no mention of what the "requirements" would be and the fact that gear can go on either a primary or secondary damage value means absolutely nothing with regard to the questions I posed. They state that the mech must be of the appropriate weight calss and posess the ballistic damage TYPE. There is no mention of the fact that the gear MUST go on that damage type. Only that the card permits it to go on either type. What SHOULD occur is obvious. I just hope they have not made a terribly obvious error.
"If the gear affects the ’Mech’s damage systems, it can be attached to either the primary or secondary damage value"
Oops... typo... and I cannot edit the ####ed post:
"They made NO mention of what the "requirements" would be and the fact that gear can go on either a primary or secondary damage value means absolutely nothing with regard to the questions I posed."
I'm shocked that you think WK would make an obvious error. Oops, I forgot that every SEC card ever printed has the colors switched on the heat effects.
Originally posted by Narcissus There is no mention of the fact that the gear MUST go on that damage type. Only that the card permits it to go on either type.
"If the gear affects the ’Mech’s damage systems, it can be attached to either the primary or secondary damage value"
It's possible that other gear cards may allow for changing of damage types, but the example given does not. The modifiers state that AP adds the AP special equipment. Since AP is limited to ballistic damage and the card text doesn't state that's it's changing the damage type, I believe the AP gear must be applied to existing ballistic damage and that it can be applied to either the primary or secondary damage system, whichever has the ballistic damage.
I'm concerned about this :
Quote
A ’Mech cannot be equipped with more than one piece of gear with the same combat value requirement.
Does that mean a mech with the same damage type on both primary and secondary can't modify both systems? Or just that you can't use 2 gear cards on the same damage system? If it's the former, that's going to suck for Spirit Cat players. Many SC mechs have energy on both systems.
Originally posted by Thumper Does that mean a mech with the same damage type on both primary and secondary can't modify both systems? Or just that you can't use 2 gear cards on the same damage system? If it's the former, that's going to suck for Spirit Cat players. Many SC mechs have energy on both systems.
True but those are the old SC mechs... the new ones... who knows what they might have?
If the weapon system goes down to 0 way before salvage and it's a waste of points then don't use the gear card on that SE.
And if a 'Mech's stats are "almost perfect" except for some damage SE like Armor Piercing or Pulse on a weapons system, and that weapon's damage value goes to 0 at some point before salvage, it's going to be much less points efficient to add that gear than if it were added by WizKids pre-printed on the dial.
This is conceivably how a 200-point pre-AoD 'Mech could or would still be competitive with a 200-point post-AoD 'Mech+gear combo. The 200-point post-AoD 'Mech+gear combo can be min/maxed in some way, but there's a good chance it's going to be wasting points on the gear somewhere.
If WizKids took that 200-point post-AoD 'Mech+gear combo and printed the gear's SEs on the dial, it wouldn't need to be present on slots where it has no effect (like salvage and 0 damage slots). That means it would cost less. The points saved could be used to add a few touches of SE color or higher values to OTHER stats, to bring it back up to 200 points. THAT 'Mech will now be MUCH more points efficient with its SEs than the 200-point post-AoD 'Mech+gear combo. In this way it should remain quite competitive.
Originally posted by Thumper I'm concerned about this :
A ’Mech cannot be equipped with more than one piece of gear with the same combat value requirement.
Does that mean a mech with the same damage type on both primary and secondary can't modify both systems? Or just that you can't use 2 gear cards on the same damage system? If it's the former, that's going to suck for Spirit Cat players. Many SC mechs have energy on both systems.
It doesn't read "damage type requirement," it reads "combat value requirement."
All they need to do is say that "Primary" and "Secondary" are part of the "combat value requirement." The only way they show the damage type requirement is by showing the damage type icon (bullet, lightning bolt, fist). Right above that on the little punchout is the "PRI" or "SEC" for "Primary" or "Secondary." Those would be the "weapons system requirement" part of the "combat value requirement" of the gear.
So you only would be restricted from putting two pieces of gear on the same weapons system. Two ballistic/energy/melee gear cards would be allowed as long as one is on primary and the other is on secondary.