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You are a great strategist, I'll give you that. However, you appear to believe that everyone follows your principles and styles. And, who says dual role figs don't work well?
Jarl is a dual role fig, range and WM. He is a great unique. He can shoot, and when he gets based, WM. Or, he can move up with a formation and take pot shots along the way. Granted the former is more action friendly.
Also, I know alot of uniques that are dual role and see alot of play. I can't think of any right now, but I'll get back to you.
Looking at the popular acrhitypes, you said none of the figs are dual role. That is very wrong. Any figure can be dual role, if used correctly. The best example would have to be:
Mounted Chargers. Bodyguard, attacker, support killer, and many other uses. All of which can be utilized in the same army and game.
No offense, but I think you're alittle high on your horse there.
saying a charger is a bodyguard and attacker at the same time is plausible, but you must remember, their stats are fully used in each function thus we must concede that the versatiltiy is found in the army.
Originally posted by altan Man am I in a pissy mood now. I gave my son an advantage, got cocky, and paid the price. He didn't want to play 200 points because no one plays that around here anymore, so I said fine and played a 200 point KI swarm against his 300 point Troll Army. The only dice roll I made over 6 was late in the game when my healer hit his **Fell Reaper with a 7 for 1 click of damage. It was very, very sad. So just remember, if you are playing trolls against me, the Warder is the better figure because I can't even hit the 14 defense of a troll with a 10 attack. Who needs a 19 Defend anyway? Man I hate this game sometimes. That's part of the reason why I played Ram for a couple of weeks, to reduce dice to some degree. Man did that just totally suck. I even surrounded his EW at the edge of the board so it couldn't move and rolled a 4 and a 6 to miss it. Rolled double ones as well while he was rolling double sixes. Somebody please say a bad word for me, I'm swearing off of cussing. Get it? That's the best joke I can come up with when the pissy mood swing hits! ARGGHHH!!!
i feel your pain.
i roll magic 5's! instead of fours!
10 attack... 6 to hit... rolls... 5! @#$@#%*
*repeat and rinse*
i better clean my dice with alchohol or let them be blessed by some priest!
i think with the warder's offensive capabilities it has its advantage. take for example when your army are heavily wounded and needs healing, your opponent knows it too and to delay bases your healer with his harrasser like a shade or an imp, now with the warder you can kill the harasser with one blow while for the EGM it will take 5 turns, 1 to attack for 2d, next turn to rest and then another to kill. and on this scene i'm pretty sure to say that your chargers would have lose their charge since they will need to be healed or if paired with arties you will also have to spend a couple of turns to base the harasser with an arty and attack the next if you dont want to spend another 2 turns but it will cost you actions.
all in all, the warder has its uses, so does the EGM so i dont see the point of this arguement since the better army will be the one that can use either fig effectively. i like the warder better than the EGM, coz im more of an offensive than a defensive type. will i ever try fielding the warder? probably, coz i have experienced games where my corrupted priest have to stand idle for a long time with nothing to do. the EGM? not likely, not really my style. although i have faced against one and have to admit trying to hit that 19defend is veeeeeery hard!!!:p :p :p
just my $0.02...
The troll chieftain and the elemental priest are much worse than the warder. I think it's pretty clear that the priest is worse because he's simply obsolete with the EGM. Besides that, he's not a better healer than the warder, his defend is not really worth his points, and he offers none of the offense that the warder does. And also he can't really protect himself or free himself of harrassers quickly.
The chieftain's defense is miserable, especially since bounders and chargers have become available. Unless the opponent has some 1 damage figures, all of his figures are a threat to the chieftain. His offensive stats are great, but it's so easy to hit him (for his points) you usually don't have it very long once he gets engaged. The warder's range puts his offense close to the chieftain's and his defense and stealth will help him use it a lot longer. Plus he offers excellent healing ability, which the chieftain doesn't.
Neither the priest nor the chieftain excel in their roles enough to make up for the warder providing two effectively.
I'm tired of comparing the Warder to the EGM. She has better range/mobility, but the Warder's Stealth and 10" helps to keep him safe. The Warder has DOUBLE the damage of the EGM. As has already been stated, he cleans off harrassers and other figures about twice as fast as the EGM can do. Also, the Warder gets a free spin when the offending figure bases it, the EGM doesn't. Do you think the EGM has a chance in heck against a Fell Reaper? Not much.
How about just looking at pure Magic Healing? The EGM has only 3 clicks of it, starting at an attack of '10'. The Warder has SEVEN clicks of it and starts with an '11'.
Back to the Fell Reaper example, the Warder will absolutely destroy this super-harrasser and still be able to heal or attack. If the Fell Reaper bases the Warder when the Warder has no counters, it would take some great luck for the Fell Reaper to inflict any damage at all to the Warder.
10" range on a healer is acceptable, he'll work quite good in Conquest games with his abilities. Sticking back and healing while dealing with what comes up.
EGM is good but very fragile, she'd be good explosion bait, he's a solid healer and can hold his own in combat.
The warder doesnt need a range higher then 10. Usually you would be using him with lots of mounted bound/charge figs, and most of them move 8 to ten even after taking 3 or 4 clicks of damage. And 10 range is perfectly acceptable on a healer, how is he a fighter you dont want to base with?? first of all hes not a fighter he is a healer that has a huge bow and the skills to use it.
An if 10 inches isnt enough for a healer what healer do you use Revenant priest thats the only one with more. Unless you count the bound on egm, i dont because she doesnt have it very long
This seems far more split than I would have guessed. I can tell you that every single time I missed hitting the Warder, which was every single time by the way, one hit back from it and my figure was worthless. She seems to work well to me. Perhaps the ideas you have based your opinion on are in some way flawed? Or perhaps she's just an anomaly that we haven't yet come to terms with and are judging by old standards. But she's one of the best healers in the game and she kicks butt when she needs to fight. I think she'd far better in 300 point games, but I also think in the right army she could kick some butt in a 200 pointer. 42up, find the best opponent you have handy and challenge them to make the best army they can and then fight it without choosing an army to target it's specific weakness, say a run of the mill cheese army or something. If you're right, it should be an easy victory.
Warder is a great healer with solid offensive capabilities. He's more of a battle ground healer than the EGM is, he's not as quick on his own but he can get in there and fight if need be, and he's not afraid to get based and take a shot back at something.